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FollowMe

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  • 1 Like
  • World of Warcraft
  • 11,906 Downloads
  • Supports: 4.0.6
  • 2 Average Daily Downloads
  • Comments
  • Created 11/10/2005 3:43:36 PM
  • Updated 3/8/2011 9:44:19 AM
  • 265 Favorites
  • Project Site
  • License: GNU General Public License version 2 (GPLv2)
  • Release Type: Release
  • Newest File: FollowMe 1.8.1
or

About FollowMe

FollowMe

Dedicated to Spycy...the inspiration for this AddOn and love of my life :)

Author: Kinyen (THE original) eMail: druidkinyen@hotmail.com

This AddOn allows party or raid members to put you on auto-follow - useful for people who suddenly go AFK without telling anyone. This AddOn is especially useful for those who two-box; it makes driving a lot easier :).

Normally, players can auto-follow any other player, but since this AddOn allows other people to control you, it purposely is restricted to members of your party or raid.

FollowMe is different from FollowTheLeader in that it requires the follow commands to be at the beginning of whisper (i.e. "!follow"). That way if someone is whispering directions to you like "Simply follow the path south", you won't automatically start following them. :)

These commands are supported: "/fm announce" - announces to your party that you have this AddOn. "/fm enable" - Allows others to put you on auto-follow. "/fm disable" - Does not allow others to put you on auto-follow. "/fm tellgroup [on | off]- Turns on (or off) the sending of auto-follow messages to your group. "/fm status" - Reports the status of FollowMe (enabled, disabled, who is being followed).

If someone wishes to put you on auto-follow, they simply need to send a whisper (usually via a macro button) with "!follow". When the AddOn sees this command, it will attempt to auto-follow the whisper sender.

The received whisper can be one of: "!follow" - Puts auto-follow on the whisper sender "!status" - whispers the status (enabled/disabled and AddOn version) to the sender. If following, will report who is being followed.

Changes in 1.8.1

- None. Uploading a new file to keep the Curse Police happy (they considered no updates to the addon to mean it is abandoned...sheesh).

Changes in 1.8

- Updated for interface 4.01 - Reworked the busy-list code to fix an issue where the player would falsely report being busy.

Changes in 1.7

- Fixed an issue that was preventing party members from other realms to be able to put you on auto-follow.

- Added support for new mount types

- Added the "ubusy" option ("/fm unbusy") to clear the a "busy" status. The only other way to clear this condition was to reload the UI.

WARNING: Misusing this will allow others to put you on auto-follow if you really are busy. The result is you will lose whatever you were doing (i.e. in the bank, managing mail, talking to an NPC, etc).

TECHNICAL DETAILS: All events that make you "busy" are trapped and internally stored in a "busy-list". When you are no longer busy, the busy even was removed from the list. The WoW event system doesn't always fire properly when an "unbusy" event occurs (see the FollowMe.lua code for details). When this happens, FollwoMe will always say it's busy even if none of the busy events are actually true. Using "/fm unbusy" clears this list.

Changes in 1.6

  • FollowMe will now report back to the requester that you're busy if you're at a merchant, in the bank/guildbank, talking to your trainer, etc. Auto-Follow used to cancel these operations. Follow requests will still be queued if you are casting (see "Changes in 1.5" below).
  • Raid members can now put you on auto-follow (yeah, I know "took you long enough")

Changes in 1.52

  • Updated for interface 3.0
  • Added SavedVariables support (Finally...)

Changes in 1.51

  • Fixed a problem with the mount-warning code where unmounted players would not send the warning.

Changes in 1.5

  • If you are doing anything that would display a "casting" bar (i.e. casting a spell, summoning a mount or doing a tradeskill), FollowMe will now inform the requestor that you are busy. Auto-follow will be initiated once the "casting" operation is complete. NOTE: If you are already on auto-follow, the leader can cause you to interrupt your spell by moving. Since auto-follow can't be stopped via AddOn code, there is no way to prevent this, other than spamming the leader every time you cast.
  • A "not mounted" warning will be sent to your requestor if you can ride a mount (i.e.level 40+ and outside). If you don't have a mount, shame on you :).
  • All whisper and group chat messages have "[FollowMe]" prepended to them. This way someone putting you on auto-follow knows these messages are generated by the AddOn.

Changes in 1.4 and 1.3

  • non-public releases

Changes in 1.2

  • Updated for interface 2.01
  • Removed a bunch of now-obsolete code (Thanks Blizzard :) It's still butt-ugly, though.

Changes in 1.12

  • Removed the /followme command because it would overwrite the builtin Blizzard /follow command. Apparently some people use this command.
  • Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are bugs??)
  • Fixed the "Can't follow" error traps so they only fire as a result of FollowMe. Previously, specifying an invalid target would cause FollowMe to send a "Can't follow" /whisper to the followed person.

