Get an Epic Experience with Premium


Map & Minimap Login to Add Favorites
  • World of Warcraft
  • 383 Monthly Downloads
  • Supports: 4.1
  • 192,902 Total Downloads
  • Updated 06/01/2011
  • Created 05/09/2010
  • 504 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.3
Support development! **

About HudMap

HudMap is still beta!

I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.

Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!

What is it?

HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.

Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.


How do I toggle the HUD?

Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.

Can I move or resize the HUD?

Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.

Can I turn [specific feature] off?

Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.

How do I request a new feature?

Just create a feature request ticket. That's the best way to ask for new functionality!

Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.

However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.

Is this addon going to get banned because Blizzard doesn't like AVR?

To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.

Extending HudMap

Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.

See it in action

tag v1.3
Ben <>
2011-05-31 18:38:42 -0400

Tagging as v1.3


    - Updated AoE healing.
    -AoE Healing: Prayer of Healing, Prayer of Mending, and Chain Heal removed.
    -AoE Healing: Holy Radiance added.
    -AoE Healing: Texture picker added.
    -New Texture: Faded Circle
    - -Fixed duplicate header entries in Bindings.xml (Ticket 95)
    - -AOE Healing Module: Removed WG and CoH, Added Efflorescence. -TOC bump. -Party Module: Improved detection for certain roles.
    - Packager barfed, dummy commit to force it to make a new package
Chris Heald:
    - Various 4.1 fixes, fix encounters module to permit external module addons to work
    - Comment out SetMaxFramerate for now, there doesn't seem to be a viable replacement
    - Fix 4.1 CLEU stuff


First Previous Page 8 of 22 Next Last
  • #245
    you can resize them on your own via the config menu.

    but an update would still be great :)
  • #247
    How can you resize them? I have not been able to find the option for it in the menu.
  • #237
    any news of a 4.0.1 update on the horizon please?!
  • #238
    New update is up and the player dots work but the encounter portion does not seem to be working for me during Sindragosa.
  • #239
    Festergut is not working either.
  • #240
    it´s not working on any encounter in icc for me.

    you can see the player dots and the compass, but no circles around the players for boss debuffs or aoe stuff :(
  • #241
    I have the same problem :-(
  • #242
    was in ICC all night i never got one hudmap display. i cleared right to LK and hudmap was on the whole time we were in there but nothing happeneds at all
  • #243
    same here
  • #230
    I know but it works fine on my higher levels (77 & 80) but on my lower level hes in his 30s when i'm in a dungeon the triangles(dps) or crosses(healz) don't show up but on my 77 and 80 they do show up. I don't know if it is intended for only high levels (70-80) or for all levels. if it is meant only for high levels then ok its nothing to worry about, but if its meant for all levels then theres a problem.

    Other than that, this addon is great!!
  • #236
    I believe HudMap can only get player coordinates from dungeons with updated maps (eg. those from Wrath.) The omission of player icons for low levels was not intentional by the author of HudMap :)

    Cataclysm will have updated maps for every instance (including old-world and TBC instances); if HudMap is still around, then you will likely see your player coordinates in all dungeons.
  • #228
    While hud map is nice. I really think this could function in its own right like how VR was. Albeit using a frame overlap instead of drawing in world. Only thing would be to scale and manipulate items on a perspective/distance basis. Yes lots to do there. However, it would be nice if this evolved past just a HUD display.
  • #229
    Actually, it couldn't.

    -AVR did not actually draw in the game world, either. It did in fact use the UI elements.

    -Blizzard has disabled the APIs that made AVR possible. Not just for AVR - for all addons.

    -I'm pretty sure they'd frown upon attempting to recreate AVR again. They didn't like it before, why would they like it now?
  • #232
    To give a bit of clarity where I think you are mislead.

    AVR (Augmented Virtual Reality) allows you to draw and add lines, circles and other markings on the 3D world itself.

    It didn't just use a frame overlay in the manner I am speaking that HudMap could exist in.
  • #234
    I really hope you're not saying AVR allowed you to draw on the world...because that would just make you a fool.

    Anyways, it doesn't matter...let AVR die. Blizzard stated if the community continued to try and do what AVR did they would impose stricter measures..I have no doubt those measures would even include removing the ability to use addons all together*.

    *after all we're seeing Blizzard add more and more of the community's addons into the game...Threat, Equip Manager, World Map & Quest Tracker, and what looks to be a Power Aura (Cataclysm).

    You have to learn the rules of the game. And then you have to play better than anyone else. - Albert Einstein

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Leaguepedia PAX Skin Giveaway