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  • World of Warcraft
  • 272,866 Monthly Downloads
  • Supports: 6.2.0
  • 25,083,143 Total Downloads
  • Updated 08/23/2015
  • Created 10/10/2010
  • 3,775 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v27.8

About GatherMate2_Data

Data extract for GatherMate2. Use GatherMate_Data for the original GatherMate. This version is include data for cataclsym ,as extrernal sites begin migrating their data.

Video about configuring this addon.

How to install the data:

  • 1.) install GatherMate2_Data
  • 2.) Once in game, open gathermate (/gathermate)
  • 3.) Select the Import section
  • 4.) select the data you want and click import.
  • 5.) Profit

r437 | kagaro | 2015-08-23 06:17:10 +0000 (Sun, 23 Aug 2015) | 1 line
Changed paths:
   A /tags/v27.8 (from /trunk:436)

GatherMate2_Data: Data update
r436 | nevcairiel | 2015-08-17 08:24:11 +0000 (Mon, 17 Aug 2015) | 1 line
Changed paths:
   M /trunk/GatherMate2_Data.toc

Update TOC for 6.2


First Previous Page 2 of 22 Next Last
  • #346

    :( it seems gathermate data does not yet have fishing nodes for WOD to import. However, wowhead does have data, and in a format that easy to rip out, so it shouldnt be too difficult to whip something up.


    Edit, i think data might be collected for fishing. I seem to have a few sparse nodes in the main lua file.

    Last edited by Sherrry on 12/26/2014 10:17:55 AM
  • #336

    In the latest version, v24.4, the Silverbound Treasure Chest is still showing in the wrong Nagrand! The fix posted by Sherry is still valid, except the line number has changed.

    In TreasureData.lua change line 2534 to [477] =

  • #335

    Timber data will be collected for your own use but can't be imported. Is there a database to import from, and some way I can jury rig a way to do it?

  • #339

    good news and bad news and more bad news.


    good news - wowdb has data

    bad news - I have no way of ripping that data. Don't know how, also the data appears to be incomplete. Frostfire ridge shows only one each of each size of timber.

    more bad news - I haven't figured out yet how to link a newly created data lua to the main mod. A work around would be to paste the data directly into the gathermate saved variables


  • #347

    any luck? I've found something in the source but it seems to be encoded somehow.

  • #345

    Last two numbers are probably floor level, likely only used in dungeons/cities.

  • #344

    WoWDB data is complete for timber. Not sure how to rip location data, but it shouldn't be hard since it has to be provided to the drawn map on the page.

  • #341

    The Gather mate saved variables location is as follows:

    World of Warcraft/WTF/Account/(account name)/SavedVariables/GatherMate2.lua

     You would open the file with notepad or similar program and the timber data is at the bottom under Logging.

    Mine currently looks like this:

    GatherMate2LoggingDB = {
        [947] = {
            [4426790300] = 702,
            [4652322600] = 701,

    The coding works as such:

    Small Timber = 701,
    Timber = 702,
    Large Timber = 703,

    Zones are as follows:

    Frostfire Ridge = [941]
    Nagrand = [950]
    Shadowmoon Valley = [947]
    Spires of Arak = [948]
    Talador = [946]
    Tanann Jungle = [945]
    Gorgrond = [949]

    Ashran = [978]

    Coordinate data is this part:  [4652322600]

    The first four numbers represent the coordinates from west to east(46.52), the next four number represent coordinates from north to south(32.26), and the last two numbers remain zero(i've yet to decipher their purpose but they apear needed).


    Last edited by Sherrry on 12/28/2014 9:44:00 AM
  • #340

    Ah that stinks. Thank you for the quick reply.

    re: pasting the data directly, how would one go about doing that? Or should I just not bother? Timber's not exactly hard to come by anyway.

    Anyway, thanks again; GM has been a part of my WoW experience for many years :)

  • #338

    :( I think I've figured out the coord placement, however there's no coord data on wowhead

    Last edited by Sherrry on 12/17/2014 6:51:26 PM
  • #328

    Good news, tracked down the final problem(at least I havent seen any other problems). Netherwing eggs showing up in the wrong Shadowmoon valley.

    In TreasureData.lua change line 2147 to [473] =


    Edit: one last item.

    To correct Silverbound Treasure Chest in the wrong Nagrand

    In TreasureData.lua change line 2550 to [477] =


    Last edited by Sherrry on 12/8/2014 8:50:28 AM
  • #330

    I've just downloaded the latest version (v24.3) and took a look at the TreasureData.lua and noticed that line number 2121 already shows [473] = with line number 2147 showing [947] = so I must admit to a little confusion as to whether the change you suggest still needs to be made.

  • #337

    :) You're welcome.


    As of the latest update, my fix is no longer acurate. Though the silverbound treasure chests are still out of place. I've posted a fix over at:

    complete with a download of the updated lua(yay, I figured out how to post a ticket). Appologies for the late reply, I've not been feeling well.

    Last edited by Sherrry on 12/17/2014 5:50:12 PM
  • #333

    Many thanks for the clarification and explanation of what the lines actually do and mean, that made it all much easier to understand! :)

  • #331

    Under line 2121 are coords for object 523 (Adamantite Bound Chest) Location Outlands Shadowmoon Valley (zone # 473), Under line 2147 is the coords for Netherwing Egg(object #531) and Silverbound Treasure Chest(object #537) Which are incorrectly attributed to zone #947(Draenor Shodowmoon valley) The easiest fix is to simply change the zone #. Alternatively, you could delete line 2147 then cut and paste what's under it to under line 2121 if that makes your OCD feel better(more correct fix, but more annoying).


    Edit: technicality

    Last edited by Sherrry on 12/8/2014 6:03:34 PM
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