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  • World of Warcraft
  • 777 Monthly Downloads
  • Supports: 5.1.0
  • 259,645 Total Downloads
  • Updated 11/28/2012
  • Created 03/23/2009
  • 765 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: GupPet v2.106

About GupPet

What is GupPet:

GupPet is an add-on that gives an extension for mounting and calling critters. By a single click it mounts a ground, swimming or fly mount depending on the players location. Because most players have plenty of mounts and companions, and you probably like more than one, the add-on can randomly select mounts/companions depending on the selections in the option menu.

Basic Features:

  • Randomly selects a mount / companion location dependent.
  • Class support for Druids , Shamans and Mages
  • Automatically summons a companion
  • 3d model preview
  • Buttonfacade support
  • And many more !

In game usage:

There are 3 types of controls.

  • Action buttons (Adds buttons and are move, hide ,scale and Changeable .)
  • Key Binds
  • Slash Commands

How it works:

GupPet uses a small database to split the mounts that the player currently has learned. The splitting is based on type (ground, swimming or fly) and speed. When using the auto mount function the add-on will always try to select the fastest possible option, but if you can fly in an area the add-on select the flyable over the ground type. If your are swimming the aquatic will be selected above the other two types.

For the critters GupPet uses a small database to detect if a critter uses a type of reagent to call it, for some types you need a snowball. The add-on detects if you have that reagent with you and if not, the add-on won't select that type of critter.

Language support:

The languages that are currently supported are English , German ( Tnx to Farook at Curse) , Spanish ( Tnx to StiviS at Curse ) and Russian ( Tnx to StingerSoft at WowInterface.) With the none-supported languages the zone detection is not supported and therefore forces the two mount action buttons.


The start command is '/GP' or '/GupPet'. ( The mounting slash commands don't support abilities with spells )

Known Issues:

  • If you or a patch clears your WoW Cache folder, you may experience an invalid list of mounts or a failure to select some mounts for your first login after the cache was cleared. Try logging out and then back in.

V 2.106
- Fixed some bugs because blizzard changed something in there UI
- Added Obsidian Nightwing as MultiMount

V 2.105
- Removed the text that a mount is not found ... while it is ;)

V 2.104
- Placed a workaround of the blizzard bug that the mounts get reordered ( Tnx Nizabel )

V 2.103
- Fixed the taunt issues
- Removed the part where stealth would remove the companion

V 2.102
- The icon texture can now be set again
- Fixed the Auto Call Companion .. ( But it now changes the Filters off the Blizzard interface >< )
- Added ButtonFacade again

V 2.101
- Fixed a bug on the hunter class

V 2.100
- Fixed some bugs that came with the new patch ..
- Removed the buttonfacade for now
- Removed the collect me as its out of date

- For now auto summon for pets is disabled as its now totally broken
- Next version will fix the issue that characters have some unusable mounts ( lvl restriction or prof etc )

V 2.021
- Fixed Spell Number for Tyrael's Charger
V 2.020
- Updated Mounts database by using Wowhead as a reference point
- updated Interface revision to 40300
Rest of the change log is found in the ChangeLog.txt


First Previous Page 28 of 61 Next Last
  • #494
    This has probably been asked before ...

    Would it be possible to add Paladin Crusader Aura support?

    - On mount save current aura and enable Crusader Aura
    - On dismount restore saved aura

    I guess I'm not the only one who would love this feature. :-)
  • #499
  • #495
    Forget my request.
    Changing Paladin auras invokes the GCD and is a "protected spell" (requires a hardware event).
    So, no way to change an aura and mount up with a single keypress.

    Some of Blizzard's restrictions are really stupid!
  • #493
    Could you disable auto-summon pet function when loot window is open and when falling? It sometime causes you to lose fishing loot and fragments, and dying too (gcd triggered, cant levitate etc. while falling).
  • #492
    Two issues that deal with Druids.

    1) When flying (in swift flight form) the "Auto Select" hotkey for mounting doesn't dismount (return to caster form) if I'm currently moving. If I'm hovering still, it will work and turn me into caster form. when moving, the hotkey generates the "You are in shapeshift form" error which seems to indicate that GupPet is trying to cast Travel Form (cheetah) rather than cancelling flight form. Of course, it should cancel flight form as "use travel form while moving" should only apply to moving while in slow forms (such as bear, cat, and caster).

    2) When moving under water (swimming) the "Auto Select" hotkey turns me in to cheetah form when it should turn me into Aquatic form instead. The travel form for underwater is the Seal, not the Cheetah. When stationary, it summons the Seahorse, which is correct and also how mounting works on land.
  • #491
    Hello! Just wanted to say you've got a really nice add-on here, and offer a bit of feedback. Since you've fixed the Hunter Camo issue, my only remaining concern is how the auto-call for companion pets works. Once thing I've noticed is it can, and will, interrupt player actions to call a pet. I ended up disabling this on my miner after I nearly flew away from a Pyrite node before realizing the pet auto-call interrupted my mining/auto-loot at the last moment. Not sure how big of an undertaking it would be to rework the pet-summoning logic. Livestock, which I used previously, summoned a companion pet upon player movement, which seemed to work pretty well. (Though, perhaps, with new cast-on-the-move abilities like Aspect of the Fox, an extra check to make sure these aren't active might be useful. Or simply a "don't summon anything while in combat" check if that's possible.) But besides that minor annoyance, I'm finding your add-on to be quite handy and wanted to say thanks for making it. =)
  • #490
    Can you include Ghost Wolf in the /gp automount command, especially when in combat. This is pretty much the only feature that I keep GoGoMount for.
  • #489
    Didn't realize you could add indidvidual zones like that for my last request that's definitely workable, and given the choice between a comprehensive help system and more cryptic features I'll take more features any day. Hopefully something a bit easier to add would be an option to only use multi-mounts in a party, I double checked I didn't see that option anywhere.
  • #488
    My deadly Gladiator's Frostwyrm mount has not been added to the list of mounts available to use. Can this be fixed with your next update?
  • #482
    When I am in Vash'jir the sea horse does not take priority over the X-53 touring rocket (which is the only mount I have besides the seahorse). I added the 3 areas under the Global World category, and went thru and disabled the rocket by moving the bar to the far left, and the sea horse bar to the far right, but the rocket is still prioritized. In order for Guppet to choose the seahorse, I have to completely disable the rocket in the Global World category, but then it will not work when I am on land.
  • #483
    Ah the problem is that you have indeed only the touring rocket.. If you have only a mount that can do both ground and fly the logic behind the fly out of the water surface will always think you are at the surface cuz a ground mount can also be summoned under water and then its ****** ... If you go back one version the changes of flying from the surface are not build in. I will create some fix later this day with a check for this types of fly and ground to disable this future automatic.
  • #484
    Ah I see. Well I will just go get myself another mount and that should solve the problem, I think!
  • #485
    Should be fixed in 2.018 ..
  • #480
    Can you make the aquatic logic something more like if you're in vash'jir and have Abysal Seahorse use that, otherwise use the sea turtle. As it stands now it's trying to summon the seahorse in any body of water and sometimes summons the slower sea turtle in vash'jir.
  • #481
    Y i know its irritating however i don't have the time atm to build this in.. To "Fix" this yourself you can add the 3 areas and disable there the turtle and enable only the turtle in the global one then it should be working.
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