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GatherMate2_Data

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  • 83 Likes
  • World of Warcraft
  • 684,176 Monthly Downloads
  • Supports: 6.0.3
  • 22,179,824 Total Downloads
  • Updated 12/21/2014
  • Created 10/10/2010
  • 3,574 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v24.5
or

About GatherMate2_Data

Data extract for GatherMate2. Use GatherMate_Data for the original GatherMate. This version is include data for cataclsym ,as extrernal sites begin migrating their data.

Video about configuring this addon.

How to install the data:

  • 1.) install GatherMate2_Data
  • 2.) Once in game, open gathermate (/gathermate)
  • 3.) Select the Import section
  • 4.) select the data you want and click import.
  • 5.) Profit

------------------------------------------------------------------------
r401 | kagaro | 2014-12-21 07:02:53 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   A /tags/v24.5 (from /trunk:400)

GatherMate2_Data: Data update
------------------------------------------------------------------------
r400 | kagaro | 2014-12-21 07:02:49 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------
r398 | kagaro | 2014-12-14 07:02:10 +0000 (Sun, 14 Dec 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------
r395 | kagaro | 2014-12-06 15:46:26 +0000 (Sat, 06 Dec 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------
r393 | kagaro | 2014-12-05 18:17:29 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------
r392 | kagaro | 2014-12-05 18:08:58 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/GatherMateData.lua

Added wod import filter
------------------------------------------------------------------------
r390 | kagaro | 2014-12-05 14:10:03 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------
r388 | kagaro | 2014-11-30 07:05:18 +0000 (Sun, 30 Nov 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------
r387 | nevcairiel | 2014-11-24 15:16:47 +0000 (Mon, 24 Nov 2014) | 1 line
Changed paths:
   M /trunk/GatherMate2_Data.toc

Put @project-version@ into the TOC
------------------------------------------------------------------------
r385 | kagaro | 2014-11-23 07:04:55 +0000 (Sun, 23 Nov 2014) | 1 line
Changed paths:
   M /trunk/HerbalismData.lua
   M /trunk/MiningData.lua
   M /trunk/TreasureData.lua

GatherMate2_Data: Data update
------------------------------------------------------------------------

Comments

First Previous Page 8 of 20 Next Last
  • #235

    Close, but not realy. Following numbers will be random to show the point.

    An area has 100 nodes, but at no time are all 100 of them present in the world. Blizzard limits it to something smaller, let's say 25 so all the other 75 will be visible by your addon, as it knows about them. Harvisting each node will make another appear and it can be any of the 75 that were not active before and of any kind in the same type.

    It has been my experience that if I target one specific resource and do three-four circles around the map, the other types of resource get "richer" (as in there are more nodes of the other types than the one I'm harvisting). It's just a respawn and randomizing across the map process.

    Last edited by seePyou on 1/27/2013 3:48:26 AM
  • #234

    The locations it displays are just known spawn points for resource nodes. It is possible for it to spawn there, but it also possible for it not to be spawned right at that current moment.

  • #231

    You mean those other 4 nodes are potential node spots for 1 node?

  • #226

    Suddenly, all of my Sturdy Treasure Chest nodes in some zones (namely Southern Barrens) have vanished from the map. I found one and it added it to the map properly, but why would I have lost the ones I've already found and/or loaded from previous gathermate2 data?

    Last edited by Seegtease on 12/3/2012 8:00:29 PM
  • #227

    Me too, I just recently started to farm chests on northrend, and I noticed a lot of them disappeared :(

    EDIT: I recovered the "old" treasure chests by downloading an older version.

    Last edited by Qebm on 12/8/2012 5:53:50 PM
  • #224

    Is there anything we have to do each week when the data is updated?
    Do we have to re-import in-game, or is it seamless and automatic? I don't want to goof with it if I don't have to, or risk messing anything up.

    Sorry if this was already addressed, but I couldn't find any reference.

    Love the addon(s) - keep up the good work!

     

  • #225

    Sorry, found the auto import message in the chat box

  • #221

    I don't understand these updates. Nothing changes between versions except "## X-Curse-Packaged-Version". The data files (ArchaeologyData.lua, FishData.lua) etc. are identical. See for yourself, compare the files in version 13.7 with version 13.6 and you will see they are identical. Same for 13.5, 13.4 and so on.

    Am I missing something?

  • #222

    Updates are automated to run every week. However last few versions there has been an issue apparently with the file commit.  I'll be checking the logs today to see what the issue is

  • #223

    Thanks for looking into it!

  • #220

    Thanks for the early data update, but, just as an FYI, the .toc is still set to 50001 instead of 50100. ;)

  • #218

    i have everything downloaded and updated, but when i go on to the game it says dependency missing. i tried activating it in game but it would not let me. how do i fix this?

  • #219

    Your missing dependency would be GatherMate2, so download and install it!

  • #215

    all i get is a "GatherMate2Data has been imported." and noting will get added to map.I am doing something wrong or?

  • #214

    When I used it in Azuremyst Isle for herbs, it showed a lot of herb points, but when I was at that points, no herb was present.

     

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