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GTFO

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  • 93 Likes
  • World of Warcraft
  • 123,093 Monthly Downloads
  • Supports: 5.4.8
  • 6,977,156 Total Downloads
  • Updated 07/08/2014
  • Created 09/06/2009
  • 2,600 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.31
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r84 | zensunim | 2014-07-09 02:07:03 +0000 (Wed, 09 Jul 2014) | 4 lines
Changed paths:
   A /tags/4.31 (from /trunk:83)

4.31
* Added support for Warlords of Draenor
* Added and fixed Pandaria spells for Siege of Orgrimmar (Heroic)
* Added Pandaria spells for Gate of the Setting Sun
------------------------------------------------------------------------
r83 | zensunim | 2014-07-09 02:06:00 +0000 (Wed, 09 Jul 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc

Updating TOC to 4.31
------------------------------------------------------------------------
r82 | zensunim | 2014-07-09 02:05:05 +0000 (Wed, 09 Jul 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.xml
   A /trunk/GTFO_FF_WOD.lua
   A /trunk/GTFO_Fail_WOD.lua
   A /trunk/GTFO_Spells_WOD.lua

Preparing for 4.31 release
------------------------------------------------------------------------
r81 | zensunim | 2014-06-26 07:07:29 +0000 (Thu, 26 Jun 2014) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_MP.lua

Added Swipe from Dark Shamans
------------------------------------------------------------------------
r80 | zensunim | 2014-06-26 05:28:48 +0000 (Thu, 26 Jun 2014) | 2 lines
Changed paths:
   M /trunk/GTFO_Fail_MP.lua
   M /trunk/GTFO_Ignore.lua

Iron tomb for Dark Shaman fight
Option to ignore Garrosh axe for stacking strat
------------------------------------------------------------------------
r79 | zensunim | 2014-05-30 20:14:30 +0000 (Fri, 30 May 2014) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_MP.lua

Added spell for Crimson Acid - thanks oscarucb!
------------------------------------------------------------------------

Comments

First Previous Page 2 of 27 Next Last
  • #406

    This is the first time someone has asked for this!  I'll look into adding something like that.

  • #402

    Thanks for this useful addon. Is it possible to make it  play sound when I touch the Essence of Y'Shaarj during battle with Malkorok heroic?

  • #403

    I have not done the heroic vesrion of this encounter before, but it looks like a fail alert at first glance.  From some video guides, it appears that the orb doesn't need to be touched or soaked up, but from a lot of World of Logs parses, it seems the OT is frequently soaking these up (during P2?). 

    So I just need to get more insight on what kind of fail alert it's supposed to be.  Non-tank fail, generic fail, fail during phase 1 only...etc.

    It's important to know the context of it so the addon isn't alerting people incorrectly. 

  • #405

    It's a fail during p1, in phase 2 you'd want to generally soak as many orbs as possible.

  • #400

    Hard to believe just how popular this addon has become in the time since I downloaded it. Way to go! :D

  • #395

    Hello.  Awesome add-on by the way!  The add-on does not seem to be working on the Spoils of Pandaria encounter in SoO?  This is an all add fight and many adds leave "bad" on the ground, but the alert did not go off at all last night and I know I was standing in the pheromone puddles a few times, because I almost died.  I guess this add-on spoiled me because I don't even look for stuff on the gound anymore, for this add-on does all the work for me.  Please help?

  • #396

    I thought I had most of the alerts for this encounter done.  My guild just got there last night.  I plan on joining a Flex group this weekend to verify and fix any broken alerts.

    Frankly, if they didn't gate Flex the way they did, allowed x-realm normal/heroic (or hurried up on joined realms) or allowed for more PTR testing, I could have had everything done weeks ago. :(

    If you know the specific ability name (from Recount or World of Logs or Fatality) or if you can describe the ability you saw that GTFO failed to alert you on, that would greatly help me get these things fixed sooner! :)

  • #391

    Is there a GTFO Volume choice below 1:Quiet  .. Even with this option selected it's EXTREMELY loud. :-(

  • #392

    Your "Master" volume setting might be way too high in comparison to your other sound settings.  Try lowering that?

  • #388

    I need some help with the Heroic Galakras encounter.  I noticed that in all the difficulties from LFR to normal, the flaming arrows that appear at your feet are unavoidable and despawn on their own without doing extra damage even if you don't move out of the fire.

    I'm taking this alert out of GTFO for normal, flex, and LFR because it's useless, but I wanted to verify from someone doing heroic mode that the arrows and fire work like this in heroic as well.

  • #393

    They DO extra fire damage, and you can move out of it. You cant avoid the first thick tho.

  • #394

    From my tests, standing still and moving around like crazy made no difference in the amount of damage I was taking.  I think it was originally intended by Blizzard for this to be a "move out of the fire" mechanic but it seems to have changed into a generic "raid takes unavoidable damage to give healers something extra to do" mechanic when the fight went live.

  • #389

    It works the same way in Heroic, so you can scrap it.

    P.S. Please add Superheated from Blackfuse, thx

  • #390

    Thanks!  Working on Wing 4 right now.

  • #383

    Sorry for the rapid-fire updates to this add-on lately.  Things will calm down shortly, especially after all 4 wings have been released on LFR/Flex.

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