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kgPanels

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  • 18 Likes
  • World of Warcraft
  • 68,291 Monthly Downloads
  • Supports: 6.0.2
  • 1,820,422 Total Downloads
  • Updated 10/24/2014
  • Created 09/15/2008
  • 1,557 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.20
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About kgPanels

Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions
end

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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r435 | kagaro | 2014-10-24 15:21:09 +0000 (Fri, 24 Oct 2014) | 2 lines
Changed paths:
   A /tags/1.20 (from /trunk:434)

Tagging as 1.20
re taging to pick up new lib backdrop release
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r433 | kagaro | 2014-10-17 14:56:27 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanelsConfig/kgPanelsConfig.toc

updated toc, missed as a full update
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r432 | kagaro | 2014-10-17 14:55:47 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/kgPanels.toc

wod toc
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r430 | stanzilla | 2014-10-14 15:16:07 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk
   D /trunk/Libs

TOC update for Patch 6.0
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Comments

First Previous Page 29 of 33 Next Last
  • #62
    Jakejake - Are you talking about a complete Panel not showing at all, or just the texture you want to put in a Panel?
  • #63
    From a FAQ I have just written about skinning ArkiveUI...

    QUOTE

    WoW Textures

    Any texture used in WoW must obey the following Guidelines...

    1. It's dimensions must be a power of 2 with a maximum of 512. This means that the texture file can only be 2, 4, 8, 16, 32, 64, 128, 256 or 512 pixels. The texture does not have to be square, so textures of 32x64 or 64x512 are allowable. Other sizes such as 100x100 are not permitted.

    2. It must be saved in either a .tga TARGA file or .blp BLP (BLizzard Proprietary) formats. Sadly, JPG or GIF files do not work.

    3. If the texture has no transparency data, it should be saved as a 24-bit image. If the image has transparency data, it should be saved as a 32-bit image with an Alpha Channel (see later).

    4. It must not be compressed in any way, so RLE compression should not be used.

    5. Thumbnails are not required but may be useful for subsequent viewers. Thumbnails will of course increase the file size somewhat.

    As you can see, larger textures will quickly become quite considerable in file size. For example, a 256x512 pixel texture with transparency and a thumbnail takes up about 550Kb. Fortunately these textures are generally quite compressible and can be zipped up to about 10% of their original size for distribution.
  • #59
    Jakejake - there is a kgpanels wiki which might answer your question.

    http://www.wowace.com/projects/kg-panels/pages/kg-panel-wiki/

    Typing /kgpanels config will bring up the window to add new panels. You choose the width and height, select a coloured background and choose a border. Then you pick anchor points for your panel.

    If you are just needing a plain background for a Panel, make sure you have set the background texture to Solid and chosen a colour in the little colour-picker icon. Then set the background blend mode to Blend. This will change how graphics behind your panel are affected. Finally make sure you have not reduced the panel's opacity to zero.

    Good luck.
  • #58
    Is there a custom background that I can use? or do I have to create one myself?
    I dl'd the addon, and nothing really popped up on my screen, not sure if that is supposed to happen?
  • #57
    I'm having an issue with an aggro panel I've created. I've got a script in the OnLoad section (first command is self:Hide() ) that registers the UNIT_THREAT_SITUATION_UPDATE and PLAYER_REGEN_ENABLED events. The OnEvent script works just fine, however when I exit the game (either completely or just to change toons), when I log back in my aggro panel is visible...even if I'm in an inn/other safe location. This does not happen with any pattern...almost like it's doing it whenever it feels like it.

    I can open the kgpanels config box and reset the scripts for OnLoad and OnEvent, but should I have to? Is this a glitch somewhere, or merely one of those "undocumented features"?
  • #71
    this has been fixed in 1.20
  • #56
    While playing more with tiles I came across an odd behaviour...

    Panel is 512x512, texture is 512x256 and has an alpha channel with some test holes in it. Untiled, no background style it stretches to fill the frame. When I choose Tiled 128px, it scales down to a 128x64px tile and correctly fills the frame but seems to adopt the background style of BLEND and ignores any background opacity or style settings. Is this expected?
  • #72
    tiling is controlled by wow not me, when you Tile you can not change blend and only adjust total frame alpha
  • #55
    Having some problems and I don't know what I'm doing wrong.
    I'm adding a gray panel behind a black panel to make it look like gray borders. Everything is fine but when I log out from the game and then log in again, the gray panels are on top of the black panels. They have switched place. All panels are locked. I don't know why this is happening? Any suggestions or thoughts?
  • #54
    I am having problems tiling background textures.

    I can get a texture to display in a panel, but untiled it is either stretched or compressed to fit the height and width of the panel.

    I would like to know how to get tiling to work because with a 512x256px texture (from SunnArt) in a 1200x160px panel it disappears as soon as I click on the Tiling checkbox. Is there a max size for a texture to be tiled?
  • #53
    I seem to be having some problems starting out. I create a layout, activate it (or at least I am pressing the activate button, but the option to create a new panel is grayed out for me. The addon states in the general options that the layout I created is active but I am still unable to create or alter any new panel outside of the default one. Any assistance is greatly appreciated.
  • #52
    Any way to hide target's target frame when target's target not exist ?
  • #50
    Hey, love the addon but whenever I log on I get spammed by

    "kgPanels: Failed to find artwork Ruben
    kgPanels: Failed to find artwork Ruben
    kgPanels: Texture not found Ruben
    kgPanels: Failed to find artwork Ruben
    kgPanels: Failed to find artwork Ruben
    kgPanels: Texture not found Ruben"

    And one of my bars is grey instead of black.

    I've reinstalled the addon twice and looked for the Ruben texture elsewhere, but to no avail.
  • #51
    there is no Ruben texture in the addon, im guessing you are using someones layout and dont have the art they defined.
  • #49
    were can i find the menu to move the bars:S i look under interface / addons but there isen┬Ęt anything?
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