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GatherHud

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  • World of Warcraft
  • 161,969 Downloads
  • Supports: 4.0.3a
  • 12 Average Daily Downloads
  • Comments
  • Created 7/30/2008 4:38:08 PM
  • Updated 12/14/2010 3:25:20 PM
  • 173 Favorites
  • Project Site
  • License: All Rights Reserved
  • Release Type: Release
  • Newest File: v1.1.8
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About GatherHud

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GatherHud for GatherMate2 with Routes support. This is a 3D-looking hud that shows you node locations and routes.

As you might expect, this addon requires GatherMate2 to work. Routes is optional.

tag v1.1.8
6182e58a91258ffeee654aab5f8907eed2eba392
Xinhuan <xinhuan@pacific.net.sg>
2010-12-15 05:24:54 +0800

Tag v1.1.8

--------------------

Xinhuan:
    - Update version to 1.1.8
    - Fix error with changes to Routes.
    - Fix an error that occurs when you turn on "Use Char Pitch". The error itself is harmless.

Comments

First Previous Page 1 of 3 Next Last
  • #41

    OK i need some help...i did a fresh install of wow and my addons and this and Gathermate are by far at the top of my essential addons. For the life of me i cannot figure out why Gatherhud refuses to show any nodes on the display. It rotates just like it should however i cant get the nodes or my trail on it to show up. Anyone got any ideas?

     

  • #38
    If anyone is having a problem with the HUD not rotating, open "gatherhud.lua" in notepad and add

    ["Archaeology"] = 6e9,

    after line 229. When you are done, that block of text should look like the following:

    local unique_offset = {
    ["Herb Gathering"] = 1e9,
    ["Fishing"] = 2e9,
    ["Mining"] = 3e9,
    ["Extract Gas"] = 4e9,
    ["Treasure"] = 5e9,
    ["Archaeology"] = 6e9,
    }
  • #37
    What i meant was what setting on angle of view should i have to make it lay flat to the screen. Also i would like to request that you implement a way so that you can see where nodes have been registered from gathermate but also with a empty space in middle so that you also can see whether there actually is a real node there atm or not so that the registered node icon becomes more like a ring with a circle in it to fit the default node ping. Also i'd like you to implement cardinal points (north,west,east and south indicators) to the hud or atleast a setting to switch it on/off. thx
  • #36
    hi is there a way to get the hud "untilted" laying flat on the screen like sexymaps hudmap coz i've found it inaccurate when it isn't flat on the screen and i also find it more comfortable. thx
  • #35
    I installed this addon yesterday. It does not work.
    the HUD does not turn when I turn, it just stays static.
    Right now, it's useless.
  • #39
    Please see my comment above.
  • #34
    I am getting those same errors - this addon is completely unusable at the moment. Fills up buggrabber every 10 seconds or so. HUD stops updating or rotating.
  • #33
    I get this error when I toggle to show Archeology data (in GatherMate) most of the time. This happens both with and without Archeology Helper. I can use the HUD with fishing, herbs, etc. This error is the same as Stardawn and r4n93r. Does anyone have a fix?

    1x GatherHud-v1.1.8\GatherHud.lua:250: attempt to perform arithmetic on local 'offset' (a nil value)
    GatherHud-v1.1.8\GatherHud.lua:183: in function
  • #40
    See my comment above.
  • #32
    This thingie is nice, the only problem I see is that you have no idea if there's node spawned if you only look at hood... which sux :-/ and makes it useless :-/ an LDB or minimap toggle would be awesome as well.
  • #31
    Hello and thanks for the addon. I have the same issues as r4n93r and Stardawn. The hud doesn't scroll but it just shows the nodes of herbalism. It is supposed to move when i fly around, right? Well it doesn't do that. Just to be sure it was the addons problem, I removed everything from the WTF folder the interface and the cache folder and let the addon by itself. The problem still occurs. I was in uldum gathering herbs when the errpr pccured, havent tried in other areas.
  • #30
    Recording an archeology "node" results in a stacking lua error, with count raising at insane speed until I disable the hud :

