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  • World of Warcraft
  • 387 Monthly Downloads
  • Supports: 4.1
  • 192,893 Total Downloads
  • Updated 06/01/2011
  • Created 05/09/2010
  • 504 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.3
Support development! **

About HudMap

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

tag v1.3
Ben <>
2011-05-31 18:38:42 -0400

Tagging as v1.3


    - Updated AoE healing.
    -AoE Healing: Prayer of Healing, Prayer of Mending, and Chain Heal removed.
    -AoE Healing: Holy Radiance added.
    -AoE Healing: Texture picker added.
    -New Texture: Faded Circle
    - -Fixed duplicate header entries in Bindings.xml (Ticket 95)
    - -AOE Healing Module: Removed WG and CoH, Added Efflorescence. -TOC bump. -Party Module: Improved detection for certain roles.
    - Packager barfed, dummy commit to force it to make a new package
Chris Heald:
    - Various 4.1 fixes, fix encounters module to permit external module addons to work
    - Comment out SetMaxFramerate for now, there doesn't seem to be a viable replacement
    - Fix 4.1 CLEU stuff


First Previous Page 11 of 22 Next Last
  • #193
    Does this provide ore positions and stuff?
  • #233
  • #191
    there is a problem in trial of the crusader when u get up to the Lord Jaraxxus fight, a "big orange marker" - (which most refer to as a nipple) appears and doesnt go away till after the also comes back in that fight if you reload your ui, however not is quite annoying as u cant see all that is going on during that fight
  • #192
    Yep, seen that too actually, on that same fight.

    Also, sometimes a players last spell cast will become oversized, and start spinning around, on their hudmap position, and more often than not, there's a few people that just aren't displayed on the hudmap itself
  • #187
    Getting the following error inside Ruby Sanctum:

    Date: 2010-07-05 22:06:02
    ID: 1
    Error occured in: Global
    Count: 58
    Message: ..\AddOns\HudMap\HudMap.lua line 2124:
    HudMap has no zone data for TheRubySanctum. Please report this as a bug.
    (tail call): ?
    [C]: ?
    HudMap\HudMap.lua:1869: ?()
    [string "safecall Dispatcher[1]"]:4:
    [string "safecall Dispatcher[1]"]:4
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: ?()
    ...ron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
  • #185
    I dislike how when I go into Ruby Sanctum, the mod generates a ton of errors. I had to disable sounds on BugSack because I was tired of hearing "Fatality" over and over again... You should watch for the error and generate it once, then mark a flag to not show it again for the duration of that session.

    Another suggestion is to also put a circle around you during fights where you have to watch your range, such as Blood Queen in ICC. I see one on everyone else but not around my icon.
  • #190
    Enter the settings, expand the menu and go to "Range Markers" and create for the different ranges you need... then just turn them on when you need it!
  • #181
    Out of curiosity, is it possible for the addon to make icons for enemy players? maybe at least your target?
  • #183
    Yeah, this would be nice.
  • #195

    in addition could it also allow us to "show melee hitbox" as well as ranges from different boss encounters. i know this can be helpful on particular bosses where fighting from max melee distance is optimal but difficult to guess. melee on sindragosa to clear stacks and hunters on marrowgar to avoid melee hitting as examples where it could help.
  • #207
    this is exactly the reason why I was asking for this, too bad the author never responded to this :[
  • #180
    This is truly a wicked addon, loved using it in ICC, I'm really hoping there will be more hard mode support =D Awsome addon Antiarc, Gl.
  • #179
    Hey Antiarc,
    First thing, awesome addon! I have pretty much got my whole guild and all our friends using it.

    Second thing, I don't know if this has been asked before, but is there any way that you can give us the option to make our icon always be on top? As you know, our toon icon is not priority when it comes to other Hudmap graphics. There are a few places that I (and a few people I know) would prefer it.

    Thanks Much!
  • #176
    Ruby Sanctum support is coming soon. :)
  • #175
    Date: 2010-07-02 19:11:49
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\HudMap\HudMap.lua line 2124:
    HudMap has no zone data for TheRubySanctum. Please report this as a bug.
    [C]: ?
    [C]: ?
    HudMap\HudMap.lua:1869: UpdateZoneData()
    HudMap\HudMap.lua:929: ShowCanvas()
    HudMap\HudMap.lua:952: UpdateVisibility()
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