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FloTotemBar

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  • 35 Likes
  • World of Warcraft
  • 22,131 Monthly Downloads
  • Supports: 6.0.2
  • 1,083,168 Total Downloads
  • Updated 10/16/2014
  • Created 01/26/2007
  • 1,660 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Mozilla Public License 2.0
  • Newest File: 6.0.34
or

About FloTotemBar

Add button bars for quick access to totem spells for the Shaman and to trap spells for the Hunter.

There is one bar per totem elements and one for trap spells. Obviously, only the concerned classes see the appropriated bars ;-)

There is now also an additionnal bar for some totem related spells.

Spells are added to the bars automatically when you learn spells.

Each bar has a timer to track the remaining life time of the last casted totem/trap.

You can use the context menu to change many settings.

Dual spec is managed automatically. When the second spec is activated for the first time, the settings are duplicated. Then, all changes made to the configuration are only done to the current spec, and the inactive spec is untouched.

/flototembar panic|reset
Reset all settings and reload the UI
/flototembar unlock
Unlock the bars so you can move them.
/flototembar lock
Lock the bars in place
/flototembar auto
(default) use an automatic placement of the bars at the bottom of the screen. Detect optional action bars, XP bar, reputation bar, number of totems per bars.
/flototembar scale <ratio>
Scale the bar by a <ratio>.
/flototembar borders
Show borders (default)
/flototembar noborders
Hide borders /ftb is an alias for /flototembar

tag 6.0.34
c1009fdb78cf787a6cd8abca9b1e56f6d04e3973
Floraline <floraline@ophiuchus.org>
2014-10-16 23:28:03 +0200

Tagging for release v6.0.34

--------------------

Floraline:
    - Fix cooldown bug

Comments

First Previous Page 20 of 48 Next Last
  • #432
    I'm getting the following error every time I respec from Restoration to Enhancement, but *not* vice versa, and only the first time after logging in. It happens again if I reload the UI and do it again:
    Error || No further error will happen upon respeccing
    Error || No further error will happen upon respeccing

    My uneducated guess would be that it has something to do with the Mana Tide totem vanishing.

    Date: 2009-12-25 18:15:21
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\FrameXML\Cooldown.lua line 3:
    attempt to compare number with nil
    Debug:
    [C]: ?
    ..\FrameXML\Cooldown.lua:3 CooldownFrame_SetTimer()
    FloTotemBar\FloLib.lua:365 FloLib_UpdateState()
    FloTotemBar\FloTotemBar.lua:173 FloTotemBar_OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1
  • #430
    Been getting a strange error on my shaman...

