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kgPanels

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  • 16 Likes
  • World of Warcraft
  • 6,106 Monthly Downloads
  • Supports: 5.4.0
  • 1,718,241 Total Downloads
  • Updated 09/10/2013
  • Created 09/15/2008
  • 1,533 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.17
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About kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

------------------------------------------------------------------------
r429 | kagaro | 2013-09-10 10:42:55 +0000 (Tue, 10 Sep 2013) | 1 line
Changed paths:
   A /tags/1.17 (from /trunk:428)

Tagging as 1.17
------------------------------------------------------------------------
r428 | kagaro | 2013-09-10 10:39:33 +0000 (Tue, 10 Sep 2013) | 1 line
Changed paths:
   M /trunk/kgPanels.toc
   M /trunk/kgPanelsConfig/kgPanelsConfig.toc

5.4 toc
------------------------------------------------------------------------

Comments

First Previous Page 24 of 31 Next Last
  • #108
    I'm having a lot of troubles using the Anchor/UIParent things to Bartender since the patch (though I've updated both addons). The Frame Finder wasn't grabbing Bartender either
  • #109
    i dont know if BT4 changed bar names or soemthing.
  • #107
    Do you happen to know of any site that have pre-made textures for your mod?

    Really looking forward to customizing my UI with it.
  • #104
    hey...awesome addon...but i got a lil problem...im using skada and i let it show the raiddps in my ldb launcher...since the size of it increses/decreases everytime i thought if its possible to fit the lenght of the panel to the actual size of the skada:raiddps? i mean..the bar is for example 1cm weight w/o any raiddps shown and if im in a raid/party and the raiddps increases the bar increases aswell so that its always the perfect lenght behind the skada button...hope its understandable if not i can make some screenies :)
  • #103
    I wanted to know if it would be alright to upload a version of the artwork you created for kgpanels that I edited, here to Curse? I wanted to get permission so I wouldnt get in trouble.
  • #105
    i dont think curse allows compliations anymore not sure. As for artwork send me a pm.
  • #110
    when i write /kgpanels config it just says INTERFACE_VERSION ... help please ?
  • #101
    I just tried out KGPanels and I love the level of customization I can achieve with the addon. However, I have a question, and maybe someone can help answer it, or, point me to a resource guide or tutorial to help me out.

    Is it possible to reskin part of the blizzard UI with KGPanels, more specifically, the Chat Tabs and Chat Edit Box frames? I've been trying to figure it out, but no luck so far. I can anchor the panels to the correct spots, but they won't actually reskin/replace whats already there. I know this can be done with Skinner, but Skinner is so bloated for what I need.

    Thank you!
  • #102
    Use Chatter to edit your chat. kgPanels is more for placing art and boxes around elements of the UI than changing border textures.
    Chatter: - Chat Tab look-n-feel modifications
    -Custom background, border, and positioning for the edit box
    http://wow.curse.com/downloads/wow-addons/details/chatter.aspx

    Btw
  • #99
    so far congrats for a very nicely done addon.

    suggestion: color copy/paste :D
    would make it much easier to create matching background parts to puzzle together.

    weird stuff:
    panels randomly change their size (ranges between .5 and 5 pixels :x)

    so far, sky
    and thanks for a very sweet addon
  • #106
    ill check and copy and paste sections. thought I had added a copy colors.
  • #100
    ah one more thing:

    once it didnt work for a panel, it wont ever (for this panel))
  • #97
    add self:Hide() as your onload script
  • #95
    Kagaro, i used a sample script from your list, to show the panel when you're struck in combat.

    Show a panel based on being in combat

    OnLoad

    self:RegisterEvent("PLAYER_REGEN_DISABLED")
    self:RegisterEvent("PLAYER_REGEN_ENABLED")

    OnEvent

    if event == "PLAYER_REGEN_ENABLED" then
    self:Hide()
    elseif event == "PLAYER_REGEN_DISABLED" then
    self:Show()
    end

    It works great, the only problem is that when i log in to the game, the combat frame is shown... and then i have to enter combat and leave it to make it go away. Isn't there a way to make that panel hidden upon login, so it would be shown for the fist time only when i enter combat?

    Thanks a lot and grats for your excelent work!
  • #96
    NVM... I figured that out.

    A simple self:Hide() on the OnLoad tab solved the problem.

    Thx.
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