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gHUD

Unit Frames Login to Add Favorites
  • 1 Like
  • Project Manager: dan
  • World of Warcraft
  • 56 Monthly Downloads
  • Supports: 6.0.2
  • 4,136 Total Downloads
  • Updated 10/18/2014
  • Created 02/15/2007
  • 38 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: v10081
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About gHUD

gHUD is a unit frame addon that should help you to keep your, your allies and your enemies health and power in the place you need it.
The idea was to have some unit frames that i can build around my vertical action bars and have quick access and overview. It was also a great project to learn a lot about lua and addon creation.
And its great to see that some of you like it and use it in their interfaces.

The configuration can be opened over console commands using
/ghud
Here you can find tabs for configuring all units and a advanced menu for some more advanced options. (there is some experimental stuff inside so excuse the mess)

I hope you enjoy this addon as much as i do:D
if you have any problems or wishes, let me a comment below and i will see if something can be done.

------------------------------------------------------------------------
r19 | dan | 2014-10-18 11:48:23 +0000 (Sat, 18 Oct 2014) | 4 lines
Changed paths:
   A /tags/v10081 (from /trunk:18)

Release:
- updated for patch 6.0
- fixed a couple of coloring problems
- some code cleanup and small fixes
------------------------------------------------------------------------
r18 | dan | 2014-10-18 10:47:20 +0000 (Sat, 18 Oct 2014) | 1 line
Changed paths:
   M /trunk/gHUDDefault.lua

version number for packager testing
------------------------------------------------------------------------
r16 | dan | 2014-10-17 20:31:01 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/gHUDDefault.lua

updated version number; cleanup whitespaces
------------------------------------------------------------------------
r12 | dan | 2014-10-17 19:37:14 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk
   M /trunk/frames/gHUD_Party.lua
   M /trunk/frames/gHUD_Party.xml
   M /trunk/frames/gHUD_PartyPet.lua
   M /trunk/frames/gHUD_Player.lua
   M /trunk/gHUD.lua
   M /trunk/gHUD.toc
   M /trunk/gHUDColor.lua
   M /trunk/gHUDDefault.lua
   M /trunk/gHUDFade.lua
   M /trunk/gHUDScale.lua
   M /trunk/options/gHUD_Options_DropdownMenu.lua
   M /trunk/test/test.lua

merged branch for 6.0 fixes
------------------------------------------------------------------------
r6 | dan | 2012-11-17 06:17:00 +0000 (Sat, 17 Nov 2012) | 3 lines
Changed paths:
   M /trunk/frames/gHUD_Party.lua
   M /trunk/frames/gHUD_Party.xml
   M /trunk/frames/gHUD_PartyPet.lua
   M /trunk/frames/gHUD_PartyPet.xml
   M /trunk/gHUD.lua
   M /trunk/gHUD.txt
   M /trunk/gHUDColor.lua
   M /trunk/gHUDDefault.lua
   M /trunk/gHUDDeficit.lua
   M /trunk/gHUDFade.lua
   M /trunk/gHUDScale.lua
   M /trunk/options/gHUD_Options_DropdownMenu.lua

- disabled fade function
- moved frame scaling to an event based system to prevent secure frame conflicts
- fixed function not getting used correctly for party size
------------------------------------------------------------------------

Comments

First Previous Page 1 of 4 Next Last
  • #58

    i copied and pasted the files into my addons folders but its not showing and not registering.. how do i make this work

  • #57

     in r6 i finally worked on the secure frame issue that wass caused by all of the frames since a long time. i moved the resizing of the frames to an event driven system which i should have done since the beginning.

    i had to disabel the fade functionality for now since that one causes a lot of errors. i will see that i can bring it back in r7.

    after these major issues are fixed with this version i will take up the developement of the new rewrite again. if i remember correctly i had some troubles with scrollable button lists that i created there for the options which was a real showstopper back then. so i hope to tackle that and then continue to bring all the features and functionality in. its gona be a lot of work but i think it will be worth it:D

    Last edited by dan on 11/17/2012 1:59:57 AM
  • #56

    i just submitted some fixes for MoP. hope that works for now

  • #55
    Really Great Addon
  • #54
    nice, i cant wait for a release
  • #53
    just uploaded the latest version. it works more or less with 3.0 but there are some problems within this addon.
    however im working on a complete rewrite so it might take some time till release.
  • #48

    v10028: i uploaded the latest changes but its nothing final. i have some serious rl troubles and cant afford to waste my time with wow anymore. so if anyone wants to take over this addon your free to do so.

