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Hear Kitty

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  • World of Warcraft
  • 1,083 Monthly Downloads
  • Supports: 6.2.2
  • 326,698 Total Downloads
  • Updated 11/07/2015
  • Created 11/12/2007
  • 508 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
  • Newest File: 1.6.2b
Support development! **

About Hear Kitty

Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources.  It's like having your own theme music!  You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move.  Never watch for little red dots or buff stacks again!

These classes and specs work with Hear Kitty:

  • Druids (in cat form): combo points
  • Rogues: combo points
  • Enhancement shamans: Maelstrom Weapon charges
  • Elemental shamans: Lightning Shield charges
  • Paladins: holy power
  • Discipline priests: Evangelism stacks
  • Shadow priests: Shadow Orb stacks
  • Unholy death knights: Shadow Infusion stacks on your ghoul and when Dark Transformation ends
  • Destruction warlocks: burning embers
  • Monks: chi
  • Arcane mages: arcane charges
  • Beast mastery hunters: Frenzy stacks
  • Vehicles with combo points (such as the drakes in Eye of Eternity)

Additional downloads available

Hear Kitty official sound packs
These sound packs for Hear Kitty provide new sound effects so you can better customize Hear Kitty to your liking.

Version 1.6.2

    If you have Lightning Shield stacks up or any other counter that Hear Kitty tracks, Hear Kitty will now avoid playing an Inception-like musical blast right when you log in.
    For elemental shamans who are level 92+ and have learned Improved Lightning Shield, the final tone now isn't played until the 20th stack (up from 15).

Version 1.6.1

    For rogues and cat form druids, Hear Kitty will no longer play lots of extra tones while your combo points decay on your target.

Version 1.6

    Updated for WoW 6.0 and Warlords of Draenor.
    Added support for beast mastery hunters' Frenzy buff and Focus Fire ability.
    Elemental shamans' lightning shield charges now stack to 15, so Hear Kitty will play tones at 5, 10, 13, 14, and 15 charges.
    Removed code for marksmanship hunters' Ready, Set, Aim and Fire! buffs, since they've been removed from the game.


First Previous Page 5 of 22 Next Last
  • #274

    Thanks alot! :D

  • #273

    Many thanks, now working perfect in 5,1 :D

  • #266

    Firstly, I adore this addon, quite easily my favourite addon for WoW - many thanks :)

    I am having issues having this to work with 5.1, just want to check to see if it's just me or not. Tried this so far with my Windwalker Monk with Ascension (5 Chi)

    Many thanks :)

    Edit :  ** NOW WORKING PERFECT IN 5.1 **  :D


    Last edited by mackojnr on 11/29/2012 2:51:00 PM
  • #269

    I also have this problem, The addon works on my rogue, but not on my monk. I have tried using no T3 talent (so no ascension), and I also checked my brewmaster spec. I don't get sounds on all of them.
    The problem seems simple: we don't hear sounds anymore. 

    I hope you can fix this wonderfull addon soon, now that I don't have it I really norice how good it is!

    Much appreciation, Alex

    Last edited by Eyedore on 11/28/2012 5:30:11 PM
  • #270

    Okay, thanks for the details.  I will check it out tonight.


    okay I will

  • #267

    What sort of issues?  I've been using it with my enhancement shaman and feral druid, but I haven't retested it on monks as of 5.1.

  • #271

    the same issues eyedore reported above you there, It simply doesn't play any sounds at all on my monk.

  • #265

    Thanks!  I seem to remember seeing something that suggested that while looking at my unspecced mage at some point.  I might be able to add support for arcane mages pretty easily.

  • #264

    Love this addon!

    I would like to put in a request to support arcane mages.  Arcane mages build charges of arcane power that stack up to 6 and need to be regularly cached out in a similar way to combo points need to be cached out.  Would love an auditory cue instead of looking at my arcane power stacks.  That is all.

  • #261

    Not sure if someone's mentioned this... Guardian druids using Symbiosis on a Shaman get a Lightning Shield. It immediately runs up 9 stacks and ticks downward as the druid takes damage.

    Hear Kitty is trying to keep up with it, and getting confused. Afterwards, when playing my Feral, it only plays the "maximum" sound effect no matter how many combo points I actually have. I have to reload to get it working again.

    LOVE this addon!

  • #263

    Thanks for the bug report!  Sorry about that.  I'll try to make sure I get it fixed soon.  (Please consider this bug payback for all those times I got your stupid Prowl ability in return.)

  • #259

    Love this add-on, makes life so much easier on my rogue,druid, pally and monk:)

    I have a request though, not sure if its doable at all. Is there a way to program Hear Kitty to track the Arms Warrior Passive Ability called "Taste for Blood" This effect stacks up to 5 times, (though very unlikey) would the best way to know when I had 1-3 stacks available.

    In any case thanks for a great mod!

  • #260

    Hi!  That's a possibility for the future, but I'm not really sure that it fits in with the purpose of Hear Kitty since Taste for Blood stacks don't really count up to anything.  But I don't generally play a warrior so I'm out of the loop.

    You might want to use TellMeWhen for that.  I use TellMeWhen on all of my characters to give me all sorts of handy notifications for when certain abilities are available.  I think you can even configure it to play sounds.

  • #262

    Taste for Blood stacks empower Heroic Strike, so knowing when you have a couple stacks built up would be helpful for a warrior.

  • #258

    Thanks!  You can upload your sound pack here as a new project.  If you created your sound pack before the latest version of Hear Kitty you should update it so that it has unique sounds for 4-point and 6-point resources first, BTW -- I updated the sample sound pack on my website and thw official ones here on Curse that you can use as examples.  :)

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