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GTFO

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  • 129 Likes
  • World of Warcraft
  • 189,808 Monthly Downloads
  • Supports: 6.1.0
  • 10,007,448 Total Downloads
  • Updated 04/25/2015
  • Created 09/06/2009
  • 3,414 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.36.1
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r169 | zensunim | 2015-04-25 10:40:10 +0000 (Sat, 25 Apr 2015) | 3 lines
Changed paths:
   A /tags/4.36.1 (from /trunk:168)

4.36.1
- Added WoD spells for Darkmoon Faire
- Added WoD spells for Blackrock Foundry
------------------------------------------------------------------------
r168 | zensunim | 2015-04-25 10:39:32 +0000 (Sat, 25 Apr 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Ignore.lua
   M /trunk/GTFO_Spells_Special.lua
   M /trunk/GTFO_Spells_WOD.lua

Prepping for 4.36.1 release
------------------------------------------------------------------------
r167 | zensunim | 2015-03-12 03:39:54 +0000 (Thu, 12 Mar 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Demoted Councilor Magknor's alert to low alert
------------------------------------------------------------------------

Comments

First Previous Page 1 of 30 Next Last
  • #479

    Hi,

    could you consider enhancing this addon so only "current" content (like for example every area / dungeon / raid that was added in WoD) is enabled for this addon? because frankly, I couldn't care less if that addon tells me I'm standing in the fire e.g. when I'm doing dragon soul solo. It's just annoying as hell there. I don't want to miss it in my WoD raids, but I am just too lazy to disable it when I am doing lower level content... at least an option, maybe even disabled by default, to do that, would be very appreciated :D

    thanks,

    xeb

  • #480

    Do you have the "Trivial Content alerts" option turned on?  (It's off by default.)

    If you have that off, then you shouldn't be getting alerts in Dragon Soul as a level 100 character (unless the mechanic is actually a deadly one to a level 100 character...  like the Lich King's Shadow Traps or orbs or flying too close to Malygos).

    If you have that off and you're still getting junk alerts, that's totally a bug and I need to fix it because the addon shouldn't be doing that.  If you can let me know what old-content fights are being annoying, I can fix it.

    There should never be a point where you have to disable the addon because it's giving you bad, wrong or useless feedback. 

  • #482

    Hi,

    I have that option "Trivial Content Alerts" off. The alerts come on the "trash" to ultraxion, if you stand in the fire (any of it), it goes off.

    Thinking about it, I don't think I have any annoying alerts on the other bosses I do, so it might as well just is only this stuff, but there is annoys the crap out of me. :P

  • #478

    I'm getting a lot of lag on my alerts am i the only one?

  • #481

    I hope so. :P  Do you lag in specific areas or just everywhere?

    Sometimes on really slow computers you may lag slightly the first time it plays a sound because the sound hasn't been loaded in memory yet, but it shouldn't do this every time.

  • #476

    Can you add a notification for "Obliteration" spell (Operator Thogar Mythic) (http://www.wowhead.com/spell=156406/obliteration) ?

    Thanks.

    Last edited by Triplebuses on 4/23/2015 2:23:28 PM
  • #477

    Done! Let me know how it works out for you! (Not on Thogar mythic myself yet...)

  • #473

    Could we have an option of having a cooldown before triggering an alert from the same ability again? Some abilities (e.g the splashing arcane missiles in Highmaul) make GTFO go absolutely insane to the point where I have to suspend it for that trash.

    Last edited by nyaa on 3/6/2015 12:31:23 PM
  • #474

    There actually is a built-in cooldown for triggering alerts and I can set individual cooldowns for particularly annoying ones.  The arcane missiles for Highmaul trash are pretty weak, so I can turn that into a low alert and increase the cooldown for it so it doesn't sound so spammy.

    If there are any others that you feel are overly too annoying, let me know so I can make adjustments.

  • #472

    -

    Last edited by freddy436 on 2/5/2015 4:27:24 PM
  • #469

    Does this work for "On the Hunt" on Mythic Kargath?

  • #470

    I'm missing the fail alert for it.  I added it for the next alpha. 

    Unfortunately, because a single hit goes for something like 2 million hp, it's only really helpful in telling you that you died from it...which you already know about because you're dead.

  • #471

    Hehe thats true. Was asking because we have people in the guild who can't seem to get a proper alert when they are targeted, and their ability to setup weakaura isnt too good.

  • #466
    Did a video of this!

    I made a video of this.  Thought you might like to see it!

    https://www.youtube.com/watch?v=-G4ws8FgsMU

    Last edited by InquiaitorAura on 1/25/2015 1:00:25 AM
  • #467

    Awesome video! Thanks for the spotlight! :D

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