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GTFO
- 63 Likes
- World of Warcraft
- 88,774 Monthly Downloads
- Supports: 5.3.0
- 4,806,775 Total Downloads
- Updated 05/24/2013
- Created 09/06/2009
- 2,163 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: 4.23.3
About GTFO
Stop standing in fire!
GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.
It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.
Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!
Features
- 4 distinct audible alerts for different types of damage
- High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
- Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
- Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
- Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
- Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
- Alert you before you start taking damage (when possible, in some cases)
- Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
- Tank and non-tank specific alerts
- Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
- Statistical information of alerts when used with Recount or Skada (optional)
- GTFO-specific volume slider
- Small memory footprint and very little CPU usage
- Option to ignore alerts for trivial content
- Option to auto-unmute sounds if you play without sound on
Slash Commands
/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert
Usage
Install and you're ready to go.
You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.
To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.
Weak Auras Integration
GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.
- Install the Weak Auras addon
- Type "/wa" in game to bring up the Weak Auras menu
- Click "Texture", "Text", or "Icon"
- Click the "Trigger" tab
- Change the "Type" to "Event"
- Change the "Event" to "GTFO Alert"
- Check "Alert Type" and select a GTFO alert type
- Set a short number (like .1) in Duration
- Use the other configuration options to fine-tune your alert
Power Auras Integration
GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.
- Install the Power Auras Classic addon
- Type "/powa" in game to bring up the Power Auras menu
- Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
- Click "new" to create a new alert
- Change the dropdown value for "Activation By:" to "GTFO Alert"
- Select your alert type: High/Low/Fail/Friendly Fire
- Use the other configuration options to fine-tune your alert
Recount/Skada Integration
GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.
A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.
------------------------------------------------------------------------
r14 | zensunim | 2013-05-24 15:46:53 +0000 (Fri, 24 May 2013) | 1 line
Changed paths:
A /tags/4.23.3 (from /trunk:13)
v4.23.3
------------------------------------------------------------------------
r13 | zensunim | 2013-05-24 15:46:07 +0000 (Fri, 24 May 2013) | 5 lines
Changed paths:
M /trunk/GTFO.lua
M /trunk/GTFO.toc
M /trunk/GTFO_Fail_MP.lua
M /trunk/GTFO_Spells_MP.lua
v4.23.3
* Added Pandaria spells for Pandaria (world)
* Added Pandaria spells for Throne of Thunder
* Added Pandaria spells for Dark Heart of Pandaria
* Added Pandaria spells for The Secrets of Ragefire
------------------------------------------------------------------------
r11 | zensunim | 2013-05-21 07:32:30 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
M /trunk/GTFO.lua
Fixed version numbering
------------------------------------------------------------------------
r8 | zensunim | 2013-05-21 07:26:55 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
M /trunk/GTFO.lua
M /trunk/GTFO.toc
