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  • World of Warcraft
  • 52,248 Monthly Downloads
  • Supports: 6.2.0
  • 10,934,327 Total Downloads
  • Updated 08/18/2015
  • Created 09/06/2009
  • 3,593 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.4

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r189 | zensunim | 2015-08-18 15:01:15 +0000 (Tue, 18 Aug 2015) | 3 lines
Changed paths:
   A /tags/4.37.4 (from /trunk:188)

* Added WoD spells for Hellfire Citadel
* Added WoD spells for Draenor (world)        
r188 | zensunim | 2015-08-18 15:00:32 +0000 (Tue, 18 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.4 release prep
r187 | zensunim | 2015-08-13 06:31:16 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

r186 | zensunim | 2015-08-13 05:36:24 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Tyrant Velhari
r185 | zensunim | 2015-07-30 14:28:40 +0000 (Thu, 30 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Kazzak and Archimonde


First Previous Page 21 of 32 Next Last
  • #180
    Curse has been having problems in the last 12 hours. I've been trying to upload my new version (4.8.3) all evening. It should be working now.
  • #182
    Yep, it finally got updated. Thanks ^^
  • #177
    Hi! Firstly, a great addon!

    Secondly - I play using Linux and thus OpenGL. My issue is that I'm having a hard time seeing the spinnders underneath Beth'tilac when tanking on top and as such cannot avoid the holes they create. Can GTFO spot when these holes would appear under me so I can move away?
  • #178
    Sadly, no. :( Blizzard has a lot of these type of "visual only" attacks that are completely hidden to addons until it's too late, like the fire rings on Halfus or the twin dragon's Dazzling Destruction.

    I don't believe the spinners are creating the holes, though. They're being systematically formed under a random player standing on the web and a meteor from the sky falls down towards them. Unfortunately, the meteors don't register as a target and the spot they're crashing down at doesn't show up as an aura or debuff, keeping addons from warning you.
  • #171
    Removing Skada and PowerAuras integration from GTFO.lua is a little bit of extra work every time you update the addon. Please make it optional.
  • #172
    What exactly are you trying to accomplish? If you don't have Skada or Power Auras installed, GTFO automatically removes that integration code from memory.
  • #245

    I use both Skada and Power Auras but don't want them integrated with the GTFO addon because I am only interested in hearing the audio warning...

    This is still an issue today.

    GTFO Alerts forces itself into Skada Damage Meter and the only way to stop it is to delete all references to Skada from the GTFO addon.

    Addon integration is great, but please make it optional.

  • #186
    Please add an option to disable integration.

    I use both Skada and Power Auras but don't want them integrated with the GTFO addon because I am only interested in hearing an audio warning when I stand in fire, take friendly fire, get hit by a summoned mob, etc.

    My Skada is configured to have a very small screen footprint, only displaying 4 lines. GTFO adds three lines below "DPS" and above "Total Damage": GTFO Alerts, GTFO Alert Types, GTFO Spells. These lines (are unnecessary for me) bump the "Total Damage" option off my screen, making it harder to select (5 clicks instead of 2)

    GTFO lite: Play a warning sound when I stand in fire, but don't do anything fancy like record fails or show up in my other addons.
  • #169
    Do the traps on Shannox trigger any warning by chance?
  • #170
    Yes, it triggers a fail alert.

    Unfortunately, Blizzard designed it so that addons can't detect when a trap is spawning on your feet.
  • #173
    Hmmm, when we were in yesterday, DBM announced (though it seemed to me not always to work, at least some people who normally never did such mistakes claim to not have seen anything and got trapped) the traps by whisper. I checked the code of DBM and it uses a 99836 to announce
    somebody close to a trap, and a 99837 when someone is trapped. In GTFO I see you use a 99837. Is this any help? But might of course that it is not helping, I am not sure if the 99836 is not maybe just the trap being launched CD or something like that... strangely
    DBM has 99836 used for both "timerCrystalTrapNear" *and* "timerCrystalPrisonCD".
  • #175
    Actually, it looks like this isn't the case after least not anymore. :/ Could have been a stealth hotfix.
  • #174
    99836 is Shannox's "Throw Crystal Prison Trap" ability. The combat log shows a SPELL_SUMMON event.

    Apparently, the boss switches targets when launching a trap, so boss mods may be able to take a very good guess where a trap is landing, much like how mods can attempt to predict shadow crashes on Cho'gall. DBM's latest alpha release has been updated to do this.

    However, there's no aura or indicator other than your eyes to let you know that you have moved from the danger area before the trap activates. If there was, GTFO would be buzzing at you until you moved.
  • #176
    Thanks for the explanation. Understood (and actually it is not so hard evading traps, and with the bossmods already notifying you even more).
  • #168
    The newest GTFO 4.8+ requires Patch 4.2! Use GTFO 4.7 if the patch hasn't been released in your region yet.
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