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FocusInterruptSounds

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  • 0 Likes
  • Project Manager: Corg
  • World of Warcraft
  • 13,367 Downloads
  • Supports: 4.3
  • 7 Average Daily Downloads
  • Comments
  • Created 8/21/2008 12:11:11 AM
  • Updated 1/13/2012 4:19:33 AM
  • 43 Favorites
  • Project Site
  • License: Public Domain
  • Release Type: Release
  • Newest File: r70
or

About FocusInterruptSounds

Makes a sound when your current target (or focus**) starts casting.  To configure settings type '/fis' (or go to Interface Options).

Also has basic functionality to announce successful interrupts.

** Use with [target=focus] macros for interrupts (Counterspell, Spell Lock, Earth Shock, ...).

------------------------------------------------------------------------
r70 | corg | 2012-01-13 10:19:00 +0000 (Fri, 13 Jan 2012) | 3 lines
Changed paths:
   M /trunk/FocusInterruptSounds.lua

FocusInterruptSounds:
- Silenced LUA error near line 895
- Updated default blacklist for some of the more spammy mobs in Dragon Soul
------------------------------------------------------------------------
r69 | corg | 2012-01-02 08:07:13 +0000 (Mon, 02 Jan 2012) | 2 lines
Changed paths:
   M /trunk/FocusInterruptSounds.lua

FocusInterruptSounds:
- Bundling a simple interrupt announcer
------------------------------------------------------------------------

Comments

First Previous Page 1 of 2 Next Last
  • #24
    great addon

    be nice if we could have a list of overrides gathered by people to add for this
  • #30
    Thanks! Data sharing is kinda hard, but if someone posts their overrides, I'd be happy to include them in the default blacklist.

    I'm also thinking about some sort of UI to make it easier to blacklist one of the last 5 spells seen.
  • #23
    useless because it doesnt make sound when the game sound is off
  • #25
    Sorry this appears to be a relatively new "feature" from Blizzard since ~4.0.
  • #22
    Is it possible to use this with our current target? Assuming we don't want to set focus on each and every target we hit.
  • #27
    Yep, that feature has been on by default for about a year.
  • #26
    Yep, that feature has been on by default for about a year.
  • #21
    As of r58 the "Check spell availability" option seems to only check whether a single spell is available. ie, "Rebuke" for Paladins. Many people would probably expect that option to check and see *any* silences were available, ie, whether any one of "Rebuke" or "Avenger's Shield" or "Hammer of Justice" were available.

    My mate got very confused when he tried FIS at my suggestion, and found it only seemed to work some of the time. If it seems buggy, maybe try turning this option off.
  • #28
    Yeah, I turn it off too. O.o
  • #20
    Also my /Fis isn't working as well :(
  • #29
    Usually, it's interference from other addons, try disabling them until you figure out which one is conflicting. If you report it, I might be able to figure it out.
  • #19
    Hey corg, I'm getting pretty much the same Lua error anbubu is getting getting can you please check it out here's the 2 Lua errors.

    [string ":OnShow"]:4: attempt to concatenate local 'name' (a nil value)
    Count: 1

    Call Stack:
    [C]: ?



    ...AddOns\FocusInterruptSounds\FocusInterruptSounds.lua:228: attempt to call global 'AceLibrary' (a nil value)
    Count: 1

    Call Stack:
    [C]: in function `AceLibrary'
    ...AddOns\FocusInterruptSounds\FocusInterruptSounds.lua:228: in main chunk


    Ty Corg :)

  • #18
    Hey corg I love your addon but I got an LUA error after 3.3.2:

    Message: ...AddOns\FocusInterruptSounds\FocusInterruptSounds.lua:161: attempt to call global 'AceLibrary' (a nil value)
    Time: 02/06/10 11:11:57
    Count: 1
    Stack: ...AddOns\FocusInterruptSounds\FocusInterruptSounds.lua:161: in main chunk

    Locals: CASTING_SOUND_FILE = "Interface\AddOns\FocusInterruptSounds\casting.wav"
    CC_SOUND_FILE = "Interface\AddOns\FocusInterruptSounds\cc.wav"
    INTERRUPTED_SOUND_FILE = "Interface\AddOns\FocusInterruptSounds\interrupted.wav"
    POLYMORPH_SOUND_FILE = "Interface\AddOns\FocusInterruptSounds\sheep.wav"
    INNERVATE_SOUND_FILE = "Interface\AddOns\FocusInterruptSounds\innervate.wav"
    SCHOOL_PHYSICAL = 1
    SCHOOL_HOLY = 2
    SCHOOL_FIRE = 4
    SCHOOL_NATURE = 8
    SCHOOL_FROST = 16
    SCHOOL_SHADOW = 32
    SCHOOL_ARCANE = 64
    SCHOOL_ALL = 127
    Lightning Nova
    "
    Blaze
    Blinding Passion
    Corrosion
    Corruption
    Divine Wrath
    Empowered Smite
    Ghost Wolf
    Immolate
    Mass Dispel
    Powerful Attraction
    Searing Pain
    Starfire
    Gnomish Lightning Generator
    Howl of Terror
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    *
    Shadow Bolt
    Shadow Bolt
    Incinerate
    Pyroblast
    Fireball
    Flash of Light
    Flash of Light
    Flash Heal
    Smite
    *
    *
    *
    *
    *
    "
    DEFAULT_INCOMING_CC = "Cyclone
    Fear
    Polymorph
    Seduction
    "
    DEFAULT_INCOMING_CC_LASHBACK = "Polymorph
    Seduction
    "
    DEFAULT_PARTNER_CC_MAGIC = "Polymorph
    Repentance
    Seduction
    "
    DEFAULT_PARTNER_CC_POISON = "Wyvern Sting
    "
    DEFAULT_ARENA_PURGE = "Innervate
    "
    DEFAULT_PVE_PURGE = "Rune Shield
    Pyrogenics
    "
    DEFAULT_CHANNELED_SPELLS = "Arcane Missiles
    Evocation
    Drain Life
    Drain Mana
    Drain Soul
    Mind Flay
    Penance
    Hymn of Hope
    Divine Hymn
    Tranquility
    Flame Vents
    Lightning Whirl
    Energy Sap
    "
    (*temporary) = nil
    (*temporary) = "AceAddon-3.0"
    (*temporary) = "attempt to call global 'AceLibrary' (a nil value)"
  • #17
    also i noticed before it would make a sound even when i didnt have anyone focused

    The option you're looking for is "Target fallback". If this is bothering you, you can uncheck it.

    i cannot find it in my interface options

    I just re-downloaded and tested r56. Both /fis and Interface Options work for me.

    A LUA error will probably get thrown when you log into your character (or /reloadui). If you could paste the text for any LUA errors involving FocusInterruptSounds, that would help a lot.
  • #16
    I do not think your add on is working i cannot find it in my interface options as well as Ace3 but it is on my add-ons tab at character screen. If you could please fix this i would greatly appreciate it i love this add-on. also i noticed before it would make a sound even when i didnt have anyone focused is that suppose to be like that if not it should be a option. Thanks.
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