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GridCaster

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  • 0 Likes
  • World of Warcraft
  • 230 Monthly Downloads
  • Supports: 4.0.6
  • 35,327 Total Downloads
  • Updated 02/12/2011
  • Created 05/16/2009
  • 40 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: GridCaster v0.26
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About GridCaster

Gridcaster gives some useful add-ons for Grid that are especially useful for casters: threat color (with audible alert), unit's target, unit's spell, unit's auras. These collectively help to improve the healer's awareness/intelligence of what's going on in the party or raid.

New Status

1. Threat Color: same as "aggro alert" status (with threat option enabled) but with an audible alert. Because a healer has many other things to worry about than that slimeball headed for you...

The different status/colors are: 3 - red (securely tanking), 2 - orange (insecurely tanking), 1 (yellow) - not tanking but higher threat than tank, 0 (black) - not tanking anything. This helps you to preempt who's likely to be taking damage.

In the screenshot, this is the border. 2. Unit's Target: the unit's target (note that the spell being cast may not be cast on the unit's target e.g. mouseover or focus targets).

Can be used by a text indicator.

In the screenshot, this is the "Trogg Dweller". I'm using the indicator "Corner Text Top Right" (GridIndicatorCornerText). 3. Unit's Spell: spell that is being cast by the unit.

Can be used by a text indicator

In the screenshot, this is the "Exorcism". 4. GridCaster Unit Debuff1, GridCaster Unit Debuff2, GridCaster Unit Debuff3: shows up to three debuffs on the unit.

Can be used by an icon indicator.

In the screenshot, this is the icon on the left of "Exorcism". I'm using GridIndicatorIconBar with 4 icons set up. "GridCaster Unit Debuff1" is sent to icon #1, "GridCaster Unit Debuff2" is sent to icon #2, "GridCaster Unit Debuff3" is sent to icon #3. Icon #4 is used for something unrelated to this addon (role check).

But of course not all of us can remember the many many aura icons floating around and what they mean. If you want the addon to print out what exactly is that debuff and other useful information about the boss's current buffs or party's current auras, create a chat frame called "GridCasterAuras" (go to General - Create New Window). You can close the chat frame when you're done. Some debuffs don't need to be cleansed immediately and can be allowed to expire (or cleansed only if you are feeling generous e.g. that -50% damage isn't fatal to dps). If you know what exactly is the debuff doing you can have a better informed judgement on whether to spend that mana/gcd cleansing.

This is shown in the second screenshot. The different colors under "aura descriptions" are: red - priority debuffs (magic/disease/poison) that should be cleansed immediately; green - debuffs that can be cleansed (e.g. magic/disease/poison/curses); yellow - player buffs (usually tank/healer cooldowns); white - other debuffs (e.g. boss or environmental debuffs that cannot be cleansed e.g. dps standing in the fire!!).

Finally, this addon also records the spells/buffs/debuffs cast by enemy mob that you've previously seen. Create a chat frame called "GridCasterAbilities".

FAQ

Q: What's the difference between aura, buff, and debuff?
An aura is either a buff or a debuff. Although some debuffs may seem like a buff (e.g. 50% more damage!), it seems that the fundamental difference is that a debuff cannot be removed by the player by clicking (i.e. it needs to be cleansed if possible) while a buff can.

Q: How do I get rid of the normal chat channels in the chat frames?
Right click on the chat frame title and choose "settings". Deselect all the channels.

