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  • World of Warcraft
  • 122,142 Monthly Downloads
  • Supports: 6.1.0
  • 9,780,629 Total Downloads
  • Updated 02/24/2015
  • Created 09/06/2009
  • 3,358 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.36

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r165 | zensunim | 2015-02-25 00:04:12 +0000 (Wed, 25 Feb 2015) | 3 lines
Changed paths:
   A /tags/4.36 (from /trunk:164)

- Updated for patch 6.1
- Added WoD spells for Blackrock Foundry
r164 | zensunim | 2015-02-24 23:56:37 +0000 (Tue, 24 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

4.36 release
r163 | zensunim | 2015-02-21 09:09:58 +0000 (Sat, 21 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Adding Flame Infusion
r162 | zensunim | 2015-02-18 20:30:03 +0000 (Wed, 18 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Rukhmar & BRF alerts
r160 | zensunim | 2015-02-13 08:24:17 +0000 (Fri, 13 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Prepping for 4.35.11
r159 | zensunim | 2015-02-09 05:04:04 +0000 (Mon, 09 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua

Kromog fails
r157 | zensunim | 2015-02-09 02:12:07 +0000 (Mon, 09 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

4.35.10 release prep
r156 | zensunim | 2015-02-08 11:01:30 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

r155 | zensunim | 2015-02-08 08:10:49 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua

Blast Furnace trash
r154 | zensunim | 2015-02-08 00:20:29 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Operator Thogar and Oregorger
r153 | zensunim | 2015-02-04 08:15:40 +0000 (Wed, 04 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

Added Blackrock Foundry spells
r152 | zensunim | 2015-01-28 02:32:42 +0000 (Wed, 28 Jan 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Highmaul spells & Brawler's Guild


First Previous Page 10 of 30 Next Last
  • #327

    Type "/gtfo options" and see if any alerts are turned off or if your trival slider is set too high.  Using the various "/gtfo test" and "/gtfo test2" etc. commands are also good to make sure it's working

  • #323

    The new 4.20 update includes new native integration code for WeakAuras.  If you use WeakAuras, you may receive an error if you attempt to update GTFO while in game.  If you do, simply restart WoW and all will be good again.

  • #324

    How do you enable this in Weakauras?

  • #325

    There's supposed to be an event trigger, but the good people that make WeakAuras need to add it to their addon.  I wrote an integration patch for them and posted it to their project site, but I haven't been able to get a hold of anyone on their development team.

    In the meantime, you can use the old fashioned hook method.  Or you can import my own personal setup here and customize it for your own:


  • #321

    Is this 1/12 update safe or is this part of the hacked accounts?

  • #322

    Yes, it's safe.  The update contains several updated alerts and a bug fix that prevented WeakAuras from properly displaying alerts.

  • #319

    Don't play without it. 

    Especially if you're like me and kinda suck at noticing things when you're already paying attention to like 5 other things at once. That god-awful annoying buzzer that makes you want to kick a puppy when you hear it gets your attention, no question. 

    Last edited by illonthehill on 12/21/2012 1:13:06 AM
  • #316

    Sorry but I just don't get the need for this popular add-on. Deadly Boss Mods tells me everything I need to know in a fight and if you're stupid enough to stand in deadly stuff on the ground you're going to die, period. Can some one enlighten me why this a such a "must-have" mod for raiders?


  • #331

    Being colorblind, this helps me a lot. I can't always tell the difference between the bad fire and something like our paladin main tank's consecrate.

    97 billion spells all going off at once on the ground and you can't tell which ones are bad. Replaces the 'ow, this really hurts!' sense you would have if you were actually standing in non-friendly fire.

  • #320

    Ever hear the saying, hand is quicker then the eye? Think about audio waves. With this addon, you're not looking to see if you're in the fire and have to move, you look to confirm you're moving the right way to move out of the fire.

  • #318

    Lots of possibilities can cause someone to stand in harmful effects: the possibility of a graphical effect not matching the actual effect; real-life distractions momentarily causing human "lag" in activity; game lag spikes causing the player to remain in an effect longer than the player actually did; some players use mouse-clicks to play the game, which makes it difficult to spot certain on-screen effects; human error (yes, people make mistakes, it's called "being human").

    Chalking up all of the above to "if you're stupid enough to stand in deadly stuff on the ground" is ignorant at best.  If you're going to disregard everything everyone else does just to justify your narrow view and lack of empathy, the problem resides in your need to develop a world view larger than your office cubby.

    People use all sorts of tools in real life and in-game to help them to perform better-- instead of condemning people for using something that doesn't really affect your own preferences, try to see that it inherently doesn't force you to change your life, and helps them without hurting you.

    At least understand it's a good training tool at the very least, because some spell effects are benign, some are beneficial, and some are harmful-- that new warrior charge glyph that leaves a fire trail isn't going to hurt you (for instance), and this helps people to use another two processing centers of the human brain to learn such things.

    If none of the above helps Perigorn to be "enlightened" about why it's a "must have" for many of us, maybe he (presuming gender due to the name and demeanor) can get some therapy or something to expand his conciousness beyond condemning people for enjoying something that he doesn't value-- which is something he'll encounter in games and real life more an more as he ventures out into the world.

  • #317

    I personally use Deadly Boss Mods myself along side GTFO.  DBM is great for telling you what's going to happen.  GTFO's great for letting you know you're failing at something by alerting you when you're taking avoidable damage.  It also covers more things than DBM does.

    Give it a try.  If it's not to your liking, you can always uninstall it.

  • #314

    edit: nvm, found the info i needed

    Last edited by edmeister9000 on 12/2/2012 8:37:11 PM
  • #315

    If you pair it up with Power Auras ( ) or Weak Auras (setup instructions here: ), then you can set up visual alerts of your choice.

  • #313

    I apologize for the excessive beeping during the Amber-Shaper encounter in Heart of Fear when you turn into an abom.  The PvP alerts are going off so you can work around it by disabling low alerts in the short term for that fight.

    A fix for that fight will be posted later today.

    Last edited by Zensunim on 11/14/2012 10:50:56 AM
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