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Give Me X

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  • Supports: 4.3
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  • Created 11/27/2006 9:25:18 AM
  • Updated 12/1/2011 12:29:11 PM
  • 246 Favorites
  • Project Site
  • License: All Rights Reserved
  • Release Type: Release
  • Newest File: GMX 4.4.9
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About Give Me X

Welcome to the Give Me X (Formerly known as Give Me Health).

Call me lazy, but I hate swapping out food, water, potions, etc. on my action bars. This addon does that and much more. On first use, open the macro dialog (/macro). Drag the macros to the "Action Bar" buttons, replacing food, water, etc. with the macro. Upon receiving / creating new items, the macros will update automatically to show / use the best items. The macros will also update when entering certain locations. For example, entering one of the instances at Tempest Keep, the Health and Mana Potion macros will update to 'Bottled Nethergon Energy' and 'Bottled Nethergon Vapor' respectively. Battleground and Arena items update in the same way. Read on for complete individual explanations of each macro and complete details on functionality.

GMBandage -- /gmband help
Auto updates bandages.
Left-Click to use bandage on target.
Alt-Click to use bandage on self.
Ctrl-Click to open "First Aid" window.

GMBuff -- /gmb help
Auto updates buff foods.
Left-Click to eat buff food.
Shift-Click to eat alternate buff food.
Ctrl-Click to create "Basic Campfire".

GMHealth -- /gmh help
Auto updates health potions.
Left-Click to eat food / use health potion. (depending on combat)
Alt-Click to use health potion out of combat.
Shift-Click to eat / use second best food / health potion.
Ctrl-Click to open "Cooking" window.
Right-Click to conjure food / refreshments. (mages)

GMHStone -- /gmhs help
Auto updates healthstones.
Left-Click to use healthstone.
Right-Click to "Create Healthstone".

GMMana -- /gmm help
Auto updates mana potions.
Left-Click to drink water / use mana potion. (depending on combat)
Alt-Click to use mana potion out of combat.
Shift-Click to drink / use second best water / mana potion.
Ctrl-Click to open "Alchemy" window.
Right-Click to conjure water / refreshments. (mages)

GMMount (currently English only) -- /gmmt help
Auto updates random mounts. (based on location and ability to fly)
Left-Click to mount.
Shift-Click to ground mount. (if area is flyable)
Right-Click to dismount. (if mounted)

GMPet -- /gmp help
Auto updates random companions (non combat pets).
Left-Click to call random companion.
Right-Click to dismiss companion.

GMElixir (BETA) -- /gmbe help and /gmge help
Auto updates elixirs (GMBE for Battle elixirs, GMGE for Guardian Elixirs).
Left-Click to drink elixir.
Shift-Click to drink alternate elixir.
Ctrl-Click to drink misc elixir (best "All stats" or Water walking).

Important Slash Command Change
/gmb help -- displays buff food help text and a list of bufftypes (Also /gmbe help and /gmge help)

/gmb -- lists current order of bufftypes

Replace '<bufftype>' with an actual bufftype.
/gmb b1=<bufftype> -- sets first favorite bufftype
/gmb b2=<bufftype> -- sets second favorite bufftype
/gmb b3=<bufftype> -- sets third favorite bufftype

(example #1: /gmb b1=crt will make the first favorite buff 'critical strike rating')
(example #2: /gmb b3=int will make the third favorite buff 'intellect')

Bufftype List (bufftypes are saved per character, only need to set once)
agi = agility
arm = armor penetration
atk = attack power
crt = critical strike rating
exp = expertise
has = haste
hp5 = health per 5
hit = hit rating
int = intellect
mp5 = mana per 5
oth = other
res = resistance
spl = spell power
spi = spirit
sta = stamina
str = strength

I'm happy to answer any questions / concerns and I do check the comments regularly.

v.4.4.8 and 4.4.9
- toc update
- CreateMacro and Editmacro changed

v.4.4.7
- toc update
- minor adjustments

v.4.4.6
- Added Rogue Draught in GMHealth
- Added Tol Barad potions and bandage
- Added some stuff that was forgotten

v.4.4.5b
- Thank to Mileg's efforts GMMount got an big upgrade. Adding the seahorse is in progress
- Added the scrolls to GMbattleElixer and GMGuardianElixer
- Added the health and Mana potions to GMHealth and GMMana
- Fixed a typo in GMBandage

v.4.4.5a
- fixed hp and mana buffs (thanks Valdesca)

v.4.4.5
- Added even more Cataclysm stuff.
- Changes some buffs in GMBuff as some buffs are gone and some are new.
- GMMount is still not working correctly at the moment. I added the new mounts and when you bought the Flight Master's License most of your problems should be away.