    Message: Interface\AddOns\GatherHud\GatherHud.lua:250: attempt to perform arithmetic on local 'offset' (a nil value)
    Time: 01/01/11 10:32:07
    Count: 1673
    Stack: Interface\AddOns\GatherHud\GatherHud.lua:250: in function `FullUpdate'
    Interface\AddOns\GatherHud\GatherHud.lua:183: in function

    Locals: self = {
    SetDefaultModuleLibraries = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
    Enable = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
    RegisterChatCommand = defined @Interface\AddOns\GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:85
    EnableModule = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
    modules = {
    }
    GetModule = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
    IterateEmbeds = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
    defaultModuleLibraries = {
    }
    IterativeUpdate = defined @Interface\AddOns\GatherHud\GatherHud.lua:272
    UnregisterChatCommand = defined @Interface\AddOns\GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:111
    visual_border = {
    }
    Printf = defined @Interface\AddOns\GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:69
    ConfigChanged = defined @Interface\AddOns\GatherHud\GatherHud.lua:805
    SetDefaultModulePrototype = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
    hud = {
    }
    name = "GatherHud"
    IsEnabled = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
    orderedModules = {
    }
    DisableModule = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
    UpdateVisibility = defined @Interface\AddOns\GatherHud\GatherHud.lua:476
    ADDON_LOADED = defined @Interface\AddOns\GatherHud\GatherHud.lua:827
    hooked = true
    RegisterMessage = defined @Interface\AddOns\GatherMate2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    GetArgs = defined @Interface\AddOns\GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:144
    Print = defined @Interface\AddOns\GatherMate2\Libs\AceConsole-3.0\AceConsole-3.0.lua:54
    OnInitialize = defined @Interface\AddOns\GatherHud\GatherHud.lua:811
    baseName = "GatherHud"
    OnDisable = defined @Interface\AddOns\GatherHud\GatherHud.lua:864
    OnEnable = defined @Interface\AddOns\GatherHud\GatherHud.lua:838
    IsModule = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:484
    db = {
    }
    SetDefaultModuleState = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:403
    GetName = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:300
    DrawSelf = defined @Interface\AddOns\GatherHud\GatherHud.lua:788
    SetEnabledState = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
    selficon = {
    }
    enabledState = true
    defaultModuleState = true
    RegisterEvent = defined @Interface\AddOns\GatherMate2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    UnregisterAllMessages = defined @Interface\AddOns\GatherMate2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
    NewModule = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:256
    UnregisterAllEvents = defined @Interface\AddOns\GatherMate2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
    SendMessage = defined @Interface\AddOns\GatherMate2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:87
    IterateModules = defined @Interface\AddOns\GatherMate2\Libs\AceAddon-3.0\AceAddon-3.0.lua:453
    UnregisterMessage = defined @Interface\AddOns\GatherMate2\Libs\
  • #29
    I have been getting this error when in azshara or ashenvale:

    GatherHud-v1.1.8\GatherHud.lua:250: attempt to perform arithmetic on local 'offset' (a nil value)
    GatherHud-v1.1.8\GatherHud.lua:183: in function

    I use gatherer2 and routes and they work fine on the regular map and do not break when this error occurs. Everything works fine in other zones such as durotar and northern barrens.
  • #26
    I would like to echo the sentiments of many other people in the comments here =) This is a WONDERFUL mod and does nearly everything I want it to! However, with the absence of those little yellow circles that show when a node is available to be gathered, I still have to keep looking at my minimap. It seems to me that the absence of this feature sort of takes away from its usefulness. I think with the addition of the yellow dots, and the hollow node circles from Gathermate (instead of the resource icons), this would be absolutely the perfect mod for gatherers and crafters everywhere. Thank you for your time and effort!
  • #28
    The yellow blips are part of the minimap and can only be drawn by a minimap, no addon can detect or touch them.

    You should look at SexyMap's (a minimap addon) HudMap feature, which uses a second minimap to do this. GatherMate2 and Routes both have support to draw in the second minimap.
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