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GTFO

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  • 103 Likes
  • World of Warcraft
  • 394,399 Monthly Downloads
  • Supports: 6.0.3
  • 7,757,666 Total Downloads
  • Updated 11/01/2014
  • Created 09/06/2009
  • 2,808 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.35.2
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r120 | zensunim | 2014-11-01 06:56:34 +0000 (Sat, 01 Nov 2014) | 3 lines
Changed paths:
   A /tags/4.35.2 (from /trunk:119)

4.35.2
* Updated mob identification for 6.0
* Added Wrath spells for Ulduar
------------------------------------------------------------------------
r119 | zensunim | 2014-11-01 06:56:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_LK.lua

Prepping for 4.35.2 release
------------------------------------------------------------------------
r117 | zensunim | 2014-10-18 21:55:57 +0000 (Sat, 18 Oct 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Spells_MP.lua

Prepping for 4.35.1
------------------------------------------------------------------------
r116 | zensunim | 2014-10-16 00:56:36 +0000 (Thu, 16 Oct 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_Classic.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_Classic.lua

Alerts for UBRS and Blasted Lands
------------------------------------------------------------------------
r114 | zensunim | 2014-10-14 08:00:54 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

Preparing for 4.35 release (6.0 Patch)
------------------------------------------------------------------------

Comments

First Previous Page 4 of 27 Next Last
  • #378

    Thanks for the swift response.

    I wouldn't really know what info to give you but I'm happy to give you full access to our logs if you would like.  We currently have 10 bosses down.

    hardtofin :)

  • #372

    First, awesome addon - I just love it!

    I ran flex SoO last night and on Immerseus during the "tears of the vale" phase, he casts a sha bolt on players. After the sha bolts land, they create a sha pool that does damage every second.

    I noticed that if I stood in the sha pool, I wasn't getting the warning sound for standing in bad stuff (I ended up tanking in the water a bit, and the pools are tough to see there).

    I was getting other noticies, just that one did not seem to go off.

    Anyone else experience this?

  • #373

    SoO and Timeless Isle alerts are currently missing.  I do have many of the alerts from the first 3 bosses in SoO in the latest alpha and I plan to do an update tonight to include many more.

  • #375

    The latest version should contain all of the necessary alerts for Flex and Normal (first 4 bosses).  Let me know if I missed anything.

  • #374

    Thanks for the response. I look forward to the update!

    You never realize quite how much you use/rely on an addon until it is missing :D

     

  • #371

    New raid and patch is here!  GTFO is up to date to utilize some of the new 5.4 alerts, but I didn't get as much PTR testing as I would have hoped.  The addon will see frequent updates this week as more information on raid encounters, log parses, user feedback, etc. become available.

     

  • #367

    There is no alert for Ji-Kun's Feed pools, please add this! I'm standing in green stuff and I didn't know it.

  • #368

    Ji-Kun's kind of complicated because there -are- legit reasons for standing in the green stuff during this fight.  I've been working on trying to make it so it beeps if you're standing in more than one at a time or if you're standing in one while you have the dot debuff but not the residue debuff....Blizzard didn't make it easy.

  • #369

    Ok, got a lot of good data in but I wasn't able to finish testing.  I'll have to do so in LFR this week.  I'm going to make it so standing in a pool will always give the low damage warning by default.  If you're standing in multiple pools or while you have the "Slimed" debuff (the residual one that does damage) ticking down, then you'll get the high warning.

     

  • #366

    Best mod ever. Espcially for the "Ground Effects Challenged" people like moi :)

  • #364

    v4.23.5
    Added Pandaria spells for Pandaria (world)
    Removed Pandaria spells for Throne of Thunder



    Do what now?

  • #365

    Iron Qon's "throw spear" wasn't working too well.  I need to make it so it doesn't sound alerts at times when there's no reason to run from them.

  • #361

    Can you add an alert for anima font (Dark Animus fight)?

  • #362

    I can add it as a fail alert, but I won't be able to warn you that there's a cloud at your feet and it's about to blow up on you because the game doesn't allow addons to detect that.  (Similar to Sha of Fear or Halfus)

  • #363

    Hi, I just wanted to ask for the same thing.  An alert every time I receive damage form it, would be more than enough for me, to make me avare after the first "tick" and tell me "GTFO!" ;-)

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