v.4.4.4
- Added new Cataclysm stuff. Probably missed some stuff
- GMMount is not working correctly at the moment

v.4.4.3
- Fixed paladin mounts (Thanks Mileg)
- Fixed GMBuff
- GMMount will now choose between all ground/airmounts since speed now depends on skill.

v4.4.2
- fixed GMHealthstone

v4.4.1
- Fixed for 4.0.1

v4.3.2
- Added Correction to handle Headless Horseman's mount.
- Added Rivendare's Deathcharger
- Removed all the spam from GMMt. Please put out the torches! If you want to make sure all your mounts have a chance to be used, type /gmmt debug=on (or debug=off to shut off debug mode). Sorry! Didn't know it would be that bad!

v4.3.1
- Added 11 mounts to GMMount.
"Argent Hippogryph"
"Black Skeletal Horse"
"Black Wolf"
"Great Golden Kodo"
"Swift Burgundy Wolf"
"Swift Purple Raptor"
"Swift Red Hawkstrider"
"White Kodo"
"White Skeletal Warhorse"
"Sea Turtle"*
"Riding Turtle"*

  • These two give 0% land speed and won't come up as an option. Just removing the nag window.

v4.3.0
- added GiveMeElixir! This is a BETA module. Look for GMBE and GMGE.
- GMMount changed to warn user about missing mount. Please post here if find a missing mount. Added 3.2 mounts.

v4.2.1
- Fixed typo with GiveMeMount that caused macro to fail if user's best mount was normal-flyer.

v4.2

- GiveMeMount changes: GMMt now has more functions.
-click: Random best mount
-right-click: Dismount (if mounted, even if flying), Hearth (if you are not mounted)
-Shift-Click: Random Second best mount (Slower, but useful if you are grouped with lower levels or cheap friends)
-Alt-Click: Random land mount (if flying mount is available.)
-Alt-Shift-Click: Random slow land mount. *Not available in flyable zones if you have your epic-flyers... (I ran out of macro space)

-GMHealth/GMMana changes: You can no longer open your crafting window in combat. This is to fix an issue if somebody binds ctrl-<key> to GMH or GMM. It will still open crafting window out of combat (but you can still click it to eat/drink).

1.5.5 beta
Doubled the variables used in the mount macro from 5 to 10. This should allow for better randomization / use of all mounts, rather than just the first five flying / ground. Worked on fixing paladin mounts. Hopefully they will work correctly now, but I have no way to test it myself.

1.5.4 beta
Added Chinese localization to GMMount macro. It still needs to be localized for German, French, and Spanish. Fixed mount macro not showing riding mount when flying into Dalaran. Added Salted Yeti Cheese to GMHealth macro.

1.5.3 beta
Too many changes to list really. Read the description page for info.

3.3.1
Fixed Endless Potions hopefully, /fingerscrossed

3.3.0
Added Striped Yellowtail

3.2.9
Fixed problem with Endless Health and Mana Potions not reacting correctly.

3.2.8
Added Taiwanese localization
Changed the way Endless Health and Mana Potions react.

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Comments

First Previous Page 1 of 21 Next Last
  • #316
    All Hail Grimgrin!

    I just noticed I never transferred ownership of this project to Grim here.  I've long retired from WoW and don't really see any future urge to re-up, I figure it's time to get this project transferred.  It looks like Grim has done a great job keeping GMX up to date and I know it will be in good hands.

    Keep up the good work!
    Mileg

  • #314

    Thank you cathbhad and SmuvMoney.

    I already found that the createmacro and editmacro code was changed but as you noticed I didn't find them all in the previous upload.

    Also Mileg had some icons for the empty macros, but i forgot them so I changed the questionmark in something else. 

  • #315

    So far so good ...

    Nice icon selection for the default :D

  • #311

    I uploaded a beta version. It looks like I fixed it but I'm not 100% sure. 

    If you still have problems please delete the macro's once and /reload.

