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GTFO

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  • 92 Likes
  • World of Warcraft
  • 139,574 Monthly Downloads
  • Supports: 5.4.7
  • 6,777,976 Total Downloads
  • Updated 03/24/2014
  • Created 09/06/2009
  • 2,544 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.30.1
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r72 | zensunim | 2014-03-24 06:13:23 +0000 (Mon, 24 Mar 2014) | 2 lines
Changed paths:
   A /tags/4.30.1 (from /trunk:71)

4.30.1
* Added Pandaria spells for Siege of Orgrimmar (Heroic)
------------------------------------------------------------------------
r71 | zensunim | 2014-03-24 06:12:24 +0000 (Mon, 24 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

Prepping for 4.30.1 release
------------------------------------------------------------------------
r70 | zensunim | 2014-03-24 06:10:01 +0000 (Mon, 24 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

More Siege of Orgrimmar spell alerts
------------------------------------------------------------------------
r69 | zensunim | 2014-03-20 06:19:32 +0000 (Thu, 20 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_MP.lua

Siege of Orgrimmar Heroic
------------------------------------------------------------------------
r67 | zensunim | 2014-03-16 05:25:38 +0000 (Sun, 16 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO.toc

Fixed TOC
------------------------------------------------------------------------
r66 | zensunim | 2014-03-16 05:25:02 +0000 (Sun, 16 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

Preparing for 4.30 release
------------------------------------------------------------------------
r65 | zensunim | 2014-03-15 00:18:39 +0000 (Sat, 15 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

Added Sha of Pride heroic test alerts
------------------------------------------------------------------------
r64 | zensunim | 2014-03-12 07:08:18 +0000 (Wed, 12 Mar 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Spells_MP.lua

You now count as a tank while soloing (especially for old content) for alert purposes...
------------------------------------------------------------------------
r63 | zensunim | 2014-02-19 09:41:15 +0000 (Wed, 19 Feb 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua

Fixed dyslexic version number
------------------------------------------------------------------------

Comments

First Previous Page 18 of 26 Next Last
  • #141
    This is one of the greatest WoW addons you can have, if you dont have it yet get it.
    Excellent work by all involved.
  • #140
    Huge Thanks for this addon!!! .. it has become the most highly recommended addon in our guild. From this healer's standpoint, this addon is a "must have".
  • #136
    A few days ago I installed a USB mic/headset to my computer. Since then GTFO has not worked.

    My default audio device is my external speakers and my sound options for WoW are set to System Default. I've tried unplugging the headset but GTFO still will not work.

    Does anyone have any suggestions on what to try next? I'm really missing this addon.
  • #137
    It's playing now but it's so soft, even with my speaker volume maxed, Sound effects and master volume all the way up in WoW and GTFO options to 5 I can still barely hear it.
  • #138
    Hmm..seems like a very unusual problem! Does everything else in WoW sound fine in the game or are you playing with the sound off and using the "Unmute Sounds" option in GTFO?
  • #139
    Not sure exactly what the problem was but I tried all the speaker jacks on my computer and finally got it working by plugging it into the front jack. Probably something I screwed up when I was messing with my headphones with the audio jack. Sorry for the false alarm :D
  • #133
    Can you add an audible warning if you're standing in the area a Shadowcrash will hit on Cho'gall? Currently it only gives you a quiet beep AFTER you've taken blood corruption and damage. Thank you - love this addon and make everyone I know get it
  • #134
    Unfortunately, there's nothing in the WoW API for add-ons to use that indicates whether or not you're currently standing in the shadow crash swirl before it hits (such as a debuff). You'll have to watch the ground for it instead.

    DBM has an alert that guesses when a shadow crash could be coming nearby (it's not 100% accurate, but it's better than nothing) based on who the add is targeting when he casts the spell. The other boss mods may do this as well.
  • #131
    Hello, thanks for on of the greatest addons ever,

    i could need support for "ignition" fire-aoe on Magmaw heroic. Can i add this manually?

    Thanks a lot.
  • #132
    I was under the impression it was already added. Not a problem, though. It will be in on the next update. Please let me know if any other heroic raids modes are malfunctioning or missing as my ability to personally test them is extremely limited at the moment. :(
  • #130
    Great work, this add-on makes tanking so much less stressful, although the "fail" sound (that very quiet, reproachful "ding" accusing me, mocking me) will haunt my nightmares...

    Great work, as I said :)
  • #127
    Message: Interface\AddOns\GTFO\GTFO.lua:481: attempt to call global 'GTFO_Recount' (a nil value)
    Time: 03/12/11 21:28:23
    Count: 1
    Stack: Interface\AddOns\GTFO\GTFO.lua:481: in function `GTFO_OnEvent'


    Locals: self = GTFOFrame {
    0 =
    }
    event = "VARIABLES_LOADED"
    (*temporary) = {
    IgnoreUpdateRequestTimeAmount = 90
    SoundTimes = {
    }
    Sounds = {
    }
    Users = {
    }
    UIRendered = true
    FFSpellID = {
    }
    SpellName = {
    }
    Settings = {
    }
    SoundSettings = {
    }
    RaidMembers = 0
    IgnoreTimeAmount = 0.2
    GroupGUID = {
    }
    PartyMembers = 0
    IgnoreUpdateTimeAmount = 5
    DataCode = "4"
    Version = "4.1"
    DefaultSettings = {
    }
    VersionNumber = 40100
    MobID = {
    }
    SpellID = {
    }
    }
    (*temporary) = nil
    (*temporary) = "attempt to call global 'GTFO_Recount' (a nil value)"


    latest version
  • #129
    Oh...question...did you upgrade GTFO while the game was loaded and reloaded UI?
  • #128
    It looks like either a file didn't get overwritten or you're missing the file GTFO_Recount.lua all together...which is very strange. Can you try reinstalling the mod and see if that works?
  • #126
    Added Recount integration with the latest release. Let me know how it works out for you!
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