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  • World of Warcraft
  • 402,678 Monthly Downloads
  • Supports: 6.2.0
  • 10,634,354 Total Downloads
  • Updated 07/14/2015
  • Created 09/06/2009
  • 3,511 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.3

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r184 | zensunim | 2015-07-14 06:56:51 +0000 (Tue, 14 Jul 2015) | 3 lines
Changed paths:
   A /tags/4.37.3 (from /trunk:183)

* Added WoD spells for Hellfire Citadel
* Added WoD spells for Draenor (world)        
r183 | zensunim | 2015-07-14 06:56:11 +0000 (Tue, 14 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua

4.37.3 release prep
r182 | zensunim | 2015-07-10 08:00:10 +0000 (Fri, 10 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Hellfile Citadel spells
r181 | zensunim | 2015-07-09 07:27:26 +0000 (Thu, 09 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Hellfile Citadel spells
r180 | zensunim | 2015-07-03 17:07:12 +0000 (Fri, 03 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Hellfile Citadel spells
r179 | zensunim | 2015-07-01 07:11:07 +0000 (Wed, 01 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Hellfile Citadel spells
r177 | zensunim | 2015-07-01 00:14:48 +0000 (Wed, 01 Jul 2015) | 2 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Spells_WOD.lua

* Added WoD spells for Hellfire Citadel
r175 | zensunim | 2015-06-30 08:26:29 +0000 (Tue, 30 Jun 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.1 prep
r174 | zensunim | 2015-06-25 13:25:54 +0000 (Thu, 25 Jun 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Hellfile Citadel spells
r172 | zensunim | 2015-06-24 02:15:00 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

Preparing for 4.37 release
r171 | zensunim | 2015-06-24 01:17:48 +0000 (Wed, 24 Jun 2015) | 2 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

* Updated for patch 6.2
* Added WoD spells for Draenor (world)    
r170 | zensunim | 2015-05-26 04:46:01 +0000 (Tue, 26 May 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua
   M /trunk/GTFO_WeakAuras.lua

BRF alerts, WeakAuras update


First Previous Page 12 of 32 Next Last
  • #322

    Yes, it's safe.  The update contains several updated alerts and a bug fix that prevented WeakAuras from properly displaying alerts.

  • #319

    Don't play without it. 

    Especially if you're like me and kinda suck at noticing things when you're already paying attention to like 5 other things at once. That god-awful annoying buzzer that makes you want to kick a puppy when you hear it gets your attention, no question. 

    Last edited by illonthehill on 12/21/2012 1:13:06 AM
  • #316

    Sorry but I just don't get the need for this popular add-on. Deadly Boss Mods tells me everything I need to know in a fight and if you're stupid enough to stand in deadly stuff on the ground you're going to die, period. Can some one enlighten me why this a such a "must-have" mod for raiders?


  • #331

    Being colorblind, this helps me a lot. I can't always tell the difference between the bad fire and something like our paladin main tank's consecrate.

    97 billion spells all going off at once on the ground and you can't tell which ones are bad. Replaces the 'ow, this really hurts!' sense you would have if you were actually standing in non-friendly fire.

  • #320

    Ever hear the saying, hand is quicker then the eye? Think about audio waves. With this addon, you're not looking to see if you're in the fire and have to move, you look to confirm you're moving the right way to move out of the fire.

  • #318

    Lots of possibilities can cause someone to stand in harmful effects: the possibility of a graphical effect not matching the actual effect; real-life distractions momentarily causing human "lag" in activity; game lag spikes causing the player to remain in an effect longer than the player actually did; some players use mouse-clicks to play the game, which makes it difficult to spot certain on-screen effects; human error (yes, people make mistakes, it's called "being human").

    Chalking up all of the above to "if you're stupid enough to stand in deadly stuff on the ground" is ignorant at best.  If you're going to disregard everything everyone else does just to justify your narrow view and lack of empathy, the problem resides in your need to develop a world view larger than your office cubby.

    People use all sorts of tools in real life and in-game to help them to perform better-- instead of condemning people for using something that doesn't really affect your own preferences, try to see that it inherently doesn't force you to change your life, and helps them without hurting you.

    At least understand it's a good training tool at the very least, because some spell effects are benign, some are beneficial, and some are harmful-- that new warrior charge glyph that leaves a fire trail isn't going to hurt you (for instance), and this helps people to use another two processing centers of the human brain to learn such things.

    If none of the above helps Perigorn to be "enlightened" about why it's a "must have" for many of us, maybe he (presuming gender due to the name and demeanor) can get some therapy or something to expand his conciousness beyond condemning people for enjoying something that he doesn't value-- which is something he'll encounter in games and real life more an more as he ventures out into the world.

  • #317

    I personally use Deadly Boss Mods myself along side GTFO.  DBM is great for telling you what's going to happen.  GTFO's great for letting you know you're failing at something by alerting you when you're taking avoidable damage.  It also covers more things than DBM does.

    Give it a try.  If it's not to your liking, you can always uninstall it.

  • #314

    edit: nvm, found the info i needed

    Last edited by edmeister9000 on 12/2/2012 8:37:11 PM
  • #315

    If you pair it up with Power Auras ( ) or Weak Auras (setup instructions here: ), then you can set up visual alerts of your choice.

  • #313

    I apologize for the excessive beeping during the Amber-Shaper encounter in Heart of Fear when you turn into an abom.  The PvP alerts are going off so you can work around it by disabling low alerts in the short term for that fight.

    A fix for that fight will be posted later today.

    Last edited by Zensunim on 11/14/2012 10:50:56 AM
  • #311

    Hi i was wondering if u could put and alert in for Wind Bomb on the Wind Lord Mel'Jarak fight please as it truly is a raid wiper:)

  • #312

    Possibly depending on what's exposed by the combat logs and API, but it might have to wait until Tuesday when it opens up for LFR. :(  My guild isn't far enough into normal modes for me to get the data I need from logs and such with some of the more complicated mechanics in order to program the alerts. 

  • #310

    I'm going to be making a change to the Pheromones of Zeal alert on the Zor'lok fight.  I'm going to let it buzz ONCE when you first enter the cloud to let you know you're in it and then let it stay quiet for several seconds to give you time to run across the room in peace and quiet.  If you're too slow, though, it'll start up with the repeated buzzing.  As soon as I can find an LFR that's not stuck on Garalon, I'll be able to test and post the new version.

    Last edited by Zensunim on 11/8/2012 11:27:11 AM
  • #305

    I have loved this add on in the past and I hope this update sorts everything out because I am making it mandatory for my raid to have, thanks tons!

  • #306

    I've got most of the Mogu'shan Vaults alerts in there and good to go.  Were you experiencing other issues with the addon?

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