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  • World of Warcraft
  • 56,932 Monthly Downloads
  • Supports: 6.2.0
  • 10,929,630 Total Downloads
  • Updated 08/18/2015
  • Created 09/06/2009
  • 3,592 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.4

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r189 | zensunim | 2015-08-18 15:01:15 +0000 (Tue, 18 Aug 2015) | 3 lines
Changed paths:
   A /tags/4.37.4 (from /trunk:188)

* Added WoD spells for Hellfire Citadel
* Added WoD spells for Draenor (world)        
r188 | zensunim | 2015-08-18 15:00:32 +0000 (Tue, 18 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.4 release prep
r187 | zensunim | 2015-08-13 06:31:16 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

r186 | zensunim | 2015-08-13 05:36:24 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Tyrant Velhari
r185 | zensunim | 2015-07-30 14:28:40 +0000 (Thu, 30 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Kazzak and Archimonde


First Previous Page 2 of 32 Next Last
  • #494

    I programmed in the spell ID for it, but you just need to turn on Experimental/Beta mode in the options.  If it goes off while you're standing in fire, it works (obviously), but I also need to make sure it doesn't keep beeping when you step *out* of the fire.

    I usually use WoL to parse through encounters to see how spells are recorded by the game, but World of Logs hasn't been updated for 6.2 yet. :(

  • #493

    the spell id for fell fire is 182600 hth

  • #492

    What do you need? Wiped on it last night and will probably kill it tonight.

  • #490

    My guild didn't make it to Iskar this week. :(  I'm going to have to take a guess at the spell IDs for it.  Are you able to help me test it out real fast?

  • #485

    There's 31 pages of comments, so I apologize if this has already been asked. But I was wondering if there was an alert for Iron Maidens Bloodsoaked Heartseeker. Similar to the mod from TBC for Mother Shahraz, that would put an arrow on your screen and the 2 other people teleported by Fatal Attraction. So all 3 players could easily run in a different direction away from each other.

    I'm kinda the one who's on top of finding ways/new strats for my guild so we can succeed/clean up our kills, so when I noticed how much damage we took from that spell, that old Mother addon came to mind.

  • #486

    This is a weird one to because it's very subjective how much damage you're supposed to be allowed to take before it's considered a failure alert.  With that said, I actually avoid trying to use GTFO as a "Boss Encounter Mod" like DBM or BigWigs because the goal behind this addon is that a perfect player/raid team should never hear GTFO alerts go off when they play.

  • #483

    Can you add a PvP-notification for "Bladestorm" warrior spell ( ?


    Last edited by Magieftw on 5/23/2015 7:33:22 AM
  • #479


    could you consider enhancing this addon so only "current" content (like for example every area / dungeon / raid that was added in WoD) is enabled for this addon? because frankly, I couldn't care less if that addon tells me I'm standing in the fire e.g. when I'm doing dragon soul solo. It's just annoying as hell there. I don't want to miss it in my WoD raids, but I am just too lazy to disable it when I am doing lower level content... at least an option, maybe even disabled by default, to do that, would be very appreciated :D



  • #480

    Do you have the "Trivial Content alerts" option turned on?  (It's off by default.)

    If you have that off, then you shouldn't be getting alerts in Dragon Soul as a level 100 character (unless the mechanic is actually a deadly one to a level 100 character...  like the Lich King's Shadow Traps or orbs or flying too close to Malygos).

    If you have that off and you're still getting junk alerts, that's totally a bug and I need to fix it because the addon shouldn't be doing that.  If you can let me know what old-content fights are being annoying, I can fix it.

    There should never be a point where you have to disable the addon because it's giving you bad, wrong or useless feedback. 

  • #482


    I have that option "Trivial Content Alerts" off. The alerts come on the "trash" to ultraxion, if you stand in the fire (any of it), it goes off.

    Thinking about it, I don't think I have any annoying alerts on the other bosses I do, so it might as well just is only this stuff, but there is annoys the crap out of me. :P

  • #478

    I'm getting a lot of lag on my alerts am i the only one?

  • #481

    I hope so. :P  Do you lag in specific areas or just everywhere?

    Sometimes on really slow computers you may lag slightly the first time it plays a sound because the sound hasn't been loaded in memory yet, but it shouldn't do this every time.

  • #476

    Can you add a notification for "Obliteration" spell (Operator Thogar Mythic) ( ?


    Last edited by Triplebuses on 4/23/2015 2:23:28 PM
  • #477

    Done! Let me know how it works out for you! (Not on Thogar mythic myself yet...)

  • #484

    Sorry for the delay ;),

    it works, thank you.

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