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GTFO

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  • 63 Likes
  • World of Warcraft
  • 88,774 Monthly Downloads
  • Supports: 5.3.0
  • 4,806,775 Total Downloads
  • Updated 05/24/2013
  • Created 09/06/2009
  • 2,162 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.23.3
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r14 | zensunim | 2013-05-24 15:46:53 +0000 (Fri, 24 May 2013) | 1 line
Changed paths:
   A /tags/4.23.3 (from /trunk:13)

v4.23.3
------------------------------------------------------------------------
r13 | zensunim | 2013-05-24 15:46:07 +0000 (Fri, 24 May 2013) | 5 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

v4.23.3
* Added Pandaria spells for Pandaria (world)
* Added Pandaria spells for Throne of Thunder
* Added Pandaria spells for Dark Heart of Pandaria
* Added Pandaria spells for The Secrets of Ragefire
------------------------------------------------------------------------
r11 | zensunim | 2013-05-21 07:32:30 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/GTFO.lua

Fixed version numbering
------------------------------------------------------------------------
r8 | zensunim | 2013-05-21 07:26:55 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_CAT.lua
   M /trunk/GTFO_Spells_MP.lua

Updated for 5.3
------------------------------------------------------------------------
r7 | zensunim | 2013-05-06 01:23:31 +0000 (Mon, 06 May 2013) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

Added Pandaria spells for Pandaria (world)
------------------------------------------------------------------------
r6 | zensunim | 2013-05-03 15:52:26 +0000 (Fri, 03 May 2013) | 3 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

Added Pandaria spells for Pandaria (world)
Added Pandaria spells for Throne of Thunder
Added Pandaria spells for Unga Ingoo
------------------------------------------------------------------------
r5 | zensunim | 2013-04-29 01:11:52 +0000 (Mon, 29 Apr 2013) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

Added Pandaria spells for Battle on the High Seas
------------------------------------------------------------------------
r4 | zensunim | 2013-04-21 20:16:34 +0000 (Sun, 21 Apr 2013) | 3 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Spells_MP.lua

Added Pandaria spells for Blood in the Snow
Added Pandaria spells for The Secrets of Ragefire
Added Pandaria spells for Dark Heart of Pandaria
------------------------------------------------------------------------

Comments

First Previous Page 18 of 23 Next Last
  • #92
    Thanks :) Now it works fine.
  • #79
    With the new druid healing circle, you probably need to add a Get the F* IN alert. lol.

    So many see a green circle on the ground and run out of the heal.

    Any chance of adding a healing type sound to which we can link to poweraura with a big red cross icon. =D
  • #81
    :D

    GTFO is more about punishing screw-ups and idea is that if you don't screw up, the mod doesn't do anything. ;)

    A "stand here" alert may cause problems or confusion when a boss drops a puddle of green slime over your efflorescence (like in Throne of the Tides in Cataclysm). Because the mod works by scanning the combat log and not every damaging floor aura puts on a debuff, the result could be both sounds going off at the same time.
  • #82
    I'm gonna mess around with Power Auras today with that, see if I can get it working.

    Was wondering if you had any plans to add a drop down list to choose our own sounds for the alerts you have? and if not, would you?

    Thanks for your time. =)
  • #83
    That's an interesting idea. I'll look into that one.
  • #73
    Hi Stunning addon THANKS, had/having trouble with sound, i run silent with just GTFO running, since patch i have to have background sounds on too, I only have "enable Sounds" and "Sound affect" checked I loose GTFO if i turn either off, any ideas please


    LLEKSAM Terikkar eu
  • #76
    Good news! http://forums.worldofwarcraft.com/thread.html?topicId=27191405530&pageNo=2&sid=1#39
  • #74
    :( Bad Curse.com!

    I used to play the game like you do so I could disable most of the in-game sound effects. In 4.0, Blizzard changed how addon sounds work and forces them to be with game sound effects. Sadly, there's no way to turn off game sounds and leave GTFO on. :(

    I would suggest getting Power Auras so you can get GTFO animations on the screen in case it's hard to hear the sounds.
  • #78
    NPCscan sound still works, it scared the life out of me, but thanks for reply have found playing hard work with out GTFO, lets hope Blizard fix there problem soon its probably number 7,554,391 in the faults list, so in the words of Cpt Scott "im going out I may be some time"
  • #80
    GTFO 3.0 will have this feature. It doesn't sound as nice, but it works!
  • #68
    No errors until I updated to 2.7, but now I get:

    Date: 2010-10-14 20:56:49
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\GTFO\GTFO.lua line 787:
    Usage: GetItemStats(itemLink[, statTable])
    Debug:
    (tail call): ?
    [C]: ?
    [C]: GetItemStats()
    GTFO\GTFO.lua:787: GTFO_CheckTankMode()
    GTFO\GTFO.lua:352: GTFO_OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1
  • #69
    Damn. :( Thanks for the report, I'll look into it ASAP. What type of class were you playing?
  • #71
    Also: I went back to 2.6 and the error went away, if that helps any with your bug search. :-)
  • #70
    I've got one of each class, and I don't remember when it popped up, sorry. Most likely priest or paladin, as they were the first I was trying to get fixed after the patch.
  • #75
    No luck. :( Can you try loading your Paladin with only the GTFO mod (and any error-logging mods you use like Swatter) and see if it throws an error? If it does, please let me know!
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