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GTFO

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  • 130 Likes
  • World of Warcraft
  • 362,684 Monthly Downloads
  • Supports: 6.2.0
  • 10,396,742 Total Downloads
  • Updated 06/30/2015
  • Created 09/06/2009
  • 3,465 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 4.37.2
or

About GTFO

Stop standing in fire!

GTFO provides an audible alert when you're standing in something you're not supposed to be standing in. In some cases, you'll be warned before you start taking damage. This mod improves your situational awareness and is recommended for dungeon divers and raiders of all skill levels as even the most seasoned veteran sometimes needs a reminder to GTFO.

It's particularly useful for individuals that play with their spell graphics turned down as well as assisting with PvP when you can't tell who's casting the AOE.

Important Announcement: As with any new expansion or content patch, there may be alerts that are untested as well as encounter changes from Beta/PTR. Bug reports are highly appreciated!

Features

  • 4 distinct audible alerts for different types of damage
    • High Alert - Dungeon/raid encounter AOE that you want to get out of it ASAP
    • Low Alert - PvP and low damage AOE, use your best judgment whether or not to move
    • Fail Alert - AOE you should have moved out of the way of, but it's too late (e.g. KZ void zone, Sindragosa bomb)
    • Friendly Fire Alert - AOE radiating from a teammate's body, one of you needs to move
  • Tuned for dungeons and raids in original vanilla WoW, Burning Crusade, Wrath of the Lich King, Cataclysm, and Mists of Pandaria
  • Alert you before you start taking damage (when possible, in some cases)
  • Alert you during vehicle fights when your vehicle is in danger (e.g. Malygos, Flame Leviathan)
  • Tank and non-tank specific alerts
  • Visual alerts available when used with Weak Auras or Power Auras Classic (optional)
  • Statistical information of alerts when used with Recount or Skada (optional)
  • GTFO-specific volume slider
  • Small memory footprint and very little CPU usage
  • Option to ignore alerts for trivial content
  • Option to auto-unmute sounds if you play without sound on

Slash Commands

/gtfo - Help menu
/gtfo options - Set configuration options
/gtfo standby - Suspend/Resume addon
/gtfo version - Show version numbers for your party/raid
/gtfo test - Simulate a high damage alert
/gtfo test2 - Simulate a low damage alert
/gtfo test3 - Simulate a fail alert
/gtfo test4 - Simulate a friendly fire alert

Usage

Install and you're ready to go.

You can configure the mod by typing "/gtfo options" or by navigating to Options->Interface->AddOns->GTFO.

To use the "Play sounds when muted" option and still hear GTFO sounds, your "Master Volume" slider must be set to a value higher than 0%.

Weak Auras Integration

GTFO can be set up with Weak Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Weak Auras addon
  2. Type "/wa" in game to bring up the Weak Auras menu
  3. Click "Texture", "Text", or "Icon"
  4. Click the "Trigger" tab
  5. Change the "Type" to "Event"
  6. Change the "Event" to "GTFO Alert"
  7. Check "Alert Type" and select a GTFO alert type
  8. Set a short number (like .1) in Duration
  9. Use the other configuration options to fine-tune your alert

Power Auras Integration

GTFO can be set up with Power Auras to provide visual alerts in addition to (or in lieu of) the audible alerts.

  1. Install the Power Auras Classic addon
  2. Type "/powa" in game to bring up the Power Auras menu
  3. Click "Page 1" to create a character-only alert or "Global 1" to create an account-wide alert
  4. Click "new" to create a new alert
  5. Change the dropdown value for "Activation By:" to "GTFO Alert"
  6. Select your alert type: High/Low/Fail/Friendly Fire
  7. Use the other configuration options to fine-tune your alert

Recount/Skada Integration

GTFO can be set up with Recount or Skada to provide detailed statistical information of alerts.

A word of caution: the damage amount displayed on GTFO Alerts may not be fully indicative of the total damage done, especially with fail alerts. For example: if you're hit by a tornado, the damage and fail alert from the tornado picking you up could be 5k, but the fall damage when you hit the ground afterwards is 100k. The amount recorded by Recount/Skada will be 5k.

