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Gryphonheart Items

Roleplay Login to Add Favorites
  • 15 Likes
  • World of Warcraft
  • 11,840 Monthly Downloads
  • Supports: 6.0.2
  • 421,867 Total Downloads
  • Updated 10/16/2014
  • Created 10/11/2008
  • 399 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: GHI 2.1.12
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About Gryphonheart Items

Gryphonheart Items

Homepage: http://www.pilus.info
Forum: http://www.pilus.info/forum
Please submit bugs at our forum: http://www.pilus.info/forum/viewforum.php?f=24
The latest public test version is not available on curse. If you would like to help testing, you can find it at http://pilus.info/index.php?title=Latest_Test_Version


Roleplaying is an innovative ability that allows you to let your imagination run free and allows your creativity to unfold into meassures that is restricted in other situations. You can be what you want to be, say what you want to say and your actions are only limited by your own restrictions and imagination. So, why should that not apply for your AddOns aswell? Most AddOns work on creating a restrictive fence around you, or by supplying you ’guidelines’ which limits your answer or response activity.

We have a solution. The Developer of GHI saw this issue that people were facing and decided it had to end. He wanted to create a tool for the roleplayers, that would remove the restrictions and limitations from their shoulders, and secure them an AddOn which would not limit creativity, but promote it. He believes that the best ideas comes from the users themselves and not those who develop the AddOns, so he took up the challenge to create this tool. And he did.

GHI is revolutionary in the sense of Roleplaying AddOns in World of Warcraft. Not only does it directly promote your creativity beyond belief, but the only thing holding you back from expanding your enjoyment with GHI is your very own imagination.

The AddOn itself might not seem like a lot at first, because the user interface has been made so simple that everyone can use it. It features a little blue bag, and once you see it on your interface, you are a single click away from a world of possibilities.

We will supply you a few examples of what GHI can do for you, but what really counts, is what you can do with it, not what we tell you, you can. Write a book, a note, a loveletter perhaps a poem, and keep it within your bag or trade it to other users of GHI. Create birthday presents, tools, food, drinks, weapons, banners – everything! Only your own imagination sets the bar. Among the more popular features of GHI, you can also create items that will grant you a buff, which is fully visible to other GHI users. Are you a noble of a rich family with an expensive ring, crest or necklace? Wear it with full details now, and let others see how wealthy you are! Are you a beggar or peasant with certain belongings upon you? Show the RP’ing community exactly how you look! You can create items which consumes other items you have created like food when you eat it, or additional bags to store all the items you come across.

There is no limit to the possibilities of what items you can create, only that you have to think it up first. GHI comes with an easy to read questionmark option in the bag where you can handle the settings of the AddOn, but no guideline book follows upon your Download, because the AddOn is so easy to figure out how to use, that you would not need one in any case. And besides. Were here to end the trivial problem about AddOns setting restrictions against you, by providing you the tool, to think differently, prove innovative designs and let your creativity flow like a river, all with the click of your mouse.

Great pride is placed upon the fact, that others might or will try to copy what GHI has created, but that we still remains the users favorite, despite being the first to bring this feature. This all comes to show us, that not only did we start out being the best solution to end the boring gameplay features that would not allow you to expand your creative mind, we still remain so after such a long time.

Try GHI today, and we can guarantee, you will find at least one option within GHI that will make you see AddOns in a whole new perspective.

- Trading of items works again
- Sound selection menu works again
- It is now possible to click the "Ex" "Im" and "Eq" buttons again.

Comments

First Previous Page 12 of 55 Next Last
  • #656

    and another

    1x GHI-2.0.5\Misc\GHI_ChannelComm.lua:25: attempt to index global "GHI_MiscData" (a nil value)
    GHI-2.0.5\Misc\GHI_ChannelComm.lua:25: in function "GHI_ChannelComm"
    GHI-2.0.5\ActionExecutors\GHI_AreaBuff.lua:20: in function "GHI_AreaBuff"
    GHI-2.0.5\ActionExecutors\GHI_BuffHandler.lua:26: in function "GHI_BuffHandler"
    GHI-2.0.5\APIs\GHI_ActionAPI.lua:27: in function "GHI_ActionAPI"
    GHI-2.0.5\GHI_Main.lua:27: in function <GHI\GHI_Main.lua:22>
    GHI-2.0.5\GHI_Main.lua:89: in function <GHI\GHI_Main.lua:85>

    Locals:
    position = <unnamed> {
    0 = <userdata>
    IsPosWithinRange = <func> @GHI\Misc\GHI_Position.lua:97
    IsSameClass = <func> @GHI\ghclass.lua:53
    Dispose = <func> @GHI\ghclass.lua:62
    AddInherits = <func> @GHI\ghclass.lua:27
    IsClass = <func> @GHI\ghclass.lua:48
    GetType = <func> @GHI\ghclass.lua:44
    GetCoor = <func> @GHI\Misc\GHI_Position.lua:47
    Inherits = <func> @GHI\ghclass.lua:30
    GetPlayerPos = <func> @GHI\Misc\GHI_Position.lua:88
    }
    class = <unnamed> {
    Inherits = <func> @GHI\ghclass.lua:30
    IsClass = <func> @GHI\ghclass.lua:48
    GetType = <func> @GHI\ghclass.lua:44
    Dispose = <func> @GHI\ghclass.lua:62
    IsSameClass = <func> @GHI\ghclass.lua:53
    AddInherits = <func> @GHI\ghclass.lua:27
    0 = <userdata>
    }

  • #658

    Thanks. We will look into fixing this. Ref #283

  • #652

    I found a new one for ya.

