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  • World of Warcraft
  • 3,663 Monthly Downloads
  • Supports: 6.0.2
  • 1,903,260 Total Downloads
  • Updated 10/24/2014
  • Created 09/15/2008
  • 1,581 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.20
Support development! **

About kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

r435 | kagaro | 2014-10-24 15:21:09 +0000 (Fri, 24 Oct 2014) | 2 lines
Changed paths:
   A /tags/1.20 (from /trunk:434)

Tagging as 1.20
re taging to pick up new lib backdrop release
r433 | kagaro | 2014-10-17 14:56:27 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanelsConfig/kgPanelsConfig.toc

updated toc, missed as a full update
r432 | kagaro | 2014-10-17 14:55:47 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanels.toc

wod toc
r430 | stanzilla | 2014-10-14 15:16:07 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk
   D /trunk/Libs

TOC update for Patch 6.0


First Previous Page 7 of 34 Next Last
  • #836

    2x CreateFrame: Can"t create protected "Button" now
    <in C code>
    <in C code>
    <in C code>
    <in C code>
    Blizzard_CompactRaidFrameContainer.lua:343: in function "CompactRaidFrameContainer_GetUnitFrame"
    Blizzard_CompactRaidFrameContainer.lua:315: in function "CompactRaidFrameContainer_AddUnitFrame"
    Blizzard_CompactRaidFrameContainer.lua:255: in function "CompactRaidFrameContainer_AddPlayers"
    Blizzard_CompactRaidFrameContainer.lua:177: in function "CompactRaidFrameContainer_LayoutFrames"
    Blizzard_CompactRaidFrameContainer.lua:131: in function "CompactRaidFrameContainer_TryUpdate"
    Blizzard_CompactRaidFrameContainer.lua:58: in function "CompactRaidFrameContainer_OnEvent"
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    (*temporary) = "Button"
    (*temporary) = "CompactRaidFrame2"
    (*temporary) = CompactRaidFrameContainer {
     unitFrameUnusedFunc = <func> @Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameContainer.lua:47
     flowSortFunc = <func> @Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameManager.lua:763
     groupMode = "flush"
     raidUnits = <table> {}
     frameUpdateList = <table> {}
     flowOrientation = "vertical"
     showBorder = true
     borderFrame = CompactRaidFrameContainerBorderFrame {}
     flowFilterFunc = <func> @Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameManager.lua:831
     MAParent = "RaidUnitFramesMover"
     groupFilterFunc = <func> @Blizzard_CompactRaidFrames\Blizzard_CompactRaidFrameManager.lua:861
     partyUnits = <table> {}
     flowMaxPrimaryUsed = 71.9999938146
     flowMaxSecondaryUsed = 36.000017150427
     units = <table> {}
     flowPauseUpdates = true
     enabled = false
     frameReservations = <table> {}
     flowFrames = <table> {}
     0 = <userdata>
     displayFlaggedMembers = true
    (*temporary) = "CompactUnitFrameTemplate"
     = <func> =[C]:-1
     = <func> @..\kgPanels.lua:286

  • #835

    Experiencing and issue.

    For some reason all of my files are comming accross as just green files in world of warcraft.

    I've tried TGA 16,TGA 22,TGA 32 all with RGB-8 coloring and nothing.

    Going freacking crazy here lol please advise

  • #838
    Quote from Sa1ntDame »

    Experiencing and issue.

    For some reason all of my files are comming accross as just green files in world of warcraft.

    I've tried TGA 16,TGA 22,TGA 32 all with RGB-8 coloring and nothing.

    Going freacking crazy here lol please advise


    I got the same issue. Anyone have a solution?

  • #834

    Need update!

  • #832

    update them pls

  • #830

    How does scaling work?  I made a panel with no UI scaling, 1440 wide on a 1440x900 full screen client.  When I press command-m (on the mac) the panel does not scale down to the window's width.

  • #829

    Hi all. Took a long break from WoW, finally getting back into it, and there's something I had on my old UI that I can't remember how to recreate (because it required a little bit of code in the kgPanels config menu).

    Essentially, I have three separate kgPanels that fit behind my Grid frames. One is sized for a 5-man party, one for a 10-man raid, and the other for a 25-man raid. I know there's something you can put in each of those frames's config that'll only make them show up for the appropriate party size.

    So, for example, if I'm soloing, none of them show. As soon as I enter a party, the 5-man one appears. If I join a raid, 10-man, or if it's 25, 25-man. So on and so forth.

    Does anyone know what I need to put in? It's two fields (I'll have to look up which), but it was something like scan party, then IF members are >2 and <11, show.



  • #828
    I have a small suggestion.. since tiling functions don't work, could you change SetTexture call to pass true as second parameter (maybe as an option), so using texcoords larger than 1 would cause texture to wrap as intended? I tried, it works perfectly for me.
  • #826
    i'm have a problem loading artwork. i am using a mac i type the path like this: /applications/worldofwarcraft/interface/addons/kgpanelsart/punisher.tga

    i keep getting the error message that it will no load. any help or advice?
  • #827
    i just got shared media and i still can't see any other back grounds. does the size of the pic matter, it seems that the only 3 backgrounds that came with shared media which are 256x256 anything larger are or smaller like 512x256 or 256x128
  • #825
    Ok, fixed my green artwork issue and it was quite simple.

    In my textures folder I had all my Artwork (.tga) files and all of my Photoshop (.PSD) files. Here lies the problem.

    If you have 2 files of the same name regardless of extension (.png .jpeg .tga) etc etc then you'll get the green artwork issue ingame.

    This might not be a fix for everyone but I hope it helps some of you at least!
  • #824

  • #822
    Wondering if anyone has encountered this issue.

    I created different profiles for different toons, however it doesnt seem to be remembering them. All my profiles are exactly the same.

    The only thing i can think of is that i've only created one layout, do i need to create different layouts for different profiles? my panels are all the same but my artwork for each toon is different so i was assuming a different profile would remember the different artwork

    any help much appreciated.
  • #823
    I am having the exact same issue. I have 2 different profiles and form some reason I have to keep loading the profile manualy when I log onto the toon i set it up for. I am unable to locate any option that just sets that profile perminantly to that toon. Everytime i load it, it saves it for all toons. Its getting to be a pain. If you or anyone else figures this out please let us know.

    Also does anyone know some sites that have some TGA files for use. I don't have a program to make my own and there does not seem to be allot around to download.
  • #820
    Best Addon Ever !!! Thank You for keeping this updated.
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