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  • World of Warcraft
  • 57,942 Monthly Downloads
  • Supports: 6.2.0
  • 10,927,631 Total Downloads
  • Updated 08/18/2015
  • Created 09/06/2009
  • 3,592 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.4

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!


  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert


Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

r189 | zensunim | 2015-08-18 15:01:15 +0000 (Tue, 18 Aug 2015) | 3 lines
Changed paths:
   A /tags/4.37.4 (from /trunk:188)

* Added WoD spells for Hellfire Citadel
* Added WoD spells for Draenor (world)        
r188 | zensunim | 2015-08-18 15:00:32 +0000 (Tue, 18 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.4 release prep
r187 | zensunim | 2015-08-13 06:31:16 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

r186 | zensunim | 2015-08-13 05:36:24 +0000 (Thu, 13 Aug 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Tyrant Velhari
r185 | zensunim | 2015-07-30 14:28:40 +0000 (Thu, 30 Jul 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_FF_WOD.lua
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Added spells for Kazzak and Archimonde


First Previous Page 20 of 32 Next Last
  • #194
    Good find. That spell (Volatile Poison) wasn't listed in the raid journal and my guild is only on Majordomo Staghelm normal at the moment, so anything past that is untested by me. :( (Nobody told me I was missing all of the Majordomo's stuff all this time too! argh...)

    This will be added in the next version. If you (or your raiders) encounter more things like this, please let me know and I can add them. The best way is by filing a ticket here so I can track it: (using your login)

    Thanks for your help!
  • #189
    Well, I have a problem is that when I get GTFO I to the middle of the loading screen, maybe it's some kind of incompatibility with the LUI because I think I remember that happening before putting

    someone else feels the same? and if it could be that usually fix bug?
  • #191
    Same thing is happening to me ever since I installed LUI
  • #199
    I think I narrowed down the issue. Can you try disabling only Recount and see if that works? I believe LUI's implementation of Recount might be the problem, but I need help to determine if that's the case.
  • #192
    From the information I got so far, it seems to be a problem more with LUI than with GTFO. However, I'm not sure why GTFO is being singled out by the addon compilation.

    GTFO hasn't had a major code update for a very long time. Most of the updates in the last few months have been to add new spell IDs for discovered events, mostly from the Firelands raid and Molten Front/Hyjal daily quests.

    I would suggest also posting your issue to the LUI support forums at or . They may have additional insight as to what the problem might be.

    I don't use LUI, but I installed it. However, I was unable to reproduce the problems being seen here.
  • #205
    I'll take a look at this; it probably has to do with our font hack. We hook/modify some functions so I'm guessing that or database fail on our part!. Will create a ticket on curseforge for you if I solve the issue, so you could remove the LUI exemption:P.
  • #206
    Turns out I can't reproduce the bug! Got it initially, then it just stopped :/. I can confirm it isn't our font hack, but rather our install settings for recount. But doing a comparative of the settings we change and the settings GTFO accesses I could only link CurFightData. As for the LUI exemption, I got the freeze with and without it the first few times; which is extremely odd.
  • #190
    Uninstall GTFO and see if you still have the same problem. If not, I'll probably need a list of your addons to see if I can find an incompatibility. The easiest way to send a list is to use the Curse Updater, right-click GTFO and click "Report a bug." This will submit a bug report with a list of your addons.
  • #187
    I think as part of GTFO, there was a cool circle range indicator that popped up only during the segment of fights where you had to spread out, showed red if you were too close to someone else or green if you were good, and showed the dots of your fellow raid members in case you had to move. It has not popped up for me for about a week now (I update my addons daily). This was an awesome feature not only in an individual capacity but also for me as a raid leader because it reminded me to call out when to spread and also see if some others' dots were too close together. Was this a GTFO feature and if so, can you bring it back (even if only as an optional setting if some didn't like it)?
  • #188
    This is actually part of DBM.
  • #183
    In the Beth'tilac fight: when you stand upstairs on the spiderweb in P1 of the encounter the Meteor Burn did not trigger a GTFO warning. I'm using a german wow client.
  • #185
    What you can do is go into the game's graphic settings and make sure Projected Textures is turned on.

    A volunteer Curse Moderator!

    Back to WoW on Llane in Knights of the Storm, Alliance (Myrroddin, Jelia, BadAsh, Vanhoeffen)

  • #184
    It will only trigger on impact. Unfortunately, Blizzard's is not exposing any info the addon can use to warn you ahead of time that the meteor is coming on the spot you're standing on (similar situation with Halfus's fireballs).
  • #179
    I am also having trouble updating GTFO through curse. It says failed everytime I have tried in the past week and a half or so. This is also happening with DBM and Recount, I would try reinstalling all together, but once I removed Recount I couldn't get it back. The addon still works, just won't update.
  • #181
    Report a Client Bug" and you should be able to report the problem to Curse about the addons that don't update.
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