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Hear Kitty

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  • World of Warcraft
  • 2,622 Monthly Downloads
  • Supports: 6.1.0
  • 313,248 Total Downloads
  • Updated 02/26/2015
  • Created 11/12/2007
  • 498 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.6.2a
Support development! **

About Hear Kitty

Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources.  It's like having your own theme music!  You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move.  Never watch for little red dots or buff stacks again!

These classes and specs work with Hear Kitty:

  • Druids (in cat form): combo points
  • Rogues: combo points
  • Enhancement shamans: Maelstrom Weapon charges
  • Elemental shamans: Lightning Shield charges
  • Paladins: holy power
  • Discipline priests: Evangelism stacks
  • Shadow priests: Shadow Orb stacks
  • Unholy death knights: Shadow Infusion stacks on your ghoul and when Dark Transformation ends
  • Destruction warlocks: burning embers
  • Monks: chi
  • Arcane mages: arcane charges
  • Beast mastery hunters: Frenzy stacks
  • Vehicles with combo points (such as the drakes in Eye of Eternity)

Additional downloads available

Hear Kitty official sound packs
These sound packs for Hear Kitty provide new sound effects so you can better customize Hear Kitty to your liking.

Version 1.6.2

    If you have Lightning Shield stacks up or any other counter that Hear Kitty tracks, Hear Kitty will now avoid playing an Inception-like musical blast right when you log in.
    For elemental shamans who are level 92+ and have learned Improved Lightning Shield, the final tone now isn't played until the 20th stack (up from 15).

Version 1.6.1

    For rogues and cat form druids, Hear Kitty will no longer play lots of extra tones while your combo points decay on your target.

Version 1.6

    Updated for WoW 6.0 and Warlords of Draenor.
    Added support for beast mastery hunters' Frenzy buff and Focus Fire ability.
    Elemental shamans' lightning shield charges now stack to 15, so Hear Kitty will play tones at 5, 10, 13, 14, and 15 charges.
    Removed code for marksmanship hunters' Ready, Set, Aim and Fire! buffs, since they've been removed from the game.


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  • #277

    Haha, I made a Curse account just to post that cause it has helped me that much. <3

  • #272

    Okay, I found what Blizzard changed in 5.1 that made Hear Kitty not work for monks anymore, and I made the appropriate changes for Hear Kitty 1.4.3, which I've posted and should show up here shortly.  Enjoy!

  • #278
    Re: Hear Kitty in 5.1

    Hey VgerAN!

    Thanks for an amazing addon. In fact, I reliable on it 150% and it's so great to have the auditory cues on so many "point" using toons.

    I'm STILL having issues with it on my two monks in 5.1 though, sadly. Here are the deets:

    1. Tiger Palm is NOT causing a sound when it strikes. So far, this seems to be 100% of the time.

    2. In BGs, during the "preparation" time, there is something very odd happening. I get 4 full chi -- which i assume is part of the prep time -- and then it degrades 1 or 2 and then fills again, all the while Hear Kitty plays the tones associated with the loss or gain of a chi point. VERY annoying.

    I should add that I take Power Strikes, but not on my lowbie. And that I use ElvUI as a UI replacement.

    I assume some of the problem stems from how either Blizzard or ElvUI is handling this BG prep time for monk chi. But wanted to bring up these 2 issues just in case part of it is occuring in Hear Kitty.

    Keep up the great work and thanks a bunch! :D

  • #281

    Thanks for the detalis, and you too!

  • #280

    Thanks! I completely understand.

    As an edit to my posting...yesterday I noticed Tiger Palm playing a note via Hear Kitty, early in the day when I had first begun playing my monk. So perhaps it IS working, but something is triggering it OFF when I experience it not working. I will try to watch for some kinda of tell-tale event for when it switches.

    Thanks again for a great addon! And Happy Holidays! :)

  • #279

    Thanks for the report!  I'll take a look when the 5.2 PTRs are available.  (I can't easily diagnose issues for classes that I don't play while the PTRs are down, unfortunately.)

  • #274

    Thanks alot! :D

  • #273

    Many thanks, now working perfect in 5,1 :D

  • #266

    Firstly, I adore this addon, quite easily my favourite addon for WoW - many thanks :)

    I am having issues having this to work with 5.1, just want to check to see if it's just me or not. Tried this so far with my Windwalker Monk with Ascension (5 Chi)

    Many thanks :)

    Edit :  ** NOW WORKING PERFECT IN 5.1 **  :D


    Last edited by mackojnr on 11/29/2012 2:51:00 PM
  • #269

    I also have this problem, The addon works on my rogue, but not on my monk. I have tried using no T3 talent (so no ascension), and I also checked my brewmaster spec. I don't get sounds on all of them.
    The problem seems simple: we don't hear sounds anymore. 

    I hope you can fix this wonderfull addon soon, now that I don't have it I really norice how good it is!

    Much appreciation, Alex

    Last edited by Eyedore on 11/28/2012 5:30:11 PM
  • #270

    Okay, thanks for the details.  I will check it out tonight.


    okay I will

  • #267

    What sort of issues?  I've been using it with my enhancement shaman and feral druid, but I haven't retested it on monks as of 5.1.

  • #271

    the same issues eyedore reported above you there, It simply doesn't play any sounds at all on my monk.

  • #265

    Thanks!  I seem to remember seeing something that suggested that while looking at my unspecced mage at some point.  I might be able to add support for arcane mages pretty easily.

  • #264

    Love this addon!

    I would like to put in a request to support arcane mages.  Arcane mages build charges of arcane power that stack up to 6 and need to be regularly cached out in a similar way to combo points need to be cached out.  Would love an auditory cue instead of looking at my arcane power stacks.  That is all.

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