Changes in 1.11a

  • Fixed an issue in some cases where party members were not identified correctly, making only the group leader capable of putting you on auto-follow.

Changes in 1.11

  • Fixed an irritating bug that incorrectly reported non-grouped players as being "too far away". More cosmetic than anything but it looked stupid. :)
  • Added version number in all messages (!status, /fm status, etc). This way when another player /whispers !status to you, FollowMe will respond with the version number as well.

Changes in 1.1

  • Fixed a problem that occurred while trying to loot or harvest items that are too far away.
  • Current target is retained when going on auto-follow.
  • Typing "/fm" by itself now generates a usage message.
  • added "/fm tellgroup on | off" (default on) to tell the group start/stop follow messages. Messages are always whispered to the "followed" player.

Comments

First Previous Page 1 of 5 Next Last
  • #75
    I love this addon! So very useful :)
  • #74
    I'm not sure why curse.com flagged this as abandoned/inactive, but it is not. The .toc file is intact and everything is fully functional (I use it everyday).

    I may upload a new file just to appease the Curse Gods, but you don't have to download it.
  • #73
    nice little addon, thank you very much
  • #71
    I've uploaded version 1.8. Pending approval, of course. The patch 4.01 issues have been fixed as well as some other minor bugs. Please see the ReadMe for details.

    Thanks again for all your patience :).
  • #70
    I was away from the game for a little while because I was unemployed and didn't feel like living in a refrigerator box. I'm back to work now, so I reactivated my account. Apparently my account got hacked, so I've been spending the past week or so piecing my characters back together...I hadn't even loaded any AddOns since the patch.

    I really appreciate the posts from people who helped others with fixes in my absence. I will be posting an official update this weekend.

    PLEASE NOTE: I do not monitor this message thread too much so if you run into serious issues like the ones mentioned here, please e-mail me at druidkinyen@hotmail.com. That way I'll be sure to know when there is a problem and can work on it sooner.
  • #69
    Please fix this addon! This iS SOOOO Missed. Until updated Anyone know of a way to show a party text when a person puts you on follow that is missed bigtime!

    Thanks!
  • #65
    Anyone know how to fix this error for 4.0?

    Error occured in: Global
    Count: 1
    Message: ..\AddOns\FollowMe420\FollowMe420.lua line 57:
    attempt to index global 'this' (a nil value)
    Debug:
    [C]: ?
    FollowMe420\FollowMe420.lua:57: FollowMe420_OnLoad()
    [string "*:OnLoad"]:1:
    [string "*:OnLoad"]:1
  • #66
    try this:
    FollowMe.xml
    FollowMe_OnLoad();
    to
    FollowMe_OnLoad(self);

    FollowMe_OnEvent();
    to
    FollowMe_OnEvent(self, event, ...);

    FollowMe.lua
    function FollowMe_OnLoad()
    to
    function FollowMe_OnLoad(self)

    function FollowMe_OnEvent()
    to
    function FollowMe_OnEvent(self, event, ...)
    local arg1, arg2, arg3 = ...;
  • #67
    Since we are editing the files. Is there a way to change this so it does not load as an out of date addon?
  • #68
    I figured it out. Just change 30000 to 40000 in the in .TOC file.
  • #64
    I love this AddOn. Is there any fix/chance for an update? Please and TY!
  • #62
    I got this, and i like the concept, but i tried this with a friend, and it laged bad - like his toon right behind me did the jerky-run motion, and i can only run for about 15sec before i have to stop and let him catch up, else auto-follow breaks.

    could it be the addon? cuz were on the same network in my house, he is wireless, im on lan-cable : let me know if this is the addon doing it or wat. thanks.
  • #72
    It's your connections/machines. I've been using this with my wife for ages and the only time we've had problems is when the internet is lagging or the game is lagging (In Dalaran or Shat).

    Limit the number of your addons, add more ram, upgrade your video cards etc.
  • #63
    It's definitely not the AddOn. Once you're on auto-follow, it the AddOn no longer does anything (except monitor the whisper chat channel which doesn't cause lag).

    Try going on auto-follow manually and see if you have the same problem. I've noticed the issue on my Windows computer without any AddOns installed, manually going on auto-follow.

    Blizzard is always messing with the graphics engine. At risk of sounding like giving "catch-all" advice, check your graphics driver. Also, if you can wire the wireless computer and see if the problem goes away, that might be it as well. Although, I've noticed it on two wired computers...one with a crappy graphics card.
  • #60
    does it allow guild members to take control too?
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