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Healers have to die

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  • 60 Likes
  • World of Warcraft
  • 20,513 Monthly Downloads
  • Supports: 5.4.2
  • 2,891,147 Total Downloads
  • Updated 09/20/2014
  • Created 05/29/2009
  • 1,558 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 2.3
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About Healers have to die

Healers Have To Die

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Spot those bloody healers instantly and help them accomplish their destiny!
(PVP and PVE)

NOTE: Type /HHTDG to open the configuration panel.
HHTD's options are not directly available in the "Interface" panel due to ongoing tainting issues Blizzard is not willing to fix.

HHTD adds a red cross over enemy healer's name plates. You can't miss them!
(see the screen-shot).

HHTD also adds a healer role symbol abovefriendly healers' name plates.
Stop the slaughter!!

IMPORTANT NOTE: You have to enable name-plates, else you won't see the healer
symbols!

It also rings when you hover or target a hostile unit who healed
someone else during the last 60 seconds (can be configured).

HHTD is PVP and PVE compatible.

Remember to check out available options (/HHTDG)

Compatibility

HHTD is only compatible with nameplate add-ons which have been coded
responsibly and do not modify internal parts of Blizzard nameplates (a very
selfish behaviour as it prevents any other add-on from re-using them).

HHTD will detect these incompatibilities and report to you so that you can ask
the culprit add-on authors to fix their code and make it compatible with ALL
nameplate add-ons.

Guidelines for other add-on authors:

  • Do not call :Hide() or :Show() on nameplates' base frame. This breaks
    nameplate tracking for other add-ons by unduly firing OnHide/OnShow hooks...

Instead, make its sub-frames invisible by changing their size and/or setting them to
the empty (not nil) texture. (check out how TidyPlates does)

  • Do not call :SetParent() on nameplates' subframes, this would prevent other
    add-ons from finding and hooking nameplate elements.

  • Do not use SetScript() EVER. You don't need it. :SetScript() shall only
    be used on frames YOU create. You can simply replace all your SetScript()
    calls by HookScript().

Special commands

  • /HHTDP (or /hhtdp) : Post healers name to the raid channel for all to see.
    (You need to configure the messages in the announce module options first).

You can bind this command to a key (WoW key-bindings interface)

Videos

Here is a video by Hybridpanda featuring HHTD in the Eye of the Storm
battleground:

YouTube - This makes me a sad Panda

Interview

Curse.com interviewed me for an 'Add-on Spotlight' article focused on the
controversy around this add-on, you can find this interview here.

Articles

Here are two excellent articles about HHTD by Cynwise (A must read if you
have some doubts about the fairness of this add-on!
) :

Healers Have To Die and the PvP Addons Arms Race

Using Healers Have To Die to Protect Friendly Healers

Another one by Gevlon:
http://greedygoblin.blogspot.com/2011/05/healers-have-to-die.html

How it works

HHTD uses the combat log events to detect friendly and enemy healers.
By default, HHTD will detect specialized healers spells only (for
human players).

Another option lets you choose a specified amount of healing healers have to
reach before being marked as such. (this threshold is the only criterion used
for NPCs)

By default HHTD uses both methods, specialised healers' spells detection AND a
minimum cumulative healing to reach by the aforementioned spells.

Self-Heals and heals to pets are filtered out.

Planned features

  • Detection when a friendly healer is being attacked and alert others through
    /yell or /say (I would like to make it work for nearby healers only)

Debates

An 'interesting' debate about this add-on is also happening on Blizzard's official forum:

Sadly, as a European I cannot participate but I'm reading those threads with great interest.

The funniest part about all those 26 pages discussions is that only about
16,000 people were actually using HHTD at the time (from the Curse Client
popularity statistics)... Now over 80,000 players have it installed!

In those discussions it's also rarely noted that HHTD is also very helpful to
protect healers on your side. This debate is leading nowhere though... I won't
post any additional links to those endless threads.


type /hhtdg to open the configuration interface, or /hhtd for command-line access

Comments and suggestions are welcome :-)

To report issues or ask for new features, use the ticket system.

Bitcoin donation address: 1JkA5Ns1dMQLM4D8HUsbXyka6yhp312KnN)

stats

Healers Have To Die

Change log

version 2.3 (2013-12-31):

  • New beautiful healer icons designed by OligoFriends for enemy and friendly healers.

  • The color of each specialized healer's class is now shown in the icons background.

  • The "Specialized players only" option is now off by default as the new healer
    icons indicate non-specialized healers with a dark grey background (instead
    of the player's class color).