     

    2x [ADDON_ACTION_BLOCKED] AddOn "GHI" tried to call the protected function "CompactRaidFrame13:Show()".
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    FrameXML\CompactUnitFrame.lua:276: in function "CompactUnitFrame_UpdateVisible"
    FrameXML\CompactUnitFrame.lua:234: in function "CompactUnitFrame_UpdateAll"
    FrameXML\CompactUnitFrame.lua:46: in function <FrameXML\CompactUnitFrame.lua:43>

    Locals:
    nil

  • #655

    Thanks for reporting this. We will look into solving it. Ref: #281

  • #651

    Hey i just updated mine and i noticed i cant import any item through a code i got, can you fix that? :)

    Last edited by Alexk359 on 9/4/2012 10:05:43 AM
  • #648

    I can't get any music files to play with the latest update.

  • #649

    Thanks for mentioning this. We are currently investigating the sound system, as there have been several bugs about problems in it.

  • #654

    Thanks a lot

  • #650

    Keep up the great work. It's appreciated.

  • #644
    Re: Gryphonheart Items Slot creation GFX error

    I have checked both with and without all other addons.  same thing.

    http://img850.imageshack.us/img850/9931/ghide.jpg

  • #645

    Hey

    Thanks for reporting these bugs. Currently we are however not maintaining the equipment display, since we plan to change it a lot soon. We have realised that it is one of the less used features of GHI and we would like to change its appearance and structure into a more lighweight and more accessable style.

    Feel free to report bugs outside of the equipment display, as we try to focus on fixing that currently.

  • #653

    I just squee'd

  • #647

    A quest addon have been on our todo / wish list for a few years now.

    We have build GHI 2.0 in a dynamic way, so e.g. a quest addon can make use of the dynamic action sets and similar functionalities. This mean that it is a relatively realistic project to make a quest addon now. It is our plan that Aurorablade and Flipswitch of the Gryphonheart Team will focus on making GHQ (Gryphonheart Quest) as soon as we have stabilized GHI and released the last features that are still in development. A realistic time estimate for first public test versions of GHQ would at the current moment be around half a year, but it depends on how long time it takes to finish the rest of GHI.

  • #646

    thanks for the quick reply :-D

    One question/sugestion I might make, would be the adition to a quest creation setup. (like the one TRP2 has)

    TRP2 has been killed because the auther wants to be a derp. (leaving wow and not autherising anyone to take over the project dispite the userbase, AND plenty of people willing to take it over.)

  • #643
    Re: GHI error when clicking "Slots"

    1x GHI-2.0.4\UI\GHI_EquipmentDisplayUI.lua:1080: attempt to index global "str" (a nil value)
    GHI-2.0.4\UI\GHI_EquipmentDisplayUI.lua:1080: in function "GHI_UpdatePlayerEquipmentDisplay"
    GHI-2.0.4\UI\GHI_EquipmentDisplayUI.lua:1043: in function "GHI_ShowPlayerEquipmentDisplay"
    GHI-2.0.4\UI\GHI_ContainerUI.lua:164: in function <GHI\UI\GHI_ContainerUI.lua:164>

    Locals:
    loc = <table> {}
    f = GHI_NCS {
    0 = <userdata>
    cancel = GHI_NCSCancel {}
    LabelFrame = <table> {}
    RegisterLabel = <func> @GHM\ghm.lua:633
    frame_offset_y = 85
    ForceLabel = <func> @GHM\ghm.lua:655
    LabelData = <table> {}
    frame_offset_x = 30
    frame_x = 300
    ok = GHI_NCSOk {}
    frame_y = 465
    onShow = <func> @GHI\UI\GHI_EquipmentDisplayUI.lua:1630
    OnOk = <func> @GHI\UI\GHI_EquipmentDisplayUI.lua:1606
    madeBy = <unnamed> {}
    numPages = 1
    currentPage = 1
    pageHeight = 597.00003433228
    lastestEditbox = GHM_EditBox5Box {}
    pages = <table> {}
    GetLabelFrame = <func> @GHM\ghm.lua:664
    ClearAll = <func> @GHM\ghm.lua:667
    SetLabel = <func> @GHM\ghm.lua:638
    GetLabel = <func> @GHM\ghm.lua:645
    }
    btns = <table> {
    1 = <table> {}
    2 = <table> {}
    3 = <table> {}
    }
    margin = 5
    width = 44.333333333333
    b = GH_D1000Display_Close {
    0 = <userdata>
    main = <table> {}
    }
    PD = <table> {
    CamDir = <table> {}
    objects = <table> {}
    lastPosition = <table> {}
    name = "Reachal"
    parent = <unnamed> {}
    display = GH_D1000Display {}
    nameString = <unnamed> {}
    CamPos = <table> {}
    lastRotation = 0
    }
    calibrate = false

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