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GTFO

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  • 108 Likes
  • World of Warcraft
  • 476,989 Monthly Downloads
  • Supports: 6.0.3
  • 8,209,318 Total Downloads
  • Updated 11/26/2014
  • Created 09/06/2009
  • 2,898 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.35.5
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r131 | zensunim | 2014-11-26 10:13:22 +0000 (Wed, 26 Nov 2014) | 6 lines
Changed paths:
   A /tags/4.35.5 (from /trunk:130)

4.35.5
* Added WoD spells for Draenor (world)
* Added WoD spells for Grimrail Depot
* Added WoD spells for Shadowmoon Burial Grounds
* Added WoD spells for the Everbloom
* Updated Classic spells for Molten Core
------------------------------------------------------------------------
r130 | zensunim | 2014-11-26 10:11:15 +0000 (Wed, 26 Nov 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Prepping for 4.35.5 release
------------------------------------------------------------------------
r129 | zensunim | 2014-11-25 16:50:38 +0000 (Tue, 25 Nov 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_Classic.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_Classic.lua
   M /trunk/GTFO_Spells_WOD.lua

MC updates, world updates
------------------------------------------------------------------------
r128 | zensunim | 2014-11-24 05:19:08 +0000 (Mon, 24 Nov 2014) | 4 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

4.35.5
- Added WoD spells for Draenor (world)
- Added WoD spells for Grimrail Depot
- Added WoD spells for Shadowmoon Burial Grounds
------------------------------------------------------------------------
r126 | zensunim | 2014-11-23 19:14:23 +0000 (Sun, 23 Nov 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

Prepping for 4.35.4 release
------------------------------------------------------------------------
r125 | zensunim | 2014-11-23 10:54:20 +0000 (Sun, 23 Nov 2014) | 4 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

- Added WoD spells for Draenor (world)
- Added WoD spells for Upper Blackrock Spire
- Added WoD spells for Grimrail Depot

------------------------------------------------------------------------
r124 | zensunim | 2014-11-22 10:12:19 +0000 (Sat, 22 Nov 2014) | 4 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

- Added WoD spells for Draenor (world)
- Added WoD spells for Shadowmoon Burial Grounds
- Added WoD spells for Skyreach

------------------------------------------------------------------------
r122 | zensunim | 2014-11-16 17:04:52 +0000 (Sun, 16 Nov 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added WoD spells for Auchindoun
------------------------------------------------------------------------
r121 | zensunim | 2014-11-16 04:39:39 +0000 (Sun, 16 Nov 2014) | 4 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_MP.lua
   M /trunk/GTFO_Spells_WOD.lua

* Added Pandaria spells for Siege of Orgrimmar (Heroic)
* Added WoD spells for Draenor (world)
* Added WoD spells for Bloodmaul Slag Mines
* Added WoD spells for Iron Docks
------------------------------------------------------------------------
r119 | zensunim | 2014-11-01 06:56:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_LK.lua

Prepping for 4.35.2 release
------------------------------------------------------------------------

Comments

First Previous Page 2 of 28 Next Last
  • #425

    some more klaxxi (HC) spells:

    GTFO.SpellID["142232"] = {
        --desc = "Death from Above (Kil'ruk the Wind-Reaver)";
        sound = 3;
    };

    GTFO.SpellID["142945"] = {
        --desc = "Eerie Fog (Xaril the Poisoned Mind)";
        sound = 1;
    };

    GTFO.SpellID["142803"] = {
        --desc = "Explosive Ring (Xaril the Poisoned Mind)";
        sound = 1;
    };

  • #426

    Almost there myself... but not yet.

    Thanks for the heads up!

  • #422

    since yesterday's update when i try to set a focus target in mid-combat i'm getting random errors instead of focusing, the error message is blaming GTFO:

    Date: 2014-08-11 11:38:56
    ID: 1
    Error occured in: AddOn: GTFO
    Count: 1
    Message: Note: AddOn GTFO attempted to call a protected function (CompactRaidFrame1:ClearAllPoints()) during combat lockdown.
    Debug:
       [C]: ClearAllPoints()
       ..\FrameXML\FlowContainer.lua:157: FlowContainer_DoLayout()
       ..\FrameXML\FlowContainer.lua:17: FlowContainer_ResumeUpdates()
       ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:185: CompactRaidFrameContainer_LayoutFrames()
       ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130: CompactRaidFrameContainer_TryUpdate()
       ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57: CompactRaidFrameContainer_OnEvent()
       [string "*:OnEvent"]:1:
          [string "*:OnEvent"]:1

     

     

    and i think i found the probable cause: the new sound channel dropdown selector.
    according to these:
    http://us.battle.net/wow/en/forum/topic/6413024969
    http://www.wowinterface.com/forums/showthread.php?t=44041

    http://forums.wowace.com/showthread.php?t=15763

    if you use UIDropDownMenu it can cause taints in combat. Please consider using a non-dropdown selector for the channel.

    edit #2: filed this as ticket too:
    http://wow.curseforge.com/addons/gtfo/tickets/33-combat-taint-in-v4-32/

    Last edited by Adrian_G2 on 8/11/2014 6:17:08 AM
  • #423

    I've removed the sound channel dropdown UI in the next Alpha.  I'll do more testing tonight, but can you confirm if the new alpha release fixes your issue?  Thanks!

  • #424

    yep.. seems the r97 alpha fixed it... having no more errors when trying to set focus to a party member while in combat.

  • #419

    It's frustrating to have to do a Lua edit every time I update to have the sound play in the SFX channel, which respects my "Sound Effects Off" toggle -- sometimes I want to play with no sound. Can we have a preferences dropdown that allows us to set which sound channel we want sounds to play in?

  • #421

    The latest alpha release has a "Sound Channel" option so you can assign it to the SFX channel.  Test it out and see if it works for you.

    Please keep in mind that if you have the "Play sounds when muted" option enabled, it will override the sound channel option and use the Master channel.  I don't have this visualized very well in the options UI yet apart from a tooltip warning.

  • #420

    That's a really good suggestion.  I'll look into that as I think this would be relatively easy to implement.

  • #417

    Pleas add the following klaxxi HC spells:

    http://www.wowhead.com/spell=143576/canned-heat High Alert

    http://www.wowhead.com/spell=143240/sonic-pulse Fail Alert

    Last edited by freddy436 on 4/20/2014 1:36:44 PM
  • #418

    My guild isn't on heroic Klaxxi yet.  I've added these spells to the latest Alpha.  Are you able to test and verify it for me?

  • #415
    I have tried it the alpha version but fail to alert heroic Sha of Pride rift.
  • #416

    I tested the Heroic Sha of Pride fight (and it's in the release version). It is properly doing fail alerts. This fight uses many visual warnings, such as the clouds that form under your feet.

    Addons do not have the ability to pick up visual warnings like this that cause no damage to the player until it's too late.  This is a limitation imposed by Blizzard.  The best GTFO can do for you is remind you that you're failing and alert you to start paying attention to what leads up to the fail alert going off.

  • #414
    I hv tried the alpha version, but not work on the rift.
  • #411

    How come I do not get an alert for standing in the puddles shot by the rifts in the Heroic Sha of Pride encounter?

  • #413

    Current alpha has this verified and will be in the next version.

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