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  • World of Warcraft
  • 52,489 Monthly Downloads
  • Supports: 6.2.2
  • 10,114,185 Total Downloads
  • Updated 09/14/2015
  • Created 09/06/2010
  • 5,177 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.35.4

About GatherMate2

GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.

GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.

To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.


  • Tracking of all gathering professions and more!
    • Herbs
    • Mines
    • Gas Clouds
    • Archaeology Digs
    • Fishing Pools
    • Treasures
  • Display of all collected data on the World Map and the MiniMap
  • Support for Routes
  • Import data via GatherMate2_Data - Updated regularly from WoWHead
  • Share data in your guild with GatherMate_Sharing

Video about configuring this addon.


Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.

You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.

tag 1.35.4
Hendrik Leppkes <>
2015-09-15 00:05:47 +0200

Tag as 1.35.4


Hendrik Leppkes:
    - Re-run garrison node clearing
    - Don't accept garrison nodes through the inject API
    - Add Tanaan treasures


First Previous Page 18 of 55 Next Last
  • #617

    Agree, this is a great add on I love it. I do really hate the kafa'kota bushes - it would be great if they could be added to the filter list.

  • #616

    Please add those to the filter list cause farming snow lily is hard to do with massive quest bushes everywhere

  • #600

    I have found a little bug, I tried to go to the link in the faq, but I could not find the specified topic, the link does not work either.

    I love that we have a key to show/hide the icons on the world map now, but it would be nice if the key actually worked while the world map is open, right now you have to close the world map, press the key and open the map again to hide or show them.

  • #599

    Been getting this error:

    383x GatherMate2-1.23\Libs\23LibMapData-1.0-1122\library.lua:2466: attempt to index field "micro" (a nil value)
    GatherMate2-1.23\Libs\23LibMapData-1.0-1122\library.lua:2466: in function <GatherMate2\Libs\LibMapData-1.0\library.lua:2454>
    (tail call): ?
    GatherMate2-1.23\Display-Display.lua:774: in function "UpdateMiniMap"
    GatherMate2-1.23\Display-Display.lua:619: in function "?"
    Ace3-Release-r1061\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4
    <in C code>
    <string>:"safecall Dispatcher[1]":13: in function "?"
    Ace3-Release-r1061\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
    Ace3-Release-r1061\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

  • #598

    I like the addon so far, switched over from gatherer.  But I can't make it show world map icons.  I've double checked all the options, it's supposed to be showing it but no matter what I do, change icon size, check or uncheck the option to show it, no dice.  Any suggestions, or is it a known bug?

  • #597

    Gathermate 2 gave me a LUA conflict error when attempting to dismiss my pet. Since when did gathermate have anything to do with the pet frame UI?

  • #593

    Are there any plans to update GatherMate2's GatherHUD addon?  I've tried using it, but it keeps locking up.  Sorry to post this here, but I haven't seen any developer activity on the GatherHUD page and I saw it's made byu the same guy.

    Last edited by DeathscytheHC on 11/9/2012 3:21:48 AM
  • #596

    You can use Sexymap as addon, this has a hud.

    @ Developers: Three lines for german localization have to be changed:

    Line 237: NL["Dark Soil"] = "Dunkle Erde"

    and commented out lines correct wording is:

    Line 308: NL["Kyparite Deposit"] = "Kyparitvorkommen"

    Line 347: NL["Onyx Egg"] = "Onyxei"

  • #592

    Great addon. Is there a way to manually add nodes? I looked at the _Data files and it's all Greek to me. I'd just like to add the new Pandaria rare item spawns as Treasure nodes.

  • #604

    I was looking for such an option. There is no answer after 2 months, I guess I could write a suggestion ticket. But my error ticket I wrote on december 17 hasn't got an answer, so I wonder if it will be useful. I'm rather gonna look for a specific addon, like LostTreasures.

  • #591

    If this has been requested already, apologies, 37 pages is a lot to trawl. How about adding wild pet data to the mix? :D

  • #595

    I would also like to see Battle pets you encounter added. Wowhead has a battle pet maps feature but it's accuracy and population seems iffy. I'd rather make my own maps, same as resource nodes. Only problem I could see would be making the maps a little busy (showing resources, treasure, archeology, AND pets). But if you make the different types of marks toggleable on or off that might fix it.

  • #590

    I am not seeing any nodes showing up on Gathermate 2 in MoP zones. Have got both the latest updates for GM2 and GM2_data and imported. Tried both merging and overwriting. Nothing seems to work at the moment

  • #588

    Does anyone have any data files to fill in the database for existing node locations? 

  • #587

    Love the mod!  Makes for some great farming tools when combined with the ROUTES mod.  (and before anyone says Routes hasn't been updated, set your curse client to download the ALPHA version of that mod, They're a bit slow to pushing it out, but that alpha seems to work fine for me)

    The problem that’s been bugging me is I’m seeing multiple nodes marked on the same point on the mini-map, and I can't run the Database cleanup.  With the addition of all the MoP data, it just takes too long to run – the game freezes up and I eventually get disconnected.

    I took a peak at your cleanup code, and the way you search for nodes as a loop within a loop within a loop is perfectly fine – in a multithreaded environment.  Unfortunately, Blizz treats add-ons as singlethreaded, so if anything runs for a long time, it locks everything else out.  In researching this, the way you’ll probably want to fix this is to break up the function into a coroutine. 

    Keep up the good work.  


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