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  • World of Warcraft
  • 434 Monthly Downloads
  • Supports: 4.1
  • 192,785 Total Downloads
  • Updated 06/01/2011
  • Created 05/09/2010
  • 504 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.3
Support development! **

About HudMap

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

tag v1.3
Ben <>
2011-05-31 18:38:42 -0400

Tagging as v1.3


    - Updated AoE healing.
    -AoE Healing: Prayer of Healing, Prayer of Mending, and Chain Heal removed.
    -AoE Healing: Holy Radiance added.
    -AoE Healing: Texture picker added.
    -New Texture: Faded Circle
    - -Fixed duplicate header entries in Bindings.xml (Ticket 95)
    - -AOE Healing Module: Removed WG and CoH, Added Efflorescence. -TOC bump. -Party Module: Improved detection for certain roles.
    - Packager barfed, dummy commit to force it to make a new package
Chris Heald:
    - Various 4.1 fixes, fix encounters module to permit external module addons to work
    - Comment out SetMaxFramerate for now, there doesn't seem to be a viable replacement
    - Fix 4.1 CLEU stuff


First Previous Page 2 of 22 Next Last
  • #334

    Been over two month with no response contacting the developer, so I'm going to try to update this for MoP. MoP will be my first priority followed by 4.3 support if I have the time. If the developer ever contacts me and says he does not want it updated, then I'll stop, but it has been 2 months with no response so I'm going to go ahead and begin.

  • #335

    any luck updating?


  • #333

    Big, big shame that it's not being updated - this is (was) one of my must-have add-ons.

    It still works for me (mostly) but that won't last forever.


  • #332

    Still no update for 4.3? guess this addon is dead now?

  • #331

    Any updates expected for 4.3? As it stands, running this addon drops your FPS to 0.

  • #330

    Error occured in: Global
    Count: 1
    Message: ..\AddOns\HudMap\modules\encounters.lua line 68:
    attempt to index local 'k' (a number value)
    (tail call): ?
    HudMap\modules\encounters.lua:96: ?()
    [string "safecall Dispatcher[15]"]:4:
    [string "safecall Dispatcher[15]"]:4
    [C]: ?
    [string "safecall Dispatcher[15]"]:13: ?()

  • #328
    Has anyone been able to get the Shaman Totem radius to work since the 4.2.2 patch?
    i cant seem to get it to work any more :( i have edited the .lua with the files from &

    but still no love =( ne help be very much appreciated

  • #329
    Hmm so seems they didnt like the AVR so that's y it be broken :( Boo
  • #326

    when I'm using HUDMap with my mage, it always creates a big lag, when I use blink. No special zone or anything, whenever I blink, it lags for about 2sec.

  • #327
    hey man try this it gets rid of the lag you jus need to edit the .lua files use something like lua editor to find the lines easier
  • #325
    Can you plz look into SexyMap.. at least bump the toc at lease .. thx
  • #323
    I keep getting the following errors. I could not even tell you if they are the same errors...I don't know how to read or understand .lua stuff...I have not read the previous posts due to there being 15 pages...bit much. Let me know if this is something other than HudMap (which I really love)
    Error 1
    Message: HudMap-v1.4b\modules\party-Party.lua:552: bad argument #1 to "band" (number expected, got string)
    Time: 07/11/11 15:24:56
    Count: 3
    Stack: Interface\AddOns\HudMap\modules\party.lua:552: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[16]"]:13: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function


    Error 2
    Message: HudMap-v1.4b\modules\aoeHealing.lua:175: bad argument #1 to "band" (number expected, got string)
    Time: 07/11/11 15:24:56
    Count: 3
    Stack: Interface\AddOns\HudMap\modules\aoeHealing.lua:175: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[16]"]:13: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function


    Error 3
    Message: HudMap-v1.4b\modules\encounters.lua:68: attempt to index local "k" (a number value)
    Time: 07/11/11 15:24:56
    Count: 3
    Stack: Interface\AddOns\HudMap\modules\encounters.lua:96: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function

    [C]: ?
    [string "safecall Dispatcher[16]"]:13: in function `?'\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function

  • #324
    Read my post... its on the first page...
  • #322
    I replaced the newest libmapdata in hudmap but it still had something error in dungeon firelands.

    Anyway to fix?
  • #321
    how can i use this to get sexymap fixed/updated
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