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  • World of Warcraft
  • 89,520 Monthly Downloads
  • Supports: 6.1.0
  • 9,785,979 Total Downloads
  • Updated 02/24/2015
  • Created 09/06/2009
  • 3,359 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.36

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r165 | zensunim | 2015-02-25 00:04:12 +0000 (Wed, 25 Feb 2015) | 3 lines
Changed paths:
   A /tags/4.36 (from /trunk:164)

- Updated for patch 6.1
- Added WoD spells for Blackrock Foundry
r164 | zensunim | 2015-02-24 23:56:37 +0000 (Tue, 24 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

4.36 release
r163 | zensunim | 2015-02-21 09:09:58 +0000 (Sat, 21 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Adding Flame Infusion
r162 | zensunim | 2015-02-18 20:30:03 +0000 (Wed, 18 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Rukhmar & BRF alerts
r160 | zensunim | 2015-02-13 08:24:17 +0000 (Fri, 13 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Prepping for 4.35.11
r159 | zensunim | 2015-02-09 05:04:04 +0000 (Mon, 09 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua

Kromog fails
r157 | zensunim | 2015-02-09 02:12:07 +0000 (Mon, 09 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

4.35.10 release prep
r156 | zensunim | 2015-02-08 11:01:30 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

r155 | zensunim | 2015-02-08 08:10:49 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua

Blast Furnace trash
r154 | zensunim | 2015-02-08 00:20:29 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Operator Thogar and Oregorger
r153 | zensunim | 2015-02-04 08:15:40 +0000 (Wed, 04 Feb 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

Added Blackrock Foundry spells
r152 | zensunim | 2015-01-28 02:32:42 +0000 (Wed, 28 Jan 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Highmaul spells & Brawler's Guild


First Previous Page 2 of 30 Next Last
  • #460

    Very odd :(  I haven't had any reports of it causing crashes.  Does it just kick you offline to the login screen or crash to the desktop?  What bad stuff were you standing in?

    One helpful log would be the Addons.txt file on your character's profile.

    It's in C:\[WoW Install Directory]\WTF\Account\[Your Account]\[Your Realm]\[Your Character]\AddOns.txt

  • #456

    Can you add a notification ofr the mines of the Endboss in Highmaul.

    Thx in advance

  • #457

    I just got to this fight last night, so I was able to add some alerts.  Latest alpha has added a fail alert for the mines (no pre-warning sadly, Blizzard's not allowing for it from what I see...I'll do more testing to make sure).

    Also added an alert for not moving during Force Nova.

  • #454

    One spell that is not working yet is Shocking Ground from the Controlled Darkwings on Darktide Roost. I'm not sure if its already in but I'm not getting any warnings from it. Thanks for all you do.

  • #455

    I found another spell that doesn't work. The NPC Ralshira, for the bonus objective in Spires of Arak, throws down Choking Fumes which there is no warning for. Thanks again.

  • #458

    I'm missing a lot of the random "standing-in-bad" warnings from bonus encounters and some area quests.  This information is very helpful and I'll research and try to add these alerts as soon as possible for the next time you come to that area on your alt.

  • #449

    Maybe it's just for me but I do not get notified when I'm damaged by
    from Tectus Normal.

  • #450

    Did you update recently? I put this alert in last night.

  • #453


    GTFO isn't intended to be a replacement for BigWigs or DBM.  In fact, if you play the game "perfectly," theoretically this addon shouldn't make any noise at all.  (Sorry about Immersius everyone, fixed that one a little too late)

    However, if you have something like Weak Auras or Power Auras installed, I would recommend setting up a special on-screen + sound alert for when you get debuffed with Crystalline Barrage.

  • #452

    FIrst off, great addon. 

    Is there a way to have GTFO enunciate that you are targeted by Crystaline Barrage?  As a healer I tend to be focused on the my healing frames and don't see the DBM announcement that I am targeted.  If I get hit by the barrage, it virtually insta-kills me, so a warning that I am standing in it is a little late.


  • #451

    I had not, thank you.

  • #448

    With Highmaul opening up tonight and as with any raid, I expect there to be a few spells that got missed or added since the WoD Beta. There's no easy way to automatically classify spells as avoidable damage abilities, so every new alert has to be identified and manually added by hand one at a time. 

    Please keep those bug reports coming in!  These last few days have been very helpful for me in identifying any abilities or alerts the addon is missing.

  • #444

    I wonder, is it really a good thing that we rely on this addon? ;-)

    Either way, thanks for saving my toon's life countless times already!

  • #447

    Always glad to help people from standing in the bad! ;)

  • #441

    please add

    from Grimrail Depot

    Last edited by Cobalt747 on 11/25/2014 11:45:58 AM
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