  • Uses version 0.8 of LibNamePlateRegistry which solves an unexpected
    incompatibility alert with Aloft and possibly others.

version 2.2.2 (2013-11-17):

  • Uses version 0.6 of LibNamePlateRegistry fixing a race condition which could
    prevent HHTD from adding its healer symbols on some nameplates.

version 2.2.1 (2013-09-13):

  • Fix symbol display on players from foreign servers (those who have an
    asterisk between round brackets appended to their nameplates).

This issue is an old one, probably dating back to last March.
HHTD detected those foreign healers properly (the mouse-over sound worked)
but would fail to find their nameplates because of the asterisk present in
their displayed names and thus would not display any symbol...

version 2.2 (2013-09-11):

  • Now using the new LibNamePlateRegistry-1.0 shared
    library instead of the namesake submodule.

  • A rare Lua runtime error was fixed.

version 2.1.4 (2013-05-21):

  • Fixed a rare Lua error that would cause '?' to be displayed on human healers'
    symbols instead of their ranks.

  • HHTD now Hooks nameplates' base frame instead of hooking the health bar's
    frame. This should make HHTD more tolerant to sub-elements hiding (such as
    hiding the original health bar to gain performances).

version 2.1.3 (2013-04-15):

  • Enhanced add-on incompatibility detection (when using another add-on
    which modifies nameplates in the wrong way): the nameplate module will disable
    itself instead of displaying wrong information (such as a healer symbol above
    a warrior's nameplate...) because it can't reliably identify nameplates anymore.

There are many nameplate add-ons around and only a few of them are not coded
selfishly. Most of these add-ons modify the default nameplates instead of
making them invisible and creating their own frames. These modifications,
which are particular to each of these add-ons, prevent HHTD (and any other
add-ons wanting to use nameplates) from working properly as they can't
identify and read the nameplates anymore.

I could have coded around the modifications of a few of these selfish add-ons
(the most used ones) but I chose not to, it's far better to have their author
fix them and code responsibly than creating exceptions and bugs for everyone.

So if you want HHTD to be compatible with your favorite nameplate add-ons,
just ask their author to do things the right way, it'll be better for everyone.

version 2.1.2 (2013-04-05):

  • HHTD's nameplate module broke completely whenever someone's nameplate changed
    side (upon mind controls and the likes). Thanks to all the people who helped
    me to diagnose the problem and to test the alpha versions leading to this
    release.

  • HHTD will fail more graciously if another add-on is unduly modifying
    Blizzard's nameplates (a message is displayed but no Lua error is thrown).

version 2.1.1 (2013-03-17):

  • Fix huge compatibility problems with other (selfish) add-ons breaking
    nameplates hooking. This caused HHTD's symbols being displayed above the
    wrong players. HHTD will also denounce these add-ons in the chat so you can
    ask their author to fix them.

  • HHTD will also disable its nameplate module when another add-on unilaterally
    modifies nameplate making them unusable for other add-ons. A message will be
    displayed. (FYI: the add-on "Tidy Plates" doesn't do this and
    therefore is fully compatible with HHTD)

  • Fix automatic healer role setting while in combat which was causing a
    'protected function call' exception pop-up for BG leaders.

  • Fix a problem which could lead into healer symbols not being hidden.

  • Special thanks to Cegthlhekz who helped a lot by testing the numerous alpha
    versions leading to this release of Healers Have To Die.

version 2.1.0 (2013-03-06):

  • HHTD no longer relies on LibNamePlate-1.0. The HHTD's NamePlateHooker module
    includes its own highly optimized sub-module (written from scratch) to handle
    nameplates. I might turn this sub-module into a library since LibNamePlate-1.0
    has become too difficult to maintain and would need a complete rewrite. This
    change should translate into an overall gain in performance and reliability for
    HHTD's end users.

  • Fix 'Holy Fire' detection.

  • Do not display any 'Friendly healer under attack' alert if the healer being
    attacked turns out to be ourself...

  • Using AceTimer-3.0 again.

version 2.0.4 (2012-12-10):

  • Fix: the chat announcer was no longer working in Battlegrounds

version 2.0.3 (2012-11-28):

  • Compatible with WoW 5.1

  • Removed HHTD's options from the WoW Interface panel since it causes global UI tainting. (Fear not, Blizzard might fix this in just a few years).
    Until then, just use the command /HHTDG to access HHTD's option panel.

  • Fixes a very rare Lua error.

version 2.0.2 (2012-09-25):

  • Fix a bug where HHTD could crash if an NPC with a hyphen in its name healed.

  • Replaced AceTimer-3.0 with LibShefkiTimer-1.0 to fix random 'Script ran too
    long' issues happening with AceTimer's current implementation.

version 2.0.1 (2012-09-01):

  • Compatible with Mists of Pandaria

  • Updated healers' spell list (including Monk's): specialized
    healers detection should be perfectly accurate now. Do not hesitated to leave
    comments on the spell list page.

