Get an Epic Experience with Premium


Plugins Login to Add Favorites
  • World of Warcraft
  • 333,220 Monthly Downloads
  • Supports: 6.1.0
  • 24,487,551 Total Downloads
  • Updated 07/05/2015
  • Created 10/10/2010
  • 3,732 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v27.1

About GatherMate2_Data

Data extract for GatherMate2. Use GatherMate_Data for the original GatherMate. This version is include data for cataclsym ,as extrernal sites begin migrating their data.

Video about configuring this addon.

How to install the data:

  • 1.) install GatherMate2_Data
  • 2.) Once in game, open gathermate (/gathermate)
  • 3.) Select the Import section
  • 4.) select the data you want and click import.
  • 5.) Profit

r429 | kagaro | 2015-07-05 06:12:29 +0000 (Sun, 05 Jul 2015) | 1 line
Changed paths:
   A /tags/v27.1 (from /trunk:428)

GatherMate2_Data: Data update


First Previous Page 1 of 21 Next Last
  • #352
    Uldum Camel Spawn Points

    I have had Gathermate/Gathermate 2 for a while but recently wanted to start looking for the Grey Camel again in Uldum. None of the spawn points show up on my map. I imported Gathermate2 Data, specifically checked treasure.Still nothing. I found a list to copy into the lua file (at this link: and did that, and they still do not show up on my map. I remember a few years ago I imported a list like this and it worked, I had camel icons on the map, but not having any success now. Not sure if I am doing something wrong but am willing to try whatever anyone suggests.

  • #351

    Is there a way to upload your own data for gathermate? I have quite a few nodes I've picked up and would love to share them.

  • #350

    Is there anyway you can add tree farming to this please. ty for your time and service

  • #348

    Is there an update for 6.1 coming? Shows as out-dated in addons menu.

  • #342

    I keep on importing the most recent data version but none of the fishing nodes in Draenor shows up. Please help!

  • #349

    Well same with Archeology :/ I have to go fiond each node my self, just wonder why they do not collect them.

  • #343

    Just looked at the .lua file as suggested by Sherrry. I don't even see the Draenor zones in the data.  Does it mean no data is being collected for Fishing?

  • #346

    :( it seems gathermate data does not yet have fishing nodes for WOD to import. However, wowhead does have data, and in a format that easy to rip out, so it shouldnt be too difficult to whip something up.


    Edit, i think data might be collected for fishing. I seem to have a few sparse nodes in the main lua file.

    Last edited by Sherrry on 12/26/2014 10:17:55 AM
  • #336

    In the latest version, v24.4, the Silverbound Treasure Chest is still showing in the wrong Nagrand! The fix posted by Sherry is still valid, except the line number has changed.

    In TreasureData.lua change line 2534 to [477] =

  • #335

    Timber data will be collected for your own use but can't be imported. Is there a database to import from, and some way I can jury rig a way to do it?

  • #339

    good news and bad news and more bad news.


    good news - wowdb has data

    bad news - I have no way of ripping that data. Don't know how, also the data appears to be incomplete. Frostfire ridge shows only one each of each size of timber.

    more bad news - I haven't figured out yet how to link a newly created data lua to the main mod. A work around would be to paste the data directly into the gathermate saved variables


  • #347

    any luck? I've found something in the source but it seems to be encoded somehow.

  • #345

    Last two numbers are probably floor level, likely only used in dungeons/cities.

  • #344

    WoWDB data is complete for timber. Not sure how to rip location data, but it shouldn't be hard since it has to be provided to the drawn map on the page.

  • #341

    The Gather mate saved variables location is as follows:

    World of Warcraft/WTF/Account/(account name)/SavedVariables/GatherMate2.lua

     You would open the file with notepad or similar program and the timber data is at the bottom under Logging.

    Mine currently looks like this:

    GatherMate2LoggingDB = {
        [947] = {
            [4426790300] = 702,
            [4652322600] = 701,

    The coding works as such:

    Small Timber = 701,
    Timber = 702,
    Large Timber = 703,

    Zones are as follows:

    Frostfire Ridge = [941]
    Nagrand = [950]
    Shadowmoon Valley = [947]
    Spires of Arak = [948]
    Talador = [946]
    Tanann Jungle = [945]
    Gorgrond = [949]

    Ashran = [978]

    Coordinate data is this part:  [4652322600]

    The first four numbers represent the coordinates from west to east(46.52), the next four number represent coordinates from north to south(32.26), and the last two numbers remain zero(i've yet to decipher their purpose but they apear needed).


    Last edited by Sherrry on 12/28/2014 9:44:00 AM
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Indie Appreciation Contest