------------------------------------------------------------------------
r178 | zensunim | 2015-07-01 00:15:08 +0000 (Wed, 01 Jul 2015) | 2 lines
Changed paths:
   A /tags/4.37.2 (from /trunk:177)

4.37.2
* Added WoD spells for Hellfire Citadel
------------------------------------------------------------------------
r177 | zensunim | 2015-07-01 00:14:48 +0000 (Wed, 01 Jul 2015) | 2 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Spells_WOD.lua

4.37.2
* Added WoD spells for Hellfire Citadel
------------------------------------------------------------------------
r175 | zensunim | 2015-06-30 08:26:29 +0000 (Tue, 30 Jun 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO_Spells_WOD.lua

4.37.1 prep
------------------------------------------------------------------------
r174 | zensunim | 2015-06-25 13:25:54 +0000 (Thu, 25 Jun 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua

Hellfile Citadel spells
------------------------------------------------------------------------
r172 | zensunim | 2015-06-24 02:15:00 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

Preparing for 4.37 release
------------------------------------------------------------------------
r171 | zensunim | 2015-06-24 01:17:48 +0000 (Wed, 24 Jun 2015) | 2 lines
Changed paths:
   M /trunk/GTFO.lua
   M /trunk/GTFO.toc
   M /trunk/GTFO_Fail_WOD.lua

* Updated for patch 6.2
* Added WoD spells for Draenor (world)    
------------------------------------------------------------------------
r170 | zensunim | 2015-05-26 04:46:01 +0000 (Tue, 26 May 2015) | 1 line
Changed paths:
   M /trunk/GTFO_Fail_WOD.lua
   M /trunk/GTFO_Spells_WOD.lua
   M /trunk/GTFO_WeakAuras.lua

BRF alerts, WeakAuras update
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Comments

First Previous Page 20 of 32 Next Last
  • #206
    Turns out I can't reproduce the bug! Got it initially, then it just stopped :/. I can confirm it isn't our font hack, but rather our install settings for recount. But doing a comparative of the settings we change and the settings GTFO accesses I could only link CurFightData. As for the LUI exemption, I got the freeze with and without it the first few times; which is extremely odd.
  • #190
    Uninstall GTFO and see if you still have the same problem. If not, I'll probably need a list of your addons to see if I can find an incompatibility. The easiest way to send a list is to use the Curse Updater, right-click GTFO and click "Report a bug." This will submit a bug report with a list of your addons.
  • #187
    I think as part of GTFO, there was a cool circle range indicator that popped up only during the segment of fights where you had to spread out, showed red if you were too close to someone else or green if you were good, and showed the dots of your fellow raid members in case you had to move. It has not popped up for me for about a week now (I update my addons daily). This was an awesome feature not only in an individual capacity but also for me as a raid leader because it reminded me to call out when to spread and also see if some others' dots were too close together. Was this a GTFO feature and if so, can you bring it back (even if only as an optional setting if some didn't like it)?
  • #188
    This is actually part of DBM.
  • #183
    In the Beth'tilac fight: when you stand upstairs on the spiderweb in P1 of the encounter the Meteor Burn did not trigger a GTFO warning. I'm using a german wow client.
  • #185
    What you can do is go into the game's graphic settings and make sure Projected Textures is turned on.

    A volunteer Curse Moderator!

    Back to WoW on Llane in Knights of the Storm, Alliance (Myrroddin, Jelia, BadAsh, Vanhoeffen)

  • #184
    It will only trigger on impact. Unfortunately, Blizzard's is not exposing any info the addon can use to warn you ahead of time that the meteor is coming on the spot you're standing on (similar situation with Halfus's fireballs).
  • #179
    I am also having trouble updating GTFO through curse. It says failed everytime I have tried in the past week and a half or so. This is also happening with DBM and Recount, I would try reinstalling all together, but once I removed Recount I couldn't get it back. The addon still works, just won't update.
  • #181
    Report a Client Bug" and you should be able to report the problem to Curse about the addons that don't update.
  • #180
    Curse has been having problems in the last 12 hours. I've been trying to upload my new version (4.8.3) all evening. It should be working now.
  • #182
    Yep, it finally got updated. Thanks ^^
  • #177
    Hi! Firstly, a great addon!

    Secondly - I play using Linux and thus OpenGL. My issue is that I'm having a hard time seeing the spinnders underneath Beth'tilac when tanking on top and as such cannot avoid the holes they create. Can GTFO spot when these holes would appear under me so I can move away?
  • #178
    Sadly, no. :( Blizzard has a lot of these type of "visual only" attacks that are completely hidden to addons until it's too late, like the fire rings on Halfus or the twin dragon's Dazzling Destruction.

    I don't believe the spinners are creating the holes, though. They're being systematically formed under a random player standing on the web and a meteor from the sky falls down towards them. Unfortunately, the meteors don't register as a target and the spot they're crashing down at doesn't show up as an aura or debuff, keeping addons from warning you.
  • #171
    Removing Skada and PowerAuras integration from GTFO.lua is a little bit of extra work every time you update the addon. Please make it optional.
  • #172
    What exactly are you trying to accomplish? If you don't have Skada or Power Auras installed, GTFO automatically removes that integration code from memory.
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