Get an Epic Experience with Premium


Boss Encounters Login to Add Favorites
  • World of Warcraft
  • 126,570 Monthly Downloads
  • Supports: 5.4.8
  • 6,983,139 Total Downloads
  • Updated 07/08/2014
  • Created 09/06/2009
  • 2,600 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.31

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r84 | zensunim | 2014-07-09 02:07:03 +0000 (Wed, 09 Jul 2014) | 4 lines
Changed paths:
   A /tags/4.31 (from /trunk:83)

* Added support for Warlords of Draenor
* Added and fixed Pandaria spells for Siege of Orgrimmar (Heroic)
* Added Pandaria spells for Gate of the Setting Sun
r83 | zensunim | 2014-07-09 02:06:00 +0000 (Wed, 09 Jul 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

Updating TOC to 4.31
r82 | zensunim | 2014-07-09 02:05:05 +0000 (Wed, 09 Jul 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.xml
   A /trunk/GTFO_FF_WOD.lua
   A /trunk/GTFO_Fail_WOD.lua
   A /trunk/GTFO_Spells_WOD.lua

Preparing for 4.31 release
r81 | zensunim | 2014-06-26 07:07:29 +0000 (Thu, 26 Jun 2014) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_MP.lua

Added Swipe from Dark Shamans
r80 | zensunim | 2014-06-26 05:28:48 +0000 (Thu, 26 Jun 2014) | 2 lines
Changed paths:
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Ignore.lua

Iron tomb for Dark Shaman fight
Option to ignore Garrosh axe for stacking strat
r79 | zensunim | 2014-05-30 20:14:30 +0000 (Fri, 30 May 2014) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_MP.lua

Added spell for Crimson Acid - thanks oscarucb!


First Previous Page 1 of 27 Next Last
  • #419

    It's frustrating to have to do a Lua edit every time I update to have the sound play in the SFX channel, which respects my "Sound Effects Off" toggle -- sometimes I want to play with no sound. Can we have a preferences dropdown that allows us to set which sound channel we want sounds to play in?

  • #421

    The latest alpha release has a "Sound Channel" option so you can assign it to the SFX channel.  Test it out and see if it works for you.

    Please keep in mind that if you have the "Play sounds when muted" option enabled, it will override the sound channel option and use the Master channel.  I don't have this visualized very well in the options UI yet apart from a tooltip warning.

  • #420

    That's a really good suggestion.  I'll look into that as I think this would be relatively easy to implement.

  • #417

    Pleas add the following klaxxi HC spells: High Alert Fail Alert

    Last edited by freddy436 on 4/20/2014 1:36:44 PM
  • #418

    My guild isn't on heroic Klaxxi yet.  I've added these spells to the latest Alpha.  Are you able to test and verify it for me?

  • #415
    I have tried it the alpha version but fail to alert heroic Sha of Pride rift.
  • #416

    I tested the Heroic Sha of Pride fight (and it's in the release version). It is properly doing fail alerts. This fight uses many visual warnings, such as the clouds that form under your feet.

    Addons do not have the ability to pick up visual warnings like this that cause no damage to the player until it's too late.  This is a limitation imposed by Blizzard.  The best GTFO can do for you is remind you that you're failing and alert you to start paying attention to what leads up to the fail alert going off.

  • #414
    I hv tried the alpha version, but not work on the rift.
  • #411

    How come I do not get an alert for standing in the puddles shot by the rifts in the Heroic Sha of Pride encounter?

  • #413

    Current alpha has this verified and will be in the next version.

  • #412

    My guild hasn't done Sha of Pride heroic yet, so I haven't been able to verify the alerts for it.  If you get the latest alpha release and run it in Experimental Mode (/gtfo options), it should alert you with fail alerts when you get hit by the bolts or if you touch the maze walls.  Once I get these verified, I can put it in the official version.

  • #410

    lol thats POWA with new name xD

  • #408

    Does this Add-On only report when the primary player is standing in the fire?

    Is there a way of using GTFO to notify when others are doing so?

    And, can it automatically output to the main Instance channel when a violator has been found?

    Last edited by Arcane_Ether on 1/5/2014 11:47:40 AM
  • #409

    I did try to make a method to do so, but it would be inaccurate because I couldn't programmatically tell if a warrior or monk was in tanking stance or not. :/ 


  • #404

    Thanks for a great addon. Do you have any plans to allow the use of different sounds for alerts? That would be the only very minor complaint I have is no custom sound choices.

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Landmark Beta Key Giveaway!

Get My Code!