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GridStatusTankCooldown

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  • 4 Likes
  • World of Warcraft
  • 1,449 Monthly Downloads
  • Supports: 5.1.0
  • 100,297 Total Downloads
  • Updated 12/21/2012
  • Created 06/04/2010
  • 83 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: BSD License
  • Newest File: v1.9
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About GridStatusTankCooldown

Adds a status to Grid for tanking and survival cooldowns.

Advantages over custom auras

  • Able to show buff caster
  • Easier to configure & manage

That's about it.

Spells supported

Most (defensive) spells should be supported. Check the status options for the full list and to configure priorities.

If you think that there is a spell missing that should be added, feel free to post a comment or open a ticket about it.

------------------------------------------------------------------------
r51 | slaren | 2012-12-21 19:01:15 +0000 (Fri, 21 Dec 2012) | 1 line
Changed paths:
   A /tags/v1.9 (from /trunk:50)

Tagging as v1.9
------------------------------------------------------------------------
r50 | slaren | 2012-12-21 19:00:33 +0000 (Fri, 21 Dec 2012) | 3 lines
Changed paths:
   M /trunk/GridStatusTankCooldown.lua
   M /trunk/GridStatusTankCooldown.toc

- Updated spell list (contributions made by Penguinz0r and Hillmire)
- Updated .toc version

------------------------------------------------------------------------

Comments

First Previous Page 3 of 4 Next Last
  • #24

    Added, thanks.

  • #22

    I have added a new version that should fix the errors, but I still need help with updating the spell list, though.

    Last edited by slaren on 9/1/2012 11:12:44 AM
  • #21

    great can't wait for the update :D

  • #19

    Been getting this since 5.0

    11x GridStatusTankCooldown\GridStatusTankCooldown-v1.6c.lua:222: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
    <in C code>
    GridStatusTankCooldown\GridStatusTankCooldown-v1.6c.lua:222: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:146: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
    <in C code>
    <string>:"safecall Dispatcher[2]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
    Archy-1.8.24-3-ge9a2179\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    nil

  • #16

    Any plans to update this? Its one of my favorite grid addons and is breaking off a ton of Lua errors with the MoP patch.

  • #17

    I'll check the errors soon™ but I will need help with updating the list of spellids.

    Last edited by slaren on 8/28/2012 5:19:30 PM
  • #18

    I'll try to look up ids for new stuff I'm aware of.

  • #15

    I keep getting this on load in "Removed old debug setting from module GridStatusTankCooldownf false", do I need to do anything?

  • #13

    First of all: I love this addon ^^
    But some spells are still missing, including a few rather important ones, so I just made a few improvements ...

    http://www.file-upload.net/download-4167733/GridStatusTankCooldown.lua.html

    Changelog.:

    added spells:

    Pala: Holy Shield
    DK: dancing rune weapon, Army (DK takes less dmg while channeling ... didn't know that until now ;p)
    Mage: Mage Ward, Ice Barrier
    Druid: 4pc Bonus "Mass Regeneration"
    Warlock: Shadow ward / nether ward
    Warrior: Safeguard
    Hunter: Deterrence, glyphed raptor strike
    Schaman: Spirit link totem, gyphed stoneclaw totem

    removed spells:
    Paladin: Divine Sacrifice (spell not existing anymore since wotlk... omg ^^)
    Warrior: Spell Block (comes along with shield block anyways)

    Hope that the list really is complete now, and that you / everybody else like it

    Last edited by savethetrees on 3/5/2012 12:45:16 PM
  • #14

    Version 1.6c should include most of your changes, thanks.

  • #12

    Yes, Ive also been getting this.

    219x GridStatusTankCooldown\GridStatusTankCooldown-v1.6.lua:203: bad argument #1 to "ipairs" (table expected, got nil) <in C code> GridStatusTankCooldown\GridStatusTankCooldown-v1.6.lua:203: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:146: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4 <in C code> <string>:"safecall Dispatcher[2]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire" Archy-1.8.9\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: nil

  • #10

    I've noticed this error when I change specs on my paladin:

    3x ...ns\GridStatusTankCooldown\GridStatusTankCooldown.lua:203: bad argument #1 to 'ipairs' (table expected, got nil):
    ...ns\GridStatusTankCooldown\GridStatusTankCooldown.lua:203: in function `?':
    CallbackHandler-1.0-6:147: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":13: in function `?'
    CallbackHandler-1.0-6:92: in function `Fire'
    AceEvent-3.0-3:120: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    nil

    Locals:
    nil

    Anyone else having a similar issue or know what is causing this error? Thanks for any help!

  • #11

    I'm having the same lua error everytime i respec. Need to reloadUI everytime. Is this an error by our end or does it need an update? :-)

    Last edited by Sunniejj on 12/4/2011 8:23:49 AM
  • #8
    Any way to turn off the number countdown on the icons? It makes it way too hard for me to see what the icon actually is with the numbers in front of it.

    Would rather just have the shadow wheel show the CD if you know what I mean.
  • #9
    The numbers are probably being added by some external addon such as OmniCC or GridCooldownText, you can try disabling them or checking their options for a way to disable them on Grid. Alternatively, you can try disabling the icon cooldown frame entirely in the Grid options.
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