M /trunk/GTFO_Fail_MP.lua
M /trunk/GTFO_Spells_CAT.lua
M /trunk/GTFO_Spells_MP.lua
Updated for 5.3
------------------------------------------------------------------------
r7 | zensunim | 2013-05-06 01:23:31 +0000 (Mon, 06 May 2013) | 1 line
Changed paths:
M /trunk/GTFO_Fail_MP.lua
M /trunk/GTFO_Spells_MP.lua
Added Pandaria spells for Pandaria (world)
------------------------------------------------------------------------
r6 | zensunim | 2013-05-03 15:52:26 +0000 (Fri, 03 May 2013) | 3 lines
Changed paths:
M /trunk/GTFO.lua
M /trunk/GTFO_Fail_MP.lua
M /trunk/GTFO_Spells_MP.lua
Added Pandaria spells for Pandaria (world)
Added Pandaria spells for Throne of Thunder
Added Pandaria spells for Unga Ingoo
------------------------------------------------------------------------
r5 | zensunim | 2013-04-29 01:11:52 +0000 (Mon, 29 Apr 2013) | 1 line
Changed paths:
M /trunk/GTFO.lua
M /trunk/GTFO.toc
M /trunk/GTFO_Fail_MP.lua
M /trunk/GTFO_Spells_MP.lua
Added Pandaria spells for Battle on the High Seas
------------------------------------------------------------------------
r4 | zensunim | 2013-04-21 20:16:34 +0000 (Sun, 21 Apr 2013) | 3 lines
Changed paths:
M /trunk/GTFO.lua
M /trunk/GTFO_Fail_MP.lua
M /trunk/GTFO_Spells_MP.lua
Added Pandaria spells for Blood in the Snow
Added Pandaria spells for The Secrets of Ragefire
Added Pandaria spells for Dark Heart of Pandaria
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 4.23.3 | Release | 5.3.0 | - | 05/24/2013 |
| 4.23.2 | Release | 5.3.0 | 59,960 | 05/21/2013 |
| 4.23.1 | Release | 5.2.0 | 100,809 | 04/13/2013 |
| 4.23 | Release | 5.2.0 | 87,273 | 03/28/2013 |
| 4.22.2 | Release | 5.2.0 | 24,706 | 03/14/2013 |
| 4.22.1 | Release | 5.2.0 | 264 | 03/13/2013 |
| 4.22 | Release | 5.2.0 | 85,145 | 03/05/2013 |
| 4.22a | Beta | 5.1.0 | 1,320 | 03/02/2013 |
| 4.21 | Release | 5.1.0 | 69,632 | 02/20/2013 |
| 4.20.1 | Release | 5.1.0 | 55,021 | 02/15/2013 |
| 4.20 | Release | 5.1.0 | 89,984 | 01/19/2013 |
| 4.19.1 | Release | 5.1.0 | 62,370 | 01/12/2013 |
| 4.19 | Release | 5.1.0 | 16,865 | 01/12/2013 |
| 4.18.1 | Release | 5.1.0 | 103,344 | 12/08/2012 |
| 4.18 | Release | 5.1.0 | 86,055 | 11/27/2012 |
| 4.17.1 | Release | 5.1.0 | 26,998 | 11/27/2012 |
| 4.17 | Release | 5.0.5 | 77,257 | 11/15/2012 |
| 4.16.4 | Release | 5.0.5 | 63,190 | 11/08/2012 |
| 4.16.3 | Release | 5.0.5 | 41,449 | 11/06/2012 |
| 4.16.2 | Release | 5.0.5 | 88,251 | 10/18/2012 |
| 4.16.1 | Release | 5.0.5 | 63,780 | 10/13/2012 |
| 4.16 | Release | 5.0.5 | 68,311 | 10/06/2012 |
| 4.15 | Release | 5.0.5 | 78,052 | 09/26/2012 |
| 4.14.3 | Release | 5.0.5 | 49,536 | 09/24/2012 |
| 4.14.2 | Release | 5.0.5 | 61,364 | 09/18/2012 |
| 4.14.1 | Release | 5.0.5 | 37,869 | 09/16/2012 |
| 4.14 | Release | 5.0.4 | 91,242 | 08/28/2012 |
| 4.13 | Release | 4.3.4 | 85,353 | 07/08/2012 |
| 4.12.3 | Release | 4.3.3 | 117,035 | 04/02/2012 |
| 4.12.2 | Release | 4.3 | 99,588 | 02/22/2012 |
| 4.12.1 | Release | 4.3 | 60,233 | 02/15/2012 |
| 4.11.5 | Release | 4.3 | 107,616 | 01/04/2012 |
| 4.11.4 | Release | 4.3 | 78,223 | 12/23/2011 |
| 4.11.3 | Release | 4.3 | 72,489 | 12/15/2011 |
| 4.11.2 | Release | 4.3 | 235,174 | 12/04/2011 |
| 4.11.1 | Release | 4.3 | 207,019 | 12/01/2011 |
| 4.11 | Release | 4.3 | 198,369 | 11/29/2011 |
| 4.10 | Release | 4.2 | 218,856 | 11/09/2011 |
| 4.9.5 | Release | 4.2 | 158,235 | 10/15/2011 |
| 4.9.4 | Release | 4.2 | 158,679 | 09/21/2011 |
| 4.9.3 | Release | 4.2 | 131,780 | 09/10/2011 |
| 4.9.2 | Release | 4.2 | 92,737 | 09/05/2011 |
| 4.9.1 | Release | 4.2 | 94,825 | 08/31/2011 |
| 4.9 | Release | 4.2 | 114,903 | 08/23/2011 |