    Date: 2009-12-21 10:23:43
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\FrameXML\UIParent.lua line 1802:
    C stack overflow
    Debug:
    [C]: (for generator)()
    ..\FrameXML\UIParent.lua:1802: UIParentManageFramePositions()
    ..\FrameXML\UIParent.lua:1317:
    ..\FrameXML\UIParent.lua:1304
    [C]: SetAttribute()
    ..\FrameXML\UIParent.lua:1951:
    ..\FrameXML\UIParent.lua:1949
    [C]: ?
    [C]: Show()
    ..\FrameXML\MultiCastActionBarFrame.lua:270: ShowMultiCastActionBar()
    ..\FrameXML\UIParent.lua:1851: UIParentManageFramePositions()
    ..\FrameXML\UIParent.lua:1317:
    ..\FrameXML\UIParent.lua:1304
    [C]: SetAttribute()
    ..\FrameXML\UIParent.lua:1951:
    ..\FrameXML\UIParent.lua:1949
    [C]: ?
    [C]: Show()
    ..\FrameXML\MultiCastActionBarFrame.lua:270: ShowMultiCastActionBar()
    ..\FrameXML\UIParent.lua:1851: UIParentManageFramePositions()
    ..\FrameXML\UIParent.lua:1317:
    ..\FrameXML\UIParent.lua:1304
    [C]: SetAttribute()
    ..\FrameXML\UIParent.lua:1951:
    ..\FrameXML\UIParent.lua:1949
    [C]: ?
    ...
    [C]: SetAttribute()
    ..\FrameXML\UIParent.lua:1951:
    ..\FrameXML\UIParent.lua:1949
    [C]: ?
    [C]: Show()
    ..\FrameXML\MultiCastActionBarFrame.lua:270: ShowMultiCastActionBar()
    ..\FrameXML\UIParent.lua:1851: UIParentManageFramePositions()
    ..\FrameXML\UIParent.lua:1317:
    ..\FrameXML\UIParent.lua:1304
    [C]: SetAttribute()
    ..\FrameXML\UIParent.lua:1951:
    ..\FrameXML\UIParent.lua:1949
    [C]: ?
    [C]: Show()
    ..\FrameXML\MultiCastActionBarFrame.lua:270: ShowMultiCastActionBar()
    ..\FrameXML\UIParent.lua:1851: UIParentManageFramePositions()
    ..\FrameXML\UIParent.lua:1317:
    ..\FrameXML\UIParent.lua:1304
    [C]: SetAttribute()
    ..\FrameXML\UIParent.lua:1951:
    ..\FrameXML\UIParent.lua:1949
    [C]: ?
    [C]: Show()
    ..\FrameXML\MultiCastActionBarFrame.lua:354: MultiCastActionBarFrame_Update()
    ..\FrameXML\MultiCastActionBarFrame.lua:225:
    ..\FrameXML\MultiCastActionBarFrame.lua:223
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  • #431
    I get the same error. Please has anyone any thoughts?
  • #426
    I'm having troubles with the keybindings for the hunters traps. I set them on keybind page and when pressed nothing happens. The bindings for the aspects are working fine tho. Anyone else with this problem or any help?
  • #427
    same problem here, and i have been having this problem for months, ever since 3.2 hit. i posted a comment on here but got no response, anyone have this problem and were able to fix it?
  • #428
    ok i have solved the keybinding problem. the problem lies in the way the addon parses the skill names and concatenates them into the string that is used to refer to the proper keybindings. any hunters out there who want to get this working again, hit me up and i can send you my localisation.lua and bindings.xml files.... Floraline, you should take a look at this and see if you can find a workaround so that we hunters can keep using your awesome mods!
  • #437
    Any way I can have you send the info on those pages? Saw he made a major change in localization but haven't had time to decipher yet. You can reach me as budmanone on curse.forge or [email protected] . Thanks
  • #425
    just thought id mention since the latest patch neither flototem or aspect seem to be displayed on log on any chance for a patch much appreciated
  • #429
    i have the same problem. it only display the totem bar for my primary spec. when i switch spec. it doesnt display anymore. plz fix! thx!
  • #424
    Fantastic add on, I love it!
    One thing - I am dual spec'd ele and resto, and when I went from ele to resto before a boss fight last night Totem of Wrath was still available for me to use. I'd love to keep it as resto :D but I know I'm not supposed to. When I died it was gone from the totem bar but I thought I'd mention it.
  • #423
    With my shaman i've dual spec Elemental/Restoration, when i change from one to the other spec, the water totems bar vanish, is it possible to fix this?
    Gz for the great addon, i couldn't play without it!
  • #422
    hum just logged back in after not being on my shaman for awhile and the workaround below no longer works... :-(

    WTB scale not keeping solution... I really love this add on and would LOVE to continue using it... :-(
  • #421
    would be nice is someone told me why i can't see bubbles i'd really like to use this addon
  • #420
    here is the fix posted by xnixbla

    Found a solution (more an ugly hack) for the scaling/positioning.

    It seems that the FloTotemBar_SetScale function is called during startup before the totem bars are visible.

    If you move the line v:SetScale(scale); (line 614) before the if (so that the visible condition doesn't apply) it works for me.

    Here the updated version of the FloTotemBar_SetScale function, just replace the whole functions (line 600-622 in FloTotemBar.lua) with the updated one:



    function FloTotemBar_SetScale(scale)

    scale = tonumber(scale);
    if not scale or scale
    0 ("..scale..")" );
    return;
    end

    ACTIVE_OPTIONS.scale = scale;

    for i, v in ipairs({FloBarTRAP, FloBarCALL, FloBarEARTH, FloBarFIRE, FloBarWATER, FloBarAIR}) do
    v:SetScale(scale);
    if v:IsVisible() then
    local p, a, rp, ox, oy = v:GetPoint();
    local os = v:GetScale();
    if a == nil or a == UIParent or a == MainMenuBar then
    v:SetPoint(p, a, rp, ox*os/scale, oy*os/scale);
    end
    end
    end
    FloTotemBar_UpdatePositions();

    end
  • #419
    You did not add the fix for the bars not keeping scale in there... it would have been nice...

    *scrolls back a couple pages to find the fix again*
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