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GTFO

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  • 136 Likes
  • World of Warcraft
  • 210,675 Monthly Downloads
  • Supports: 6.2.0
  • 10,844,502 Total Downloads
  • Updated 08/18/2015
  • Created 09/06/2009
  • 3,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.4
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

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r189 | zensunim | 2015-08-18 15:01:15 +0000 (Tue, 18 Aug 2015) | 3 lines
Changed paths:
   A /tags/4.37.4 (from /trunk:188)

4.37.4
* Added WoD spells for Hellfire Citadel
* Added WoD spells for Draenor (world)        
------------------------------------------------------------------------
r188 | zensunim | 2015-08-18 15:00:32 +0000 (Tue, 18 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.4 release prep
------------------------------------------------------------------------
r187 | zensunim | 2015-08-13 06:31:16 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Mannoroth
------------------------------------------------------------------------
r186 | zensunim | 2015-08-13 05:36:24 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Tyrant Velhari
------------------------------------------------------------------------
r185 | zensunim | 2015-07-30 14:28:40 +0000 (Thu, 30 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Kazzak and Archimonde
------------------------------------------------------------------------

Comments

First Previous Page 18 of 32 Next Last
  • #226
    A GTFO power aura respects the different options (in combat, resting, etc.) as well so make sure those aren't conflicting. If you still can't see what's wrong, export the rule and paste it in a comment and I can take a look at it.
  • #228
    Thanks for the offer, here is the rule. I really appreciate it.....this is a great mod, but want a visual, also.

    Version:4.22; b:0.3647; anim1:2; g:0.0902; icon:spell_fire_fire; beginSpin:true; begin:1; x:2; isAlive:0; bufftype:50; alpha:1; aurastext:GET OUT; symetrie:1; duration:20.75; speed:1.2; aurastextfont:18; size:0.64; torsion:1.23; y:32; texmode:1; anim2:3
  • #218
    Doesnt report anything to skada for Ragnaros heroic in firelands.

    (or do i have to have the sounds enabled (not addon itself, thats enabled) for it to actually do anything?
  • #220
    Oh nvm, I noticed now its only personal.
  • #219
    As long as the addon itself is enabled (top option is checked), turning off the 4 individual sounds should not affect Recount/Skada in any way.

    This could be that the spell IDs for tracking are missing from GTFO for Heroic Ragnaros. Sadly, my guild is still working on *regular* Ragnaros and I have been unable to recruit endgame raiders to help with my mod, so the warnings for heroic encounters are based off me taking guesses from watching videos, reading World of Logs parses, and scanning IDs on WoWHead.

    What are you standing in that GTFO's not warning you about and what kind of warning were you expecting? (High/persistent dmg vs. Fail/one-time hit)
  • #221
    See my comment above, I assumed it was working like the regular meters in skada and tracked everyone.
  • #223
    Ah yes, I'd like to do that someday...if only Blizzard would just let me see warrior stances for party/raid members. (long story) ;)
  • #213
    Are there any plans to integrate this with the Damage Meter Numeration? Not really a fan of Recount or Skada, but this add-on looks like it could be very useful!
  • #211
    FYI, about the LUI and GTFO incompatibility, authors of both addons are currently working on a more permanent solution to the problem. You can run the two together right now (provided you're using the latest versions of both).

    If you're planning on installing LUI, I highly recommend uninstalling Recount first and deleting Recount's saved variables. LUI will then reinstall a fresh copy of Recount for you and you avoid the startup freezing issues.

    If you already had LUI installed and you're encountering startup freezing issues, it is recommended that you delete Recount's saved variables to remove any corrupt Recount logs.
  • #214
    This issue should now be fixed with latest alpha of LUI. Users will have to login with GTFO disabled and run a Restore Recount via LUI's options: /lui - General - Addons - Restore Recount.

    This issue was apparently being caused by a font mismatch, and as such setting of Recount's font will have to be performed via LUI's options.
  • #216
    Awesome job with fixing this! Thanks!
  • #210
    wouldn't it be better if the friendly fire portion tracked damage dealt instead of damage taken? most fights that have friendly fire (ascendant council, omnotron defense, theralion/valiona, etc.) just require the person with the debuff to move and not the other people in the raid.

    I think it would be easier to tell who is/is not moving when they are supposed to if it tracked it this way... just a thought, but other than that great addon :D
  • #212
    For friendly fire, if YOU are the one causing the problem, you will actually hear the normal buzzer sound, not the friendly fire buzzer, when possible. (Exceptions are when there are weird cases when Blizzard doesn't allow for easy/accurate friendly fire tracking, like with Maloriak's frost damage.)

    It isn't tracked as damage dealt because the GTFO Alert section stats are actually meant to just give you information on why you heard the sounds you heard last fight, not to show off the magnitude of another player's failure. If you're looking specifically for Friendly Fire damage done, just select the Friendly Fire chart on Recount or Skada. :)
  • #215
    maybe I wasn't clear....

    what I meant was that it would be easier to see when fails if it used damage dealt instead of damage taken because in most cases it's up to to move away from

    ^hope that makes sense O.o
  • #217
    I'm still a little confused. GTFO only scans and alerts when *you* get hurt, not when other people are failing and hurting people that aren't you. It only accounts damage being dealt to/from you and you alone.
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