| 4.9 beta 1 | Beta | 4.2 | 8,910 | 08/16/2011 |
| 4.8.7 | Release | 4.2 | 57,506 | 08/12/2011 |
| 4.8.6 | Release | 4.2 | 30,192 | 08/10/2011 |
| 4.8.5 | Release | 4.2 | 62,590 | 07/30/2011 |
| 4.8.4 | Release | 4.2 | 354 | 07/18/2011 |
| 4.8.3 | Release | 4.2 | 48,303 | 07/12/2011 |
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Comments
i don't know if this is a bug, or if it just got missed, but on the Zon'ozz trash, they sometimes throw out some nasty black stuff that gtfo hasn't caught.
The Ooze Spit isn't something you can avoid by running out of it. The ability is designed to be a raid-wiper if a tank is not attacking the Claw of Go'rath.
It says the current version is 4.12.2, but when you click on the "download with Curse", it downloads 4.12.1. Is this a versioning problem? Every time I log in, I get a blurb about my GTFO being an old version.
If I download the file direct, then I get 4.12.2.
The latest version of Curse updater is a little odd. I had to wait about a minute before the progress bar at the bottom stopped loading and then it properly showed a new version of GTFO available (4.12.2). I would actually use the Curse bug tool (load up the updater, click "Help" and "Report a Client Bug" and report the issue so Curse can take a look at their updater (or at least make it more apparent that the client's not done updating).
Is there a way to be notified of the impeding charges in Heroic Warmaster Blackhorn?
Are you referring to the Blade Rush ability that the adds do in Phase 1 or the Shockwave ability Blackhorn himself does in Phase 2?
He must mean those Blade Rushes. They can be hard to see depending on graphics settings and your role (e.g. healer watching health bars intently). An alert for standing on the path of the charge would be awesome, if possible.
Getting errors with new version:
Error occured in: Global
Count: 1
Message: ..\AddOns\GTFO\GTFO.lua line 1320:
attempt to index a nil value
Debug:
[C]: ?
GTFO\GTFO.lua:1320: GTFO_RenderOptions()
GTFO\GTFO.lua:637: GTFO_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
This latest version fixes this issue.
GTFO 4.12 now has the ability to mute the "Watery Entrenchment" spell if you use the strategy that requires you to stand in it.
I'm not able to do heroic mode, but I tested it out in LFR and it seemed to work there.
Could you please remove Watery Entrenchment? Our strategy has ranged/casters/healers stand in middle during ice phase.
For LFR?
Good news is that I got the option available now. Bad news is that the servers shut down before I was able to finish testing. I'll have something posted very shortly.
After much research, it looks like the only way I'm going to be able to tell if you're using the strat or not is to implement some sort of whitelist system where it says "ignore warnings for X"...
Of course, this is also a very unique case so maybe it'll be better served with a single toggle option instead of programming in an entire whitelist system.
I should have something ready to go soon.
The strategy was from Vox Immortalis. During the frost phase all ranged/casters/healers stand in the middle under Hagara after the Ice walls come out and we get healed through Watery Entrenchment. It has to be 3 healed this way (Watery Entrenchment does do its reported damage but its not deadly), however the frost phase is a lot faster and the mechanics become more trivial. Melee/tanks still run around the outside. You could make it so it activates the warning sound at first, but not repeated if this is a option with the coding, but the continued loud buzzing the entire phase is very distracting.