    the combo point frames can be changed in gHUD\gHUD\test\gHUDFrame.lua

    at line 65-69 you can change those arguments: framename, parent, point, relativepoint, posx, posy, height, width, v(height offset), u(width offset)

  • #47

    @NeoSpud: hehe we take all kind of things for granted as long as we have them^^ as i mentioned you will be able to arrange/scale/colorize them as you like. i will add a option to display a number and maybe some effect like a short glow or so if you gain a combo point....

    as i also mentioned, i want to convert all my frames to the new method of creating frames and i was thinking about something crazy. how about i only create the menu and options to "create" frames and let the user create the frames he wants in this menu? so for example you dont want the target's target frame you dont create it or delete it, so the addon does not use any resources for that frame.

    how would you like that? im sure there would be some limitations as i want to keep it as simple as possible and im not sure yet what can be done but it would probably be a nice solution:D

  • #46

    @dan: Yes thats what I was suggesting for the fading options. I didn't realize how important it was until i used a HUD that faded like that and started not using it again. As far as the combo points, that should be perfect. I would suggest possibly having an option for a number showing how many combo points you have or (my preferred) a row of dots/bars/squares or whatever. The placement you suggest would be great, maybe have an option to scale the size of the combo points. I like a sort of 'in your face' display of important data on my UI.

    Thanks, NeoSpud

  • #45

    @neospud: ok i think i understand now what you mean. you want 2 seperate options for "Fade ooc" and "fade when full hp/mp" ? so you can set it that the bar will fade if you dont have full hp/mp but are ooc?

    also do you have any suggestions for the combo point bar how it should look or where it should be placed? i was thinking about an option to have it docked with the target bar or free and able to rotate it by 90degree.

    edit: here is an example how it could look, http://www.file-upload.net/view-425822/cp.JPG.html with the method im using now every attribute can be changed. that means the anchor can be set, so you can attach it to whatever frame you want, also the anchor points can be set and such things as height, width, x/y offset, border, color, alpha.

    that is what im working on at the moment so it will take some time to convert all the frames to the new structure and add the functionality.

  • #44

    @dan

    Thanks for checking in to the combo points. I'll also have a look at changing the texture. The reasoning behind the different alpha options is from a rogue/druid point of view. I use it to tell when i can stealth. In combat my current HUD is at full alpha. When I leave combat it goes to (i have it set at 50%) alpha letting me know i can stealth. Its always handy to have a 50% alpha bar up even if i'm not in combat or have someone targeted to let me know i'm low on something. Other than these issues i love the mod and can't wait to switch over to it. Its all about the little things.

  • #43

    @neospud: oh i have no rogue so i guess thats why i havent added combo points. i will see if i can add them. your frame should fade out if your not in combat and have full hp/mp. the alpha value can be set under misc options. hm im not sure if its possible to display the mana if your in cat/bear form, i have to check that. for the texture, you can replace the ghud\textures\bar.tga with the texture you want. maybe i will add some other textures later but thats low priority at the moment.

  • #42

    I checked this out today, i normally use IceHUD. I love the design and look of the mod. There's 3 things I would need to be able to switch over to this HUD. Its missing combo points as far as i can tell. One of the main reasons i use a HUD is to tell when i'm in combat, so fading out while i have a target selected and i'm not in combat to say 30% is necessary for me. Lastly, i play a druid so i need to know how much mana i have while i'm in cat form. Also, i would love to be able to integrate the texture in to my current design by using 'minimalist' texture or any of the other standard textures although this isn't necessary for me personally it would be a nice bonus.

  • #41

    @lindalas: i take a look at this problem.

    @Mecdemort : i dont plan to implement castbars, at the moment i use quartz for them. for my own buffs/debuffs i use buffalo but i havent found a addon to set up the target buff/debuffs. before i used discord unit frames where everything can be set up but i removed it because i have some fps problems in raids... about the dimming of the bars, if you have the option "fade" active under "misc" this will only fade the units if they are out of combat or have full hp/mana.

    at the moment im working on a new solution for the frame creation so i only have one frame which will be generated (copied) for each unit, this is a big change to the addon and will take some time until its finished.

  • #40

    Any chance on self and target cast bars? Or what addon do you use for it and the buffs/debuffs you were talking about?\

    There also seems to be a slight bug with certain bars not dimming when you untarget them. Overall a very nice looking hud!

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