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GatherMate2

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  • 114 Likes
  • World of Warcraft
  • 352,070 Monthly Downloads
  • Supports: 6.0.3
  • 8,125,204 Total Downloads
  • Updated 11/09/2014
  • Created 09/06/2010
  • 4,715 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.32.1
or

About GatherMate2

GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.

GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.

To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.

Features

  • Tracking of all gathering professions and more!
    • Herbs
    • Mines
    • Gas Clouds
    • Archaeology Digs
    • Fishing Pools
    • Treasures
  • Display of all collected data on the World Map and the MiniMap
  • Support for Routes
  • Import data via GatherMate2_Data - Updated regularly from WoWHead
  • Share data in your guild with GatherMate_Sharing

Video about configuring this addon.

Usage

Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.

You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.

tag 1.32.1
3e0aa914de34e25f20adeb219da59b1f6664ca07
Hendrik Leppkes <h.leppkes@gmail.com>
2014-11-09 15:11:43 +0100

Tag as 1.32.1

--------------------

No changelog

Comments

First Previous Page 12 of 48 Next Last
  • #591

    If this has been requested already, apologies, 37 pages is a lot to trawl. How about adding wild pet data to the mix? :D

  • #595

    I would also like to see Battle pets you encounter added. Wowhead has a battle pet maps feature but it's accuracy and population seems iffy. I'd rather make my own maps, same as resource nodes. Only problem I could see would be making the maps a little busy (showing resources, treasure, archeology, AND pets). But if you make the different types of marks toggleable on or off that might fix it.

  • #590

    I am not seeing any nodes showing up on Gathermate 2 in MoP zones. Have got both the latest updates for GM2 and GM2_data and imported. Tried both merging and overwriting. Nothing seems to work at the moment

  • #588

    Does anyone have any data files to fill in the database for existing node locations? 

  • #587

    Love the mod!  Makes for some great farming tools when combined with the ROUTES mod.  (and before anyone says Routes hasn't been updated, set your curse client to download the ALPHA version of that mod, They're a bit slow to pushing it out, but that alpha seems to work fine for me)

    The problem that’s been bugging me is I’m seeing multiple nodes marked on the same point on the mini-map, and I can't run the Database cleanup.  With the addition of all the MoP data, it just takes too long to run – the game freezes up and I eventually get disconnected.

    I took a peak at your cleanup code, and the way you search for nodes as a loop within a loop within a loop is perfectly fine – in a multithreaded environment.  Unfortunately, Blizz treats add-ons as singlethreaded, so if anything runs for a long time, it locks everything else out.  In researching this, the way you’ll probably want to fix this is to break up the function into a coroutine. 

    Keep up the good work.  

     

  • #583

    The Dark Soil circles in Valley of the four winds don't fill in. Am I doing something wrong or is this something that needs to get fixed?

  • #584

    it only marks potential locations. the is no in game api to detect the node has spawned.

  • #585

    Ah I see, ok thanks!

  • #573

    Is there an easy way to mark Golden Lotus differently on our maps?

  • #594

    AWESOME REQUEST! im looking for the same thing...my hunt is on.

  • #572

    For some reason, I can't seem to get the nodes I mine or pick to register on the map. I've only been able to import from data. Is there a setting I'm missing?

  • #570

    Can you guys add the following to the "rare_spawns" table in Constants.lua (beginning at line 304):

    [246] = {[245]=true}, -- rich kyparite (from kyparite)
    [242] = {[241]=true}, -- rich ghost iron (from ghost iron)
    [247] = {[242]=true,[241]=true}, -- trillium (from [rich] ghost iron)
    [248] = {[242]=true,[241]=true}, -- rich trillium (from [rich] ghost iron)

     Really helps with minimap clutter.

    Last edited by cybermind on 10/20/2012 4:45:27 PM
  • #577

    will get to that this week sometime

  • #569

    Hello,

    I believe i must be confused on parts of this addons features..

    So, When im on my gathering toon, i can see all the nodes and herbs on the mini-map as well as the world map. Every single node is in red letters and every single herb is in green as should be. Now, with my understanding of the addon, if the Node has been tapped, the red open circle or the red letters on mini/world map should tell me so.

    What i have discovered is that even if the node has been marked as tapped there are still ores in that exact same spot, without changing anything on the mini map or world map.

    Is my understanding of this addon incorrect? Or am I just a simple person..

     

    Thanks

    Last edited by Cromsy on 10/16/2012 2:01:22 AM
  • #565

    why are none of the fishing pools being shown on the map, i've imported data still nothing it's been like this since the release of MoP

     

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