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HeadShot

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  • 1 Like
  • World of Warcraft
  • 148 Downloads
  • Supports: 4.3
  • 10 Average Daily Downloads
  • Comments
  • Created 8/13/2009 6:22:19 AM
  • Updated 12/1/2011 1:18:43 PM
  • 37 Favorites
  • Project Site
  • License: Free for all
  • Release Type: Release
  • Newest File: HeadShot 2.1.40300
or

About HeadShot

It plays random sound effects on damage events.

5 soundFX on blocked (object hitting metal)
13 soundFX on critical (headshot or flesh hit)
4 soundFX on Ranged/Spell missed (bullet whizzing)
4 soundFX on Melee missed (sword whosh)
5 soundFX on Ranged/Spell resisted (bullet ricochet)
6 soundFX on Melee blocked (object hitting metal)
6 soundFX on Ranged/Spell absorbed (bullet hitting helmet and kevlar)
6 soundFX on Melee absorbed (object hitting helmet and kevlar)

All sounds were extracted from Counter Strike 1.6, Counter Strike Source, Day of Defeat Source, Team Fortress 2 and Half Life 2.
This Add-On was made and improved for my Hunter but now works on any classes including melee.

--------------

Type /HS or /HeadShot and then the command that you wish to use:

/HS enable - Turn ON the addon
/HS disable - Turn OFF the addon

/HS critical - Toggles the critical sounds ON/OFF
/HS resisted - Toggles the resisted sounds ON/OFF
/HS blocked - Toggles the blocked sounds ON/OFF
/HS absorbed - Toggles the absorbed sounds ON/OFF
/HS missed - Toggles the missed sounds ON/OFF

/HS debug - Toggles the debug system ON/OFF

--------------

Gun Silencer/Suppressor modification <<<<

Change the default weapons shot and reload sounds.
Included in this mod is the following:

- 2 Silenced Gun Shot (M4A1 Carbine and USP)
- 3 Unique Reload Sounds

Installation is simple;
Extract the .ZIP and copy the "Sound" folder into your World of Warcraft's "DATA" Folder. For example;

Before: \World of Warcraft\Data\...
After: \World of Warcraft\Data\Sound\...
(This installs the gun sound modifications)

This mod works for guns only and can be used for any class that use gun's.
The sounds were extracted from Counter Strike Source Sound library.
Don't forget to check if the Sound is activated in-game so you can hear them.
ADDON INSTALLER CLIENTS WILL NOT INSTALL THIS MOD.

--------------

>>> ToDo List:

- Add an Interface Menu (when i get help from a real programmer)
- Add other localizations (when i get help from a real programmer)

>>> WillNOTdo List:

- Crit Combo Counter (there is other addons that do that)
- Buff gain/loss (Power Aura do that already)

>>> Known Issues <<<

- Some melee skills triggers the ranged sound effect instead of the melee ones.
(Not sure if it can be fixed since some melee skills are considered spells :S)
- Dodge, Parry, Miss and Absorb melee event are only triggered on skills and not on white damage.
(Still trying to figure that out :S)

Be aware that i didn't had any melee class until now, and i dont know the mechanics of that classes.
I know the addon is kinda bugged for melee classes. Please report the issues on the commentary or open a ticked in CurseForge.

--------------

Title: HeadShot
Version: 2.1.40300

Author: LorDestinY
E-mail: lordestiny@hotmail.com / lordestiny@gmail.com

Horde@Frostmane.EU - Zändä (Hunter), Tøuran (Druid), Mahøu (Mage), Täryn (Priest)

--------------

Version 2.1.40300 - 01/12/2011

- TOC Update
- Removed Overkill soundFx

---------------

Version 2.0.40200 - 08/11/2011

- Added Melee event triggers.
- All sounds were optimized and now have better quality.
- Added some new sounds.