Q: How to clear the stored data?
Type: /script GridStatusCasterBuffsClear()

Q: Why aren't normal mob's own buffs printed out (i.e. why only show bosses for the section on self-buffs)?
Every aura has an associated spell. The description of the aura may differ from the description of the spell that applies the aura.
Whenever a mob or boss casts a spell or gains or loses an aura, it triggers a combat log event ("COMBAT_LOG_EVENT_UNFILTERED"). Spells from mobs and bosses (whether the spell is associated with/applies an aura, channels, heals, or damages) are always recorded under the "spells" section.
Whenever an aura is applied or fades, the unit aura event ("UNIT_AURA") also triggers. However, this event only triggers on "available" units (i.e. either bosses or units that are being targeted by a player). Also, the API that reads units' auras ("UnitAura") can only be specified on "available" units. Thus to be consistent, only the description of bosses's self-buffs are recorded (since for example you can aoe mobs and never target them). However, if the mob casts the spell that applies the aura during the time you are in contact with it (the mob could be re-applying the aura before you attack it but this will still be picked up in the combat log if you are within range), the spell is recorded under the "spells" section. It's just that the description of the aura isn't recorded (for normal mobs).
All the debuffs that a mob applies on a player are recorded because the unit aura event always triggers for players. But do note that debuffs may not necessarily be associated with a spell cast by a mob (e.g. environmental debuffs or the debuff could be cast by players on themselves).

Changelog for v0.26 1. Clear stored data using: /script GridStatusCasterBuffsClear() 2. Added new priority curses 3. Combat Log is parsed only when player is in combat and for non-players 4. Chat frame windows that need to be created should be renamed to: GridCasterAuras and GridCasterAbilities 5. Will try to print the abilities of all bosses in the same encounter

Comments

First Previous Page 1 of 3 Next Last
  • #37
    how i can disable chat post from buff/debuuff , others... it´s a spam incredible
  • #38
    right click on the chat frames' titles to see the options
  • #39
    I have the same issue here.
    The messages supposed to be in ChatFrame3 and ChatFrame4 are appearing in one of my chat window called "Whisper".
    There is no option to deactivate those messages by right click and menu option Settings.
  • #40
    As it seems the chat windows are not selected by name.
    Renamed the chat windows and everything is fine.
    A message routing option would be fine though.
  • #41
    There's a new version uploaded. The chat frames should be renamed to "GridCasterAbilities" and "GridCasterAuras" to prevent conflicts with existing chat frames.
  • #36
    This was damned useful, but it appears to be broken with 4.0.1 (and the new version of Grid released for 4.0.1). Any chance of an update? /-:
  • #35
    Is it possible to use one-click casting without Clique?
  • #34
    Hi, I love that you added HoT support! Is there a way I can make the hot timer bar empty out instead of fill up? So that I can see at a glance which ones have short/ no hot timers and just hot them up?
  • #31
    Great addon but just wondered... I like the countdown bar (for Beacon of Light for example) Can we add custom ones etc? (Sacred Shield for instance supports duration on the center icon... Could this be setup as a sidebar etc?)

    Thanks again
  • #32
    yeah my version does that. I'll clean it up a bit and make another release soon.
  • #28
    Tried it out on my Priest but had to disable the SmartCast. It doesn't know that group buffs and single buffs do the same. Prayer of Fortitude and Fortitude does the same. I'd like to be able to remove the nag by casting either of them. When solo or if just 1 or 2 raid members are missing fort, I cast single Fort. When more group members are missing it, I cast Prayer of Fort.
  • #30
    the two are not entirely the same as the prayer of fortitude lasts 1 h. I can imagine that some priests would want everyone to have the longer buff even if they already have the shorter buff.
  • #33
    Could you make it an option to make it so that the icon disappears with either prayer or blessing, perhapse in the parent catagory(FORTITUDE, SHADOW PROTECTION, SPIRIT, etc)? I tend to use the individual buffs for rebuffing a person that may have died, but will burn a candle if several people died. I tend to use LunarSphere when blessing the group, because I have a candle count right on the spells, right click for prayer left for blessing. I always prefer to be in control of when the candles get burned because too many addons have eaten through a pile of them needlessly.
  • #29
    And! Great idea I love it, and would like to use it :) Thanks for your work.
  • #25
    I wonder if these bars could be set up to show hot duration in some way? That would be quite awesome.
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