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  • World of Warcraft
  • 395 Monthly Downloads
  • Supports: 4.1
  • 192,890 Total Downloads
  • Updated 06/01/2011
  • Created 05/09/2010
  • 504 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.3
Support development! **

About HudMap

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

tag v1.3
Ben <>
2011-05-31 18:38:42 -0400

Tagging as v1.3


    - Updated AoE healing.
    -AoE Healing: Prayer of Healing, Prayer of Mending, and Chain Heal removed.
    -AoE Healing: Holy Radiance added.
    -AoE Healing: Texture picker added.
    -New Texture: Faded Circle
    - -Fixed duplicate header entries in Bindings.xml (Ticket 95)
    - -AOE Healing Module: Removed WG and CoH, Added Efflorescence. -TOC bump. -Party Module: Improved detection for certain roles.
    - Packager barfed, dummy commit to force it to make a new package
Chris Heald:
    - Various 4.1 fixes, fix encounters module to permit external module addons to work
    - Comment out SetMaxFramerate for now, there doesn't seem to be a viable replacement
    - Fix 4.1 CLEU stuff


First Previous Page 12 of 22 Next Last
  • #174
    Can we hope for Ruby sanctum support in the near future?
    I love that addon so much, to see at least where my raid stands :D

    Would be awesome to see for example where the "Void zones" in halion encounter are etc.

    Keep on with the good work. This definitely is one of the best raid addons a have EVER installed... and believe my i installed a LOT of addons in past xD
  • #173
    Tested tonight in ICC and loving it, keep up the good work!
  • #172
    Is it possible to zoom out the map? I have to hug party members too actually see them on the map.
  • #164
    Is it possible to add the maliable goo's that Putricide throws on the Heroic version of Festergut?
  • #166
    Not as far as I know. I don't think there's any targeting data for that, as nice as it'd be.
  • #163
    the most current version is at wowace but think its beta, not a release
  • #161
    Not sure why, but the version available to download here is NOT the most current version. My guild had that issue a few days ago when we all downloaded it, and some of us got it here, and didn't have options available that other people did.
  • #160
    Our guild is loving this addon so far! Although we did have to do the changes described below from Sergeant (thanks for that).

    Now then, enough about the mod, we wanna know what freaking addons your using for your UI. Its freaking sick! Also what screen res? Info please!
  • #159
    I'm sure you already know about the bug where, when "Rotate Map" is disabled, the coordinates for everything in the HudMap area actually reversed (i.e., when you walk EAST, you move WEST on the HudMap). Since I was revamping my suite of addons for 3.3.5 and HudMap was still broken, I figured I'd see if I could dig around your code and find the problem. I found and fixed the bug and the fix is simple enough that I can just post it here in the comments for you to incorporate or for others to use to patch it themselves.


    HudMap.lua, line 1927
    Currently reads: "return dx, dy"
    Should read : "return -dx, -dy"

    modules/playerDot.lua, line 236
    Currently reads: newRotation = GetPlayerFacing() + math.pi
    Should read : newRotation = GetPlayerFacing()

    With the new code, the map will work correctly whether "rotate map" is enabled or not.
  • #158
    Tonight was the first night me and my guild in our 10m got a chance to test out the mod.. not all of us had it but at least 5 of us did. I'd have to say the transition from AVR to this is quite amazing.. Extremely helpful! Thanks for making this mod... oh and like AssertiveOdin said.. I believe the range marker didn't stick that often either.
  • #155
    great addon btw, having what ur tracking show up would be great, im sure u are already aware of this but 2 little bugs iv noticed, 1, in 5 mans, not sure about raids yet as my alts not high enough, but shammy totem positions stay in place in the hud no matter where and how far u move till you call them or they just disappear, solo it works fine, also in the LK fight defile doesnt get removed from the hud when it disappears on the ground so ur screen just fills up with them where u have ur hud located. but still great work :)
  • #156
    oh 1 other thing, the range marker doesnt always stay up, so u have to go in2 the interface, disable then enable it for it to come up again
  • #154
    Can we have the option to disable the "You" arrow when not in minimap mode? I know where I am as I'm always center on the screen and it's irritating to have something over my character's head.
  • #167
    You can turn it off in the Player Icon options.
  • #153
    Is it possible to get info about the dots you are tracking on the minimap and show those as well?
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