  • Fixed bug: 'NamePlateHooker.lua:452: attempt to index field '?' (a nil
    value)' which was caused by the fact that LibNameplate-1.0 fires twice when
    plates are hidden if TidyPlates is used.

  • Fixed bug: Healers below the healing threshold could be flagged as healers if
    they were casting spells right after the player had logged in (player's
    maximum health being null at that specific time).

  • Fix wrong description for the 'Heal amount threshold' slider which
    incorrectly said that it had no effect in PvP if the 'Healer specialization
    detection' option was checked. This was no longer true since HHTD 2.0.

  • Many micro-optimizations in the combat log parser, especially for when the
    PVE option is disabled. The analyzer leaves even earlier in such cases. Not
    that it should have any noticeable impact for any user. However, if you take
    HHTD's user base as a whole, you could probably fry an egg per day with the
    saved power :-) Is this called green programming?

  • Added support for Italian localization

version 2.0.0 (2012-06-03):

  • Nameplate markers now include the healer's rank (the lower the number, the better
    the healer).

  • Nameplate markers are now resizable and movable (see the 'Name Plate
    Hooker' module's options).

  • It's now possible to test how markers look like using the 'Test HHTD's
    behavior on current target' button in the general options (along with other
    HHTD's features).

  • HHTD's core has been rewritten and reorganized with all the current features
    in mind making HHTD more effective and reliable.

  • The logs have been improved, they are now sorted and include all healing
    spells cast by healers with emphasising for specialised healers' spells.

  • The logs can now be disabled if the announcer module is enabled (they are no
    longer linked).

  • Improved healer detection for PVP and PVE (faster and more reliable).

  • Better handling of multi-instanced units in PVE (especially with nameplate
    markers),

  • Many small improvements and bug fixes.

  • Localization is needed, if you want to contribute you can directlty write your translations using this very link.

version 1.9.1.2 (2012-01-09):

  • Fix LibNamePlate bug during cutscenes.

version 1.9.1.1 (2011-11-29):

  • Updated TOC to be compatible with WoW 4.3

version 1.9.1 (2011-07-04):

  • FIX: Friendly healers were reportedly attacked by their own pets or
    objects...

  • Fix: In battleground there is no raid warning channel, HHTD now falls back to raid
    channel in this situation.

version 1.9.0 (2011-07-03):

  • New feature: It's now possible to announce friendly and enemy healers to chat
    for other players to see, you have to enable and configure the messages in
    the 'Announcer' options.

  • New feature: HHTD will display an alert when a nearby friendly healer is
    being attacked.

  • New feature: HHTD will automatically apply the HEALER role to detected
    friendly healers (if possible).

  • Compatible with WoW 4.2

version 1.8.4 (2011-04-28):

  • Updated LibNamePlate again to actually be compatible with WoW 4.1

version 1.8.3 (2011-04-26):

  • Updated LibNamePlate to be compatible with WoW 4.1

version 1.8.2 (2011-04-10):

  • New feature: Logs are available in HHTD's option panel with detailed information about each detected healers (specific spell used, heal amount, activity state). You must check the 'Logging' option to enable logging and add the 'Logs' tab.

  • Fix: The 'Minimum Heal Amount' filter was ignored by non-healing specialized spells (buffing spells and such available in healing talent trees).

  • Localization updates and fixes, notably for ruRU (thanks to AlexFlexy).

version 1.8.1 (2011-03-13):

  • Updated version of LibNamePlate-1.0 (this should fix a Lua error some users experienced)

  • Updated description with links to the official forum threads about HHTD (someone should tell them that only 12,000 people are using HHTD...)

version 1.8.0 (2011-03-06):

  • New feature: HHTD now adds the healer role symbol on friendly Healers if allies' name-plates are shown so you can protect your beloved healers and prevent them from being slaughtered!!

  • Changed minimum heal amount to be a percentage of the player maximum health.

version 1.7.0.1 (2011-02-06):

  • FIX: PVE healer detection was broken when "Healer specialization detection" option was enabled (all NPCs were detected as healers)

version 1.7.0 (2011-02-05):

  • New feature: "Healer specialization detection" option. (thanks to Zalgorr for the spell list)
  • New feature: "Use minimum heal amount filter" option.

  • New command: /hhtdg to open the configuration UI.

  • AceLocale-3.0 library was missing in previous releases preventing HHTD to
    work in certain conditions.

  • Fixes and optimizations.

version 1.6.0 (2011-01-22):

  • Healers-Have-To-Die is now useful in PVE, it's able to ring and add crosses over NPC healers' name plates (can be disabled).
  • Multiple fixes to detection algorithm: only actual players or NPCs (if option checked) will be reported as healers. (no longer reporting guardians, pets, etc...)
  • Announcer module: Added an option to disable sounds.
  • Massive code cleanup and re-organization, now using modules for the different add-on parts.
  • Added support for AddonLoader.

