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Fortress

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  • 2 Likes
  • World of Warcraft
  • 95 Monthly Downloads
  • Supports: 4.0.1
  • 75,164 Total Downloads
  • Updated 10/14/2010
  • Created 09/25/2008
  • 331 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.1.5
or

About Fortress

Fortress is a display addon for LDB data feeds. It shows each plugin as a block, which is freely movable and can stick to other blocks. Blocks can be unstuck by holding the ctrl-key while dragging them.

Commands:
Use /fortress or /ft to open the configuration (also accessible via Main Menu -> Interface -> Addons -> Fortress).

Configuration:
The configuration has two parts: The master settings and the individual plugin settings. At first each option is controlled by the master settings and therefore it has the same effect for each plugin. Once you change something individually for one plugin, this setting is no longer controlled by the master mode (for this plugin).
You can select the mode for each option at the "Select master" tab in each plugin's config screen.

Bug Reports:
To report a bug, please open a ticket here.

tag 1.1.5
aef9a4805dc53a09944f0755414b03f14fa77b43
Borlox <borlox@worldofwar.de>
2010-10-14 13:44:11 +0200

Fortress-1.1.5 for Patch 4.0.1

--------------------

Borlox:
    - Patch 4.0.1 - TOC Update

Comments

First Previous Page 1 of 4 Next Last
  • #52
    I couldn't stand Fortress overlapping my pet battles, so I made some minor alterations. Here's how to do it yourself. Add these 2 lines after Line 604 in Fortress\Core.lua (it should be inside the function Fortress:OnEnable()):

    self:RegisterEvent("PET_BATTLE_OPENING_START")
    self:RegisterEvent("PET_BATTLE_OVER")

    Add these lines after Line 685 in Fortress\Core.lua (it should be a blank line right after a trio of "end" lines):

    function Fortress:PET_BATTLE_OPENING_START()
    for _, f in pairs(frames) do
    frame:Hide()
    end
    end
    function Fortress:PET_BATTLE_OVER()
    for _, f in pairs(frames) do
    frame:Show()
    end
    end

    Proper identing doesn't matter, just make sure they're all on different lines. Should all work great after that. Edit: Clarified instructions and fixed line number references.
    Last edited by MMOSimca on 2/11/2013 8:33:48 PM
  • #54

    I looked over the functions in the areas where you specified and figured that the first 2 lines went inside the Fortress:OnEnable function.

    I then added the 2 mini functions below the Fortess:PLAYER-REGEN_ENABLED() function, but changed them to be

    function Fortress:PET_BATTLE_OPENING_START()
    Fortress:HideAllObjects()
    end

    function Fortress:PET_BATTLE_OVER()
    Fortress:ShowAllObjects()
    end

  • #53

    Sinca - can you confirm the line numbers?  When editing Core.lua from the zip file downloaded, line 615 says:

        self:UpdateOptionsDbRef()   

    In the function block:     self:UpdateOptionsDbRef()   

    Line 696 also is not after a trio of end statements.  However, line 682 is right after a trio of end statements, right before the Object Handling section.

    Thanks!

     

  • #51

    Why would you want to replace it? This addon still works great. I've never had a problem with it. 

  • #50

    The WowAce website lists this addon as abandoned.    Anyone have any suggestions for a good replacement?

  • #49

    Any news on an update for this great addon?

  • #47

    Broker: TicketStatus addon doesnt seems to work with Fortress addon. It works with bazooka. Is it a fault in TicketStatus or in Fortress?

    http://www.wowinterface.com/downloads/fileinfo.php?id=20888

    Here is how the plugin and its tooltip appear on the Bazooka display addon: http://i.imgur.com/qSgUB.jpg
    And here it is in Bazooka's list of plugins:
    http://i.imgur.com/Avl3p.jpg

    Last edited by martinboy on 3/23/2012 5:40:20 PM
  • #46

    In case anyone is still wondering, this version of Fortress still works fine after all this time.

    I've never had a single error that implicated Fortress, and I play a lot.

  • #44
    Yeah the same question here: Is there any possibility to unblock certain plugins?

    In my case I stuck one Plugin A to Plugin B when Plugin C was disabled and Plugin C had the same position. Now, when both are enabled they are at the same position... very annoying...
  • #48

    I think you split them with some modifier key. like holding alt or shift or ctrl or something when moving the block. Don't have wow up atm, but this is how i remember it.

  • #43
    Is there a simple solution to resetting some blocks hidden behind default frames (in my case the action bars) back to the center so they can be moved somewhere else?
  • #45

    Just wondering if you found a solution yet. I just had this happen and can't get to most of my blocks now.

    Thanks!

     

    Edit: I found a workaround, but having a "reset to center" option would be very nice :)

     

    Last edited by Sofiti on 3/16/2012 6:07:38 PM
  • #42
    When I try to create an empty block, I don't see anything. Sometimes a get a lua error, but usually the addon does nothing.
    I'm typing in a name, like "bb01", pressing OK and have the check box to show the names on.
  • #41
    Please include the "Fortress Launcher" in this addon.
  • #40
    Just a quick question...why does the tooltip "strobe light"* when I hover over an object in the Fortress Display

    *the Alpha seems to change from about 75% to 100% every millisecond; as I move the cursor around (inside the box) it'll achieve 100% opaqueness in certain areas and strobe-light in others.

    You have to learn the rules of the game. And then you have to play better than anyone else. - Albert Einstein

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