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kgPanels

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  • 19 Likes
  • World of Warcraft
  • 11,467 Monthly Downloads
  • Supports: 6.0.2
  • 1,847,490 Total Downloads
  • Updated 10/24/2014
  • Created 09/15/2008
  • 1,566 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.20
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About kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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r435 | kagaro | 2014-10-24 15:21:09 +0000 (Fri, 24 Oct 2014) | 2 lines
Changed paths:
   A /tags/1.20 (from /trunk:434)

Tagging as 1.20
re taging to pick up new lib backdrop release
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r433 | kagaro | 2014-10-17 14:56:27 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanelsConfig/kgPanelsConfig.toc

updated toc, missed as a full update
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r432 | kagaro | 2014-10-17 14:55:47 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanels.toc

wod toc
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r430 | stanzilla | 2014-10-14 15:16:07 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk
   D /trunk/Libs

TOC update for Patch 6.0
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Comments

First Previous Page 29 of 33 Next Last
  • #66
    Is there a possibility to use the gradient texture of Skinner as background texture for the panels?
  • #68
    use Gradient as backgorund style and set the gradient colors you want.
  • #65
    When i go to "Active panels" and write a name and press "Okay" nothing happens, it wont let me create a new panel. Why not?
  • #70
    be sure you have a layout defined. each anel is associated with a layout
  • #64
    hey there i have a strange cursuor behavior..
    sometimes my cursor just disappear BEHIND the kgpanel i have as background of my bartrender4 buttons, and usually while clicking on the buttons;
    anyway i can "guess" where the cursor is for the highlight effect when i mouseover a button. when i click over a button again or if i move the cursor out of the panel, it is visible once more..

    anyone having the same issue?
  • #60
    Do I have to create the first one? or is there a default one I can use?
    Where do I go to create them?
  • #61
    Like can I get an example of one that is made? For some reason the one that I am making doesnt seem to be showing in my ui :[
  • #62
    Jakejake - Are you talking about a complete Panel not showing at all, or just the texture you want to put in a Panel?
  • #63
    From a FAQ I have just written about skinning ArkiveUI...

    QUOTE

    WoW Textures

    Any texture used in WoW must obey the following Guidelines...

    1. It's dimensions must be a power of 2 with a maximum of 512. This means that the texture file can only be 2, 4, 8, 16, 32, 64, 128, 256 or 512 pixels. The texture does not have to be square, so textures of 32x64 or 64x512 are allowable. Other sizes such as 100x100 are not permitted.

    2. It must be saved in either a .tga TARGA file or .blp BLP (BLizzard Proprietary) formats. Sadly, JPG or GIF files do not work.

    3. If the texture has no transparency data, it should be saved as a 24-bit image. If the image has transparency data, it should be saved as a 32-bit image with an Alpha Channel (see later).

    4. It must not be compressed in any way, so RLE compression should not be used.

    5. Thumbnails are not required but may be useful for subsequent viewers. Thumbnails will of course increase the file size somewhat.

    As you can see, larger textures will quickly become quite considerable in file size. For example, a 256x512 pixel texture with transparency and a thumbnail takes up about 550Kb. Fortunately these textures are generally quite compressible and can be zipped up to about 10% of their original size for distribution.
  • #59
    Jakejake - there is a kgpanels wiki which might answer your question.

    http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki/

    Typing /kgpanels config will bring up the window to add new panels. You choose the width and height, select a coloured background and choose a border. Then you pick anchor points for your panel.

    If you are just needing a plain background for a Panel, make sure you have set the background texture to Solid and chosen a colour in the little colour-picker icon. Then set the background blend mode to Blend. This will change how graphics behind your panel are affected. Finally make sure you have not reduced the panel's opacity to zero.

    Good luck.
  • #58
    Is there a custom background that I can use? or do I have to create one myself?
    I dl'd the addon, and nothing really popped up on my screen, not sure if that is supposed to happen?
  • #57
    I'm having an issue with an aggro panel I've created. I've got a script in the OnLoad section (first command is self:Hide() ) that registers the UNIT_THREAT_SITUATION_UPDATE and PLAYER_REGEN_ENABLED events. The OnEvent script works just fine, however when I exit the game (either completely or just to change toons), when I log back in my aggro panel is visible...even if I'm in an inn/other safe location. This does not happen with any pattern...almost like it's doing it whenever it feels like it.

    I can open the kgpanels config box and reset the scripts for OnLoad and OnEvent, but should I have to? Is this a glitch somewhere, or merely one of those "undocumented features"?
  • #71
    this has been fixed in 1.20
  • #56
    While playing more with tiles I came across an odd behaviour...

    Panel is 512x512, texture is 512x256 and has an alpha channel with some test holes in it. Untiled, no background style it stretches to fill the frame. When I choose Tiled 128px, it scales down to a 128x64px tile and correctly fills the frame but seems to adopt the background style of BLEND and ignores any background opacity or style settings. Is this expected?
  • #72
    tiling is controlled by wow not me, when you Tile you can not change blend and only adjust total frame alpha
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