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FloTotemBar

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  • 33 Likes
  • World of Warcraft
  • 55,215 Monthly Downloads
  • Supports: 6.0.2
  • 1,062,300 Total Downloads
  • Updated 10/16/2014
  • Created 01/26/2007
  • 1,644 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Mozilla Public License 2.0
  • Newest File: 6.0.34
or

About FloTotemBar

Add button bars for quick access to totem spells for the Shaman and to trap spells for the Hunter.

There is one bar per totem elements and one for trap spells. Obviously, only the concerned classes see the appropriated bars ;-)

There is now also an additionnal bar for some totem related spells.

Spells are added to the bars automatically when you learn spells.

Each bar has a timer to track the remaining life time of the last casted totem/trap.

You can use the context menu to change many settings.

Dual spec is managed automatically. When the second spec is activated for the first time, the settings are duplicated. Then, all changes made to the configuration are only done to the current spec, and the inactive spec is untouched.

/flototembar panic|reset
Reset all settings and reload the UI
/flototembar unlock
Unlock the bars so you can move them.
/flototembar lock
Lock the bars in place
/flototembar auto
(default) use an automatic placement of the bars at the bottom of the screen. Detect optional action bars, XP bar, reputation bar, number of totems per bars.
/flototembar scale <ratio>
Scale the bar by a <ratio>.
/flototembar borders
Show borders (default)
/flototembar noborders
Hide borders /ftb is an alias for /flototembar

tag 6.0.34
c1009fdb78cf787a6cd8abca9b1e56f6d04e3973
Floraline <floraline@ophiuchus.org>
2014-10-16 23:28:03 +0200

Tagging for release v6.0.34

--------------------

Floraline:
    - Fix cooldown bug

Comments

First Previous Page 23 of 47 Next Last
  • #376
    Found a solution (more an ugly hack) for the scaling/positioning.

    It seems that the FloTotemBar_SetScale function is called during startup before the totem bars are visible.

    If you move the line v:SetScale(scale); (line 614) before the if (so that the visible condition doesn't apply) it works for me.

    Here the updated version of the FloTotemBar_SetScale function, just replace the whole functions (line 600-622 in FloTotemBar.lua) with the updated one:



    function FloTotemBar_SetScale(scale)

    scale = tonumber(scale);
    if not scale or scale
    0 ("..scale..")" );
    return;
    end

    ACTIVE_OPTIONS.scale = scale;

    for i, v in ipairs({FloBarTRAP, FloBarCALL, FloBarEARTH, FloBarFIRE, FloBarWATER, FloBarAIR}) do
    v:SetScale(scale);
    if v:IsVisible() then
    local p, a, rp, ox, oy = v:GetPoint();
    local os = v:GetScale();
    if a == nil or a == UIParent or a == MainMenuBar then
    v:SetPoint(p, a, rp, ox*os/scale, oy*os/scale);
    end
    end
    end
    FloTotemBar_UpdatePositions();

    end
  • #379
    Big thnx !
    This is work fine to me.
  • #378
    Perfect! This worked a treat!
  • #377
    Thank you friend, if I could find you, I would give you a massive hug and a load of gold :)
  • #374
    so no word on when the fix for the scaling error will be fixed? Its getting annoying having to reset the position of my bars everytime I log in or change specs. I've loved this mod ever since Call of Elements went broken so many patches ago. I would love to see it back in proper working order.
  • #375
    Yes, please fix this mod!!
    Or if someone knows how to program mods, take this one and make a Fan's update please!
  • #373
    Space tentacles down the best Totem Mod I have found to date LOVE IT!
    Love the quick option to change the Call order with the circles above each totem!!
  • #372
    PLEASE fix this! I'm sure it is an easy fix.
    Make it remember the settings after log off.
    PLEASE S'IL VOUS PLAIT!! PLEASE!
  • #370
    Why am I finding this in the Hunter's section? Fix it.
  • #371
    "Add button bars for quick access to totem spells for the Shaman and to trap spells for the Hunter."

    Seems pretty obvious to me.
  • #369
    I am having an issue where the scale I have set is not being saved. It is saved for FAB but not FTB. I am not sure what info you need. Please advise.
  • #368
    Love this addon and floaspectbar aswell :D

    I got this problem as many others. If I set the scale of flototembar to another like 0.8 then it reset to defaul scale 1 every time I switch character or logging into WoW, but floaspectbar works fine and don't reset!

    Can u tell when u gonna look into fixing it???
  • #363
    this addon is working almost perfectly for me except for right when i log on the bars are double the size and not positioned correctly. but when i change specs it goes back to the way i set them up and it is the right size. so if i log in as resto and want to stay resto i have to change specs and then change back. its not a huge problems, but it is a little annoying and when i d/c during a raid im sure that will get in the way even more.
  • #367
    I have this problem too ( a little pesky :S ).
    This is here the lua erro messege :
    Message: Interface\FrameXML\Cooldown.lua:3: attempt to compare number with nil
    Time: 08/13/09 20:27:46
    Count: 6

    [C]: ?
    Interface\FrameXML\Cooldown.lua:3: in function `CooldownFrame_SetTimer'
    Interface\AddOns\FloTotemBar\FloLib.lua:360: in function `FloLib_UpdateState'
    Interface\AddOns\FloTotemBar\FloTotemBar.lua:173: in function `FloTotemBar_OnEvent'


    Locals: self = FloBarWATERButton5Cooldown {
    0 =
    }
    start = nil
    duration = nil
    enable = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to compare number with nil"

    I hope this log can help to u fix the problem. This is a wery good addon, i use this long time ago!
  • #362
    Floraline,

    serait-il possible de pouvoir positionner la nouvelle barre au dessus (ou en dessous) des autres ? (disposition 5 lignes vers le bas/vers le haut)
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