Get an Epic Experience with Premium


Map & Minimap Login to Add Favorites
  • World of Warcraft
  • 52,621 Monthly Downloads
  • Supports: 6.2.2
  • 10,112,655 Total Downloads
  • Updated 09/14/2015
  • Created 09/06/2010
  • 5,176 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.35.4

About GatherMate2

GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.

GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.

To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.


  • Tracking of all gathering professions and more!
    • Herbs
    • Mines
    • Gas Clouds
    • Archaeology Digs
    • Fishing Pools
    • Treasures
  • Display of all collected data on the World Map and the MiniMap
  • Support for Routes
  • Import data via GatherMate2_Data - Updated regularly from WoWHead
  • Share data in your guild with GatherMate_Sharing

Video about configuring this addon.


Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.

You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.

tag 1.35.4
Hendrik Leppkes <>
2015-09-15 00:05:47 +0200

Tag as 1.35.4


Hendrik Leppkes:
    - Re-run garrison node clearing
    - Don't accept garrison nodes through the inject API
    - Add Tanaan treasures


First Previous Page 1 of 55 Next Last
  • #873

    Is it just me, or does the cleanup options...not seem to cleanup ? 

  • #871
    GatherMate2 problem

    I recently downloaded this addon as a guest and made an account to bring an issue to light. This addon has some sort of coding that will end up making your professions not count, in my case Mining and Blacksmithing. While it is a great addon, I have removed it until this problem is fixed within the coding and I give warning to those who use this frequently. I spent half an hour and change with the Battlenet Tech team getting this issue fixed. Regards,


    Celtic Lion

  • #870

    Works for me. I gather a lot for guild resources and this add on makes it more efficient. Thank you for the time you put into it.

  • #869

    So, I can import earlier expansions' nodes from the GatherMate2_Data but nothing changes when i select to import WoD datas. Does it actually import and i cant see it or is there problem with the importing?

    Last edited by TheQuroq on 10/4/2015 12:27:06 PM
  • #862

    So the addon seems to be having quite a few different problem in windows 10 or in wow or both. Sometimes it works and shows the nodes and sometimes it doesn't. I can get it to load on one character but on another it simply will not show up as loaded. /gathermate returns the message that typing /help will give some commands I can use and looking in interface options doesn't show it, its missing. I've tried disabling the addon and reloading it to no avail.

    Another problem it now has regulary is that when it does load it shows the nodes on my minimap but they don't turn when I change direction, their direction remains static while the minimap swivels as I do.

    I'm also getting the same as others. 100's of overlapping red rings inside the garrison.

    Edit.... re-installed win7 from a clone I have and the addon works on win7 but not win10..... and no red rings in garrison on win 7 for me

    Last edited by commandorcorvus on 8/27/2015 5:51:24 PM
  • #860

    So the lastest update seems to be showing the nodes in the garrison which it never used to do. This is absolutely killing my framerates whenever I move. Any chance this can be turned off again?

  • #868

    Hopefully the latest version finally does away with the excess nodes in the garrison.

  • #867

    Same here.  It's been weeks and still no fix.  please fix

  • #866

    Another voice chiming in with this issue. After the latest update (or data update) I logged on my warrior (the miner) and couldn't immediately figure out why my machine and frame rate were just CHUGGING in my garrison when all my other characters were fine. Oh. Maybe it's the 10,000 red circles in the mini-map, holy crap.

  • #861

    I'd like to second the request to do something about gathermate showing inside the garrison.  Worse, it's showing RED rings everywhere.  Even tried doing maintenence, and I stil have empty red rings everywhere (of course, on the surface, where I couldn't mine, anyway) there can potentially be ore *underground* in my mine.

  • #865

    Ditto. I've completely disabled gathermate until further notice. I'm also getting a ton of general errors like annajin's post below mine.

    Last edited by DekklinOfDeath on 8/24/2015 8:56:22 PM
  • #859

    got massive error after last update,

    Message: Interface\AddOns\GatherMate2\Collector.lua:321: attempt to call method 'GetIDForNode' (a nil value) Time: 08/23/15 17:02:23 Count: 60 Stack: Interface\AddOns\GatherMate2\Collector.lua:321: in function `GetWorldTarget' Interface\AddOns\GatherMate2\Collector.lua:164: in function `?' ...te2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...te2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145> [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4> [C]: ? [string "safecall Dispatcher[1]"]:13: in function `?' ...te2\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire' ...ddOns\GatherMate2\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ddOns\GatherMate2\Libs\AceEvent-3.0\AceEvent-3.0.lua:119> Locals:

  • #858

    ok so, maybe no one has asked or maybe they have, but this addon is missing something. this addon is for compiling data on nodes. where they usually are and where they have been found to aid in the decision of the route to take to farm them. but shouldn't there be a Search Bar somewhere to also aid in helping decide which zone and on what continent might be the best to farm something like say sungrass as an example. typically if using this addon to find a good place one might look at every zone map to see if it has what they need but it really would be quicker to just pull it up in wowhead. but this addon already has that info. as seen while using Routes to create a route in a zone it clearly lists something like (56) nodes of sungrass but that only shows when trying to make a route for a specific zone. why not cut out the middle and make a search box to show something like this:

    Search for:__Sungrass
    Results: thousand needles (100), eastern plaguelands (60), Burning Stepps (30)

  • #863

    Interesting idea but not sure how useful it would be in practise as there are a number of websites showing best place to farm with maps and routes.

  • #857

    Could the TOC number for GatherMate data please be made current? It's still showing 60100. I go in and fix it after the auto update, but it would be nice not to have to do it every week. :) Thanks so much!

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Yo-kai Watch Wiki Editing Contest