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  • World of Warcraft
  • 211,293 Monthly Downloads
  • Supports: 6.2.0
  • 10,872,339 Total Downloads
  • Updated 08/18/2015
  • Created 09/06/2009
  • 3,562 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.4

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r189 | zensunim | 2015-08-18 15:01:15 +0000 (Tue, 18 Aug 2015) | 3 lines
Changed paths:
   A /tags/4.37.4 (from /trunk:188)

* Added WoD spells for Hellfire Citadel
* Added WoD spells for Draenor (world)        
r188 | zensunim | 2015-08-18 15:00:32 +0000 (Tue, 18 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.4 release prep
r187 | zensunim | 2015-08-13 06:31:16 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

r186 | zensunim | 2015-08-13 05:36:24 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Tyrant Velhari
r185 | zensunim | 2015-07-30 14:28:40 +0000 (Thu, 30 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Kazzak and Archimonde


First Previous Page 14 of 32 Next Last
  • #296

    I replied your PM, going from there. :) Since it worked perfectly before 5.0.4, and just stopped working, my settings are not wrong.

    Last edited by catonbreak on 9/10/2012 12:29:25 PM
  • #294

    I tested WeakAuras using the instructions posted here:

    It appears to be working fine.  Just make sure to replace "<ALERT ID HERE>" with a number (1, 2, 3, or 4) depending on the type of alert:

    • 1 = High
    • 2 = Low
    • 3 = Fail
    • 4 = Friendly Fire
  • #293

    Thank you very much for your answer. I don't have a clue what happened though. I love GTFO and WeakAuras, and will continue using both. But the visual effect is very important to me. Thank you for looking into this.

  • #289

    Quick question ... will GTFO be updated for MoP? Please, pretty please? This is one of the "must have" addons for me and many of my friends Smile

  • #290

    Yes.  In fact, the current version of GTFO available now works in Mists beta and has spells for the new level 85/86 dungeons and revamped Scholomance and Scarlet Monestary instances.

    When MoP is released, GTFO will likely have several frequent updates as new spells are discovered and further tested.

  • #285

    Anyway to add something that lets you know when a Hunter-type trap is thrown beneath your feet?

  • #287

    Okay, i probably wasn't clear, when I say "hunter-type" I mean NPC-type traps, not necessarily PVP/player traps... don't suppose there's a difference there? For example, the Rangers' traps in End Time?



  • #288

    Yup.  They work the same way.  However, GTFO will warn you when you trigger a trap or take damage from the residue.

  • #286

    Unfortunately no.  Blizzard's API prevents addons from receiving this type of information.

  • #282

    Please give me the option to turn off the fatigue warning sound. I nearly had a heart attack, and at my age that's no joke.

  • #284

    In the next version (being released tonight), you can turn off Fatigue by going to Interface->Options->GTFO->Special Alerts and uncheck the "Fatigue" box.

  • #283

    I'm on vacation atm, but as soon as I get back in July, I'll add it in!  I actually had a number of people request that I alert on fatigue because they would alt-tab while flying and return to the game dead.


  • #280

    I am having the same issue  Garylain - 4.12.2, when you click on the "download with Curse", it will download  4.12.1.

    [Removed unknown link - Zensunim]

    Last edited by Zensunim on 4/24/2012 10:09:49 AM
  • #281

    Very odd for it to be two versions behind like that.

    Try going to Help->Check for Client Updates to make sure your Curse Client is up-to-date.

    If this doesn't work, go to Help->Report a Client Bug and report the issue with Curse Client not downloading the correct version.

  • #277

    i don't know if this is a bug, or if it just got missed, but on the  Zon'ozz trash, they sometimes throw out some nasty black stuff that gtfo hasn't caught.

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