Version 1.4.40200 - 26/10/2011

- TOC update.
- Code fixed event triggers. (Special thanks to "Dridzt" from CurseForge Forums)

Version 1.4.40000 - 11/12/2010

- TOC update.
- Code fixed for latest changes.
- Sound files converted to MP3 format.

Version 1.4.30300 - 09/05/2010

- TOC update.
- Fixed Absorbed Hit event bug.
- Code optimizing.

Version 1.3.30200 - 14/08/2009

- Critical now trigger event on both Ranged Damage and Spell Damage.
- Blocked now trigger event on both Ranged Damage and Spell Damage.
- Overkill now trigger event on both Ranged Damage and Spell Damage.
- Missed now trigger event on both Ranged Damage and Spell Damage.

Version 1.2.30200 - 14/08/2009

- Added /HSSound killingblow and debug menu option.
- Added debug system
- Added 6 soundFX on Spell overkil (death sounds)

Version 1.1.30200 - 13/08/2009

- Added /HSSound critical, resisted, blocked, absorbed and missed menu options.
- Added 5 more soundFX on Spell critical (headshot or flesh hit).
- Added 7 soundFX on Spell absorbed (bullet hitting helmet and kevlar).
- Added 4 soundFX on Spell blocked (bullet hitting metal).
- Added 9 soundFX on Spell critical (headshot or flesh hit).
- Added 6 soundFX on Spell missed (bullet whizzing).
- Added 7 soundFX on Spell resisted (bullet ricochet) .
- Changed Gun Silencer soundFX (CS 1.6 and CS Source)

Version 1.0.30200 - 13/08/2009

- Official release.

>>> Version 2.1.40300 - 01/12/2011

- TOC update
- Removed Overkill soundFX

==============================================

>>> Version 2.0.40200 - 08/11/2011

- Added Melee event triggers.
- All sounds were optimized and now have better quality.
- Added some new sounds.

Known Issues
- Some melee skills triggers the ranged sound effect instead of the melee ones.
(Not sure if it can be fixed since some melee skills are considered spells :S)
- Dodge, Parry, Miss and Absorb melee event are only triggered on skills and not on white damage.
(Still trying to figure that out :S)

Be aware that i didn't had any melee class until now, and i dont know the mechanics of that classes.
I know the addon is kinda bugged for melee classes. Please report the issues on the commentary or open a ticked in CurseForge.

>>> Version 1.4.40200 - 26/10/2011

- TOC update.
- Code fixed event triggers. (Special thanks to "Dridzt" from CurseForge Forums)

>>> Version 1.4.40000 - 11/12/2010

- TOC update.
- Code fixed for latest changes.
- Sound files converted to MP3 format.

>>> Version 1.4.30300 - 09/05/2010

- TOC update.
- Fixed Absorbed Hit event bug.
- Code optimizing.

>>> Version 1.3.30200 - 14/08/2009

- Critical now trigger event on both Ranged Damage and Spell Damage.
- Blocked now trigger event on both Ranged Damage and Spell Damage.
- Overkill now trigger event on both Ranged Damage and Spell Damage.
- Missed now trigger event on both Ranged Damage and Spell Damage.

>>> Version 1.2.30200 - 14/08/2009

- Added /HSSound killingblow and debug menu option.
- Added debug system
- Added 6 soundFX on Spell overkil (death sounds)

>>> Version 1.1.30200 - 13/08/2009

- Added /HSSound critical, resisted, blocked, absorbed and missed menu options.
- Added 5 more soundFX on Spell critical (headshot or flesh hit).
- Added 7 soundFX on Spell absorbed (bullet hitting helmet and kevlar).
- Added 4 soundFX on Spell blocked (bullet hitting metal).
- Added 9 soundFX on Spell critical (headshot or flesh hit).
- Added 6 soundFX on Spell missed (bullet whizzing).
- Added 7 soundFX on Spell resisted (bullet ricochet) .
- Changed Gun Silencer soundFX (CS 1.6 and CS Source)

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