  • #313

    looking at the code i still see a number used for the editmacro portion

     

    Might wanna look at my previous post for replacing 1 with "INV_MISC_QUESTIONMARK"

    thats what ive done on mine and it works perfectly for me so far

     

    NB for when the item doesnt exist i do see the red ? instead but thats fine with me :D

    Last edited by cathbhad on 11/30/2011 3:12:17 PM
  • #312

    This is what I am finding with the new release:

    For macros that have at least one valid item, the macro icon is being correctly represented.  Ctrl/Alt/Shift clicks also look to be correct.

    For macros where no valid item is found, no icon is being placed - not even the dynamic question mark.  The bad part about this is that I cannot drag the macro to my action bar until I give it an icon.  In my case, these were the GMBattleElixir and GMGuardElixir macros.  Once I created a battle or guardian elixir, they eventually updated correctly and I was able to drag them onto my action bars.

  • #307

    I am having issues with this addon in 4.3 when using the default action bar or Dominos.  While the buttons are active on the bars I place them on, no icon is showing.  However, something is on that button because I can see a number count and a binding on the button.  If I hover over them, I can see the action button tooltip describing the appropriate item.  So it looks like the macro is working, but the icon that should show for the macro is not.

    The workaround albeit flimsy is to resave the macro with the ?/dynamic icon to get teh icon to show.  However, that only lasts until the next reload UI or logon.  They return to an iconless state after that.

    [EDIT]

    I did try running the update command for various macros.  That had no effect.

    Last edited by SmuvMoney on 11/29/2011 2:50:59 PM
  • #309

    Hi SmuvMoney,

    I see this too. I hope I can fix it but most of the things I done since I took over was adding the new items. So no much 'real' coding. I have to check what is causing this. 

    [EDIT]
     
    After looking for changes that could break this I found that in 4.3 some changes were made to the function to edit macros. fortunatly not to difficult so I should have an update soon =D.
     
     
    Last edited by Grimgrin on 11/30/2011 9:56:58 AM
  • #310

    They changed the way createmacro or editmacro work

     

    used to be a number but now it uses the name of the texture

    Here is an example of how to make it work

    Could change

    EditMacro(GMBandage_MACRONAME, GMBandage_MACRONAME, 1, "#showtooltip\n/use "..FIRSTA2, nil, nil);

    to

    EditMacro(GMBandage_MACRONAME, GMBandage_MACRONAME, "INV_MISC_QUESTIONMARK", "#showtooltip\n/use "..FIRSTA2, nil, nil);

     

    Here is the link to the api http://wowprogramming.com/docs/api/EditMacro

    Last edited by cathbhad on 11/30/2011 12:10:59 PM
  • #308

    I am having the same problem the icons are not staying on the macro

  • #306

    Hi Grim,

     

    Thanks for this awesome addon.  Is there a way to completely reinstall the macros?  My GMBandage all of a sudden started misbehaving so I tried reinstalling the add-on via curse but that didn't help.  Then I tried deleting the macros from the macro pane and reinstalling again, but the macros didn't restore.  Is there a way to cleanly wipe just the GMX data and reinstall?

     

    Thanks again for all your hard work.

     

    Josh

    Last edited by jfremer on 10/20/2011 5:46:56 PM
  • #305
    Would it be possible to include Healthstones in the GMHealth macro, instead of as a separate macro? If I have a healthstone, I always want to use it before I use a pot.
  • #303
    I have a question as to the expected behavior of GMMount. I have noticed on numerous occasions that it will choose the slow beginning mounts when the swift mounts are available, or it will choose my gryphon instead of my drake (even though the drake is a faster mount). Are these issues not considered by the addon when it decides what mount to use? It would seem that it would be best to use the fastest mount possible and should there be multiple then randomize between the ones of equal speed.
  • #304
    All mounts are the same speed now...
  • #302
    The flying mount list is missing Bloodbathed Frostbrood Vanquisher. I've added:
    F_F_Mount49="Bloodbathed Frostbrood Vanquisher"; to mountdb.lua and
    [261] = { [1] = F_F_MOUNT49, [2] = "YES"}, to GiveMeMount.lua

    Is that all I need to do?
    Also regarding my previous question about removing AQ bug mounts - I want to do this because they get picked as the next ground mount to summon in places that aren't AQ (so they don't work). Is this supposed to happen?
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