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Hear Kitty

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  • 4 Likes
  • World of Warcraft
  • 112,620 Downloads
  • Supports: 4.3
  • 74 Average Daily Downloads
  • Comments
  • Created 11/12/2007 8:17:25 PM
  • Updated 12/17/2011 2:59:41 PM
  • 433 Favorites
  • Project Site
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Release Type: Release
  • Newest File: 1.3.2
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About Hear Kitty

Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources.  It's like having your own theme music!  You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move.  Never watch for little red dots or buff stacks again!

These classes and specs work with Hear Kitty:

  • Druids (in cat form): combo points
  • Rogues: combo points
  • Enhancement shamans: Maelstrom Weapon charges
  • Elemental shamans: Lightning Shield charges
  • Discipline priests: Evangelism stacks
  • Shadow priests: Shadow Orb stacks
  • Marksmanship hunters: Ready, Set, Aim... and Fire! stacks
  • Unholy death knights: Shadow Infusion stacks on your ghoul and when Dark Transformation ends
  • Vehicles with combo points (such as the drakes in Eye of Eternity)

Additional downloads available

Hear Kitty official sound packs
These sound packs for Hear Kitty provide new sound effects so you can better customize Hear Kitty to your liking.

Version 1.3.2

    Now plays the finishing (drums) sound again when Dark Transformation ends on an unholy death knight's ghoul.

Version 1.3.1

    Fixed a minor bug that could occur when spellstealing a buff from an NPC that had the same name as one that Hear Kitty normally tracks (such as Lightning Shield) but more charges than the normal player version (such as 20).

Version 1.3

    Added support for unholy death knights (Shadow Infusion stacks on ghouls).
    Added support for elemental shamans (extra Lightning Shield charges due to Rolling Thunder, starting at the fifth stack).
    Added support for discipline priests (Evangelism stacks).  Only stacks of Evangelism are counted, not Dark Evangelism.  The tones for the stacks are played regardless of whether Archangel is off cooldown.
    Added support for shadow priests (Shadow Orb stacks).
    Added support for marksmanship hunters (Ready, Set, Aim... and Fire! stacks).
    When you choose a new sound pack and then later uninstall that sound pack, Hear Kitty will now return to the default set of sounds (Symphony) instead of failing to play any sounds at all.

Comments

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  • #235

    Just want to say that I absolutely love this addon, especially since it works for non-combo point things too (like ele shaman lightning shield charges).

  • #236

    <3

  • #234

    Hi!  Thanks for the suggestion.  Yes, this is definitely something that I'd like to do for a future version.  Unfortunately it's a little less straightforward since the game doesn't tell addons about combo points that weren't generated due to combo points already being "full," but I could build up and maintain a list of all of the abilities that should generate combo points and then determine if any were used when the player already had five.  I'd probably start with feral druids, get that working well, and then start adding similar features for rogues and then other classes and specs over time.

  • #233

    Love, Love, love this addon.  Only thing I would like is a seperate sound for moves that hit after combo/energy/power capped.  So instead of symphony sound or no sound there is maybe a fart/buzz sound to tell you move has hit but ability is capped.  USE finishing move.

    As I am now playing so far below hit cap I would enjoy that.

    Thank You

  • #231

    hi!   just wondinerg, is the new update for hearkitty compatible with 4.3?   Noticed you updated this just now but the number still says 4.2. 

  • #232

    Hear Kitty 1.3.1 is marked for use with WoW 4.3.  Maybe Curse was just a little behind; it shows up as 4.3 for me now.  (Both 1.3 and 1.3.1 will work fine on either WoW 4.2 or 4.3 though.)  If you use the "out of date addons" checkbox then the only difference between the two versions is a minor spellsteal fix.

    Hope that helps!

  • #229

    I would just like to thank you for this addon.

     

    As a rogue, uh dk, mm hunter, and Paladin, I almost never have to look at my resouce bar anymore because of this addon.

  • #230

    You are most welcome, sir or madam.

  • #227

    I've grown to love this addon on any combo point class I've played.  I noticed that you have it ding for Shadow Orbs for priests.  Any chance for some Evangelism love?

    For the Horde!  For the Gold!

  • #228

    Can you clarify more about what you'd like to see?  In the latest version (with Shadow Orbs) I added Evangelism stacks for discipline priests.  Do you want to hear tones for Dark Evangelism for shadow priests that dip into the discipline tree?  How would you want it to work?

    I don't have a priest so I'm not too familiar.  If I recal correctly, my boyfriend (who does have an 85 priest that he doesn't play TOO often) said that he didn't think it would be very useful to track Evangelism stacks for shadow.  It would also make things more complicated because then there would be two distinct resources that Hear Kitty would need to track, Shadow Orb and [Dark] Evangelism.  So I decided to leave things as they are in 1.3, but I'm always open to changing things in the future if it'd be helpful.

  • #225

    Should I post my bug reports here?  It still doesn't appear that my ticket has been noticed. 

  • #226

    Sorry about that; I'll make a mage on the PTRs and see if I can get that bug fixed.  Should be simple enough.

  • #223

    As a PvP rogue it REALLY helps to be looking at what the warrior that is getting dangerously close to me is doing rather then combo points on his portrit. Thanks a lot!

  • #224

    Welcome!

  • #221

    i love this addon for my druid n rogue but i wished there was an independent volume slider for the audio. there are times when i want to hear the audio of a boss fight but i have it on low. if i enable this addon to play with the volume of the game audio it is really low n barely heard. if i let it play at it's regular volume my ears are almost blasted off. so a independent slider for the addon would be nice to control the volume.

    otherwise i just love this addon!

     

    Thanks

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