  • Localization is needed, if you want to contribute: http://www.wowace.com/addons/healers-have-to-die/localization/

version 1.5.1 (2010-10-26):

  • HHTD is now able to add a red cross above enemy name plates when they've been caught healing.
  • New option to disable messages printed by HHTD.

Comments

First Previous Page 15 of 33 Next Last
  • #288

    Hello, is there a way to change the size of the plus sign (+) over the head of healers?

  • #292

    not yet

  • #283

    Hello, I'm French, sorry for my bad English.

    There is any possibility to use HHTD with Tidy Plates or other name plate ? I can't show the red cross with tidy plate.

  • #284

    Problem resolved. There is any possibility to replace the red cross ?

  • #285

    There is no built-in way to replace the red cross.

    Don't apologize for your "bad English"; your only mistake was to write "There is" isntead of "Is there".

     

  • #280

    Hello, I am a programmar and I just have a simple question. Some addons, like BGSpy, are able to detect enemy specs from the very start of the BG. So my question is: why does HHTD use the combot log to find the player's spec instead of just using the same method BGSpy uses?

    Thank you!

  • #281

    HHTD is about tagging active healers, healers who are having a real effect on the current fight. Futur versions of HHTD will also add a rank depending on the amount of healing done.

    Another reason is that players specializations were not available when HHTD was conceived (those specialization are available on the battleground socore table now). This was added right after HHTD became famous...

    Last edited by Archarodim on 3/6/2012 1:59:40 PM
  • #286

    thanks

  • #282

    Thank you for the explanation! A ranking system would truly be awesome. An idea that pops into my head would be to adjust the scale of the + based on how good their heals are :P.

    Anyways, keep up the awesome work on the addon, man. Ignore the fools saying it's cheating... it's really not hard to identify healers. It's just a quality of life addon. It's like saying Gladius is cheating because you can add click macros to the frames.

    Take care.

  • #275

    The gripe from healers is that this makes them a target.  What any inexperienced PVP'er fails to realize is those of us who do DPS in PVP BG's (and arena's) target healers.  We look for those who are just standing there casting here and there.  We look at the battleground log to see who is marked as a healer, etc.

    This addon does make it easier, but it's nothing we are not accustomed to finding out before the battleground even begins - or when we are sitting in a 30 second spawn.

    This addon is awesome, it just makes this fat boy even lazier in game.  I have now more time to stuff my face with dorito's or whatever I am consuming rather than looking at the BG log to see who is or who isn't a healer.  My wife is a healer as well, so it's easy for me to keep tabs on her to help her out if need be (which is why my wife loves it).

    To those of you who are crying about this, put on your big boy/girl pants and buck up.  Learn how to survive with some real PVP gear, learn how to kite, root, fear, whirlwind and anything else you can learn.  Learn how to pop a trinket to get out of snares, saps, etc and learn how to go invisible until needed and then RUN AWAY when you've done your job.  It will make your life easier.  If you can't figure it out, go ask someone for suggestions.  Google for it.  Use your head.  I understand that it doesn't take someone with a brain to play this game and only $15.00, but do a bit of research and you might find it a bit more enjoyable.

    To the author of this addon - I salute you!  Thanks bro!

  • #274

    Just wondering, Ive ran a few Bgs now and I didnt notice the healer icon show up until players on my team set themselves as healers. Is it the same for the opposite team? I notice once I hovered over a shaman, he showed up as a healer, but not before I did that.

     

    Maybe there's is a setting I need to check?

  • #276

    this addon checks the battlelog for specific spells.  It also waits until it hits a certain threshold from a caster before it marks them as a healer.  Just because a pally runs off to throw a heal on himself doesn't make him a healer.  It works as intended.

  • #279

    exactly, HHTD only marks healers who have recently healed someone else (self heals are ignored)

  • #270

    Whoever made this mod has basically ruined the aspect of being hidden as a healer. Not only has it made it almost impossible to escape from bad situations since everyone will be attacking you, but it makes it almost worthless to try and stay hidden because as soon as you do someone will see a huge cross above your head. Just wanted to tell you that in many ways you've ruined PvP in WoW and that I will no longer be rolling as a healer. Hope you'll consider this message! Bye. 

  • #278

    A good pvp healer expects to be attacked and prepares for it. Use it to your advantage. If they are attacking you that means they are not attacking your teammates. Try and keep yourself alive until they have exhausted their cooldowns while your teammates burn them down. Then you can go back to healing everyone else.

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