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  • World of Warcraft
  • 4,505 Monthly Downloads
  • Supports: 6.0.2
  • 1,872,039 Total Downloads
  • Updated 10/24/2014
  • Created 09/15/2008
  • 1,575 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.20
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About kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

r435 | kagaro | 2014-10-24 15:21:09 +0000 (Fri, 24 Oct 2014) | 2 lines
Changed paths:
   A /tags/1.20 (from /trunk:434)

Tagging as 1.20
re taging to pick up new lib backdrop release
r433 | kagaro | 2014-10-17 14:56:27 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanelsConfig/kgPanelsConfig.toc

updated toc, missed as a full update
r432 | kagaro | 2014-10-17 14:55:47 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanels.toc

wod toc
r430 | stanzilla | 2014-10-14 15:16:07 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk
   D /trunk/Libs

TOC update for Patch 6.0


First Previous Page 5 of 33 Next Last
  • #862

    I've been having some sort of underlying issue ever since the MoP patch released.  I am using an addon package called Bubu UI.  I believe this UI package has some custom textures/skinning for the interface, and ever since this patch my UI has had a neon green glow where the borders are located.

    A link to my UI is posted above.  Does anyone know how I would go about fixing this?  I contemplated deleting Kgpanels all together and doing a fresh install but that would ruin all of the config and setup which I would prefer to avoid doing over again.  Thanks.


  • #861

    I m trying to hide and show the xp bar and rep bar in bartender4 but every time the xp bar updates it shows and everytime the rep bar updates it shows now I m looking at a way to disable them and enable them in the db file for bartender please help?

  • #859

    Background Texture Solid(Interface\Buttons\WHITE8x8) failed to load.

    I keep getting this error 

    I delete it but it keeps coming back

  • #858

    Can kgPanels hide some active panels, when entering a viechle.

  • #857

    Hey, posting here in hope of getting help. I am using the last version of KGPANELS..

    I have a script running for my KGPANELS changing it based on if it is a 5-man or a raid setting.

    I really have no clue about lua code, and someone made this for me back in 4.3.4, and it worked fine there.

    Any chance someone can please troubleshoot this for me? - Maybe edit the onload and on event scripts below and post how they need to be now, I would be very happy.

    Thanks in advance.

    Old scripts were:


    local pmems = GetNumPartyMembers()
    local rmems = GetNumRaidMembers()
     if (pmems < 1 and rmems < 1) or (pmems > 0 and pmems < 6 and rmems < 6) then


    New scripts if I have understood correctly would be:



    local pmems = GetNumGroupMembers()
    local rmems = GetNumGroupMembers()
     if (pmems < 1 and rmems < 1) or (pmems > 0 and pmems < 6 and rmems < 6) then



    EDIT: seems that self:RegisterEvent("PLAYER_ENTERING_WORLD") is still needed, but it still is not making my kgpanels update correctly. :(

    Tried to enter a raid setting with the new version and nothing happened. It should bring up the kg-panels once i enter a raid settings. it dont..:(

    The new command though removed the panels upon logging in though, which was improvement over previously where they were there constantly. 

    Hope someone can help please?

    oh..and i have this script running in each of the panels for the On Load and On Event...

    Not sure if that is correct, but it worked before like that.


    Last edited by Bufe on 9/1/2012 4:22:15 AM
  • #854

    After updating this addon, I get the following errors about a dozen times in a few seconds after logging in:

    kgPanels: Failed to find artwork normtexa type background
    kgPanels: Texture not found normtexa in kgPanels or SharedMedia setting to solid white
    kgPanels: Failed to find artwork HalBorder type border
    kgPanels: Border HalBorder was not found in kgPanels or SharedMedia.

    My panels were a pretty simple black as backgrounds behind certain UI elements of mine. I have no options in the dropdown to change textures or artwork.

  • #856

    The art elements in your ui is missing check the artwork browser

  • #863

    Can I get a refresher course on how to do that pls? I have the same issue.  In fact it seems most people have this issue.


  • #853

    I have 3 panels right now, all set to a strata of 'Background'.  Panels 2 and 3 each have a Sublevel of 8 and overlap Panel 1, which has a sublevel of 0.

    The border (and only the border) of Panel 1 overlaps Panel 2 and 3 despite the sublevel being different.

    I am using v1.13

  • #855

    I'll need to check it are you using the advanced bordes?

  • #851

    As of patch 5.0.1, with the KG Panel update from around 3pm PST, the panels are now properly displaying, but scripting does not seem to work anymore.

    I have a few frames that only show up when I am in a party, 10man, or 25man. Currently they're all slowing constantly.

  • #852

    check your scripts, the wow api for determingin group size has changed.

    the following events were changed



    are now a single event called

    GetNumPartyMembers GetNumRaidMembers

    is now




    Last edited by kagaro on 8/29/2012 12:52:51 AM
  • #849

    I'm looking for an addon that will allow me to replace my defualt WoW unit frame picture with a picture of my choice. I saw it on someone's UI and it's been driving me nuts trying to figure out how to do thisXD is this the addon? If not does anyone know what it could be? Thanks in advance <3

  • #850

    KG panels only lets you display images on your screen. While it does have scripting options, it's not going to replace anything, including unit frames.

  • #848

    When I load into MoP beta, I get several of these messages:

    kgPanels: Background Texture Solid(Interface\Buttons\WHITE8x8) failed to load.

    My UI looks fine though.

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