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KikiUtils
- 1 Like
- World of Warcraft
- 2,372 Downloads
- Supports: 4.0.3a
- 0 Average Daily Downloads
- Comments
- Created 10/23/2006 4:22:47 PM
- Updated 12/4/2010 8:36:47 AM
- 58 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: 8.4
About KikiUtils
Features :
- Option to hide blizzard minimap clock
- Random mount keybind: With one key, it will choose a mount for you among 3 lists: flight (if in flying zone), ground, battleground (usefull to use a multi passenger mount in BG)
- Easy travel keybind (mostly for druids) : When in human form and moving -> shift into travel form (or cast your mount if standing still, or cast Aqua if swimming, or cast flight form if available). In any form -> get back to human form (or unmount if on your mount).
- Easy morph keybinds (druids) : When in human form shift to (bear/cat/aqua/travel). In any form shift back to human. You can use the same key as 'Quick travel' using ALT/CTRL/SHIFT key mods.
- Can play a sound to bip you, when you are called in guild, party or raid channel.
- MouseLook : Real DAoC mouse look mode. Key1 switch to and from MouseLook on each press. Hold Key2 to move the camera (when in MouseLook mode).
In MouseLook mode, Button1 and Button2 are remapped to MoveForward and MoveBackward. MouseLook mode does NOT break follow mode.
- Can print a warning if you don't have any tracking active (herb,ore, humanoid, ...)
- This AddOn fixes the AutoRun bug when you start following a target (following a target break the autorun but the game doesn't notice it, and you have to hit twice AutoRun button to re-run again).
With this when you are following a target, you break auto-follow by hitting AutoRun key just once (and so start auto-running).
- KU_Attack() function : Switch to Fight mode.
Example to autofight after casting a taunt "/cast Growl (Rank 1) /script KU_Attack()"
- Shows who clicked on the minimap
- Many more, see "/ku help" ingame to full commands list
Notes :
- MouseLook does not break /follow
- MouseLook does not have the bug of weird autorun if activated while pressing a mouse button
- AutoFight after shapeshift works for warrior too (when switching stance)
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 8.4 | Release | 4.0.3a | 608 | 12/4/2010 8:36:47 AM |
| 8.3 | Release | 4.0.3a | 93 | 11/29/2010 7:48:37 AM |
| KikiUtils 8.2 | Release | 4.0.1 | 245 | 10/26/2010 10:21:32 AM |
| KikiUtils 8.1 | Release | 4.0.1 | 100 | 10/17/2010 3:41:17 PM |
| KikiUtils 8.0 | Release | 4.0.1 | 73 | 10/12/2010 10:17:50 AM |
| KikiUtils 7.7 | Release | 3.2.0 | - | 9/23/2009 6:21:17 AM |
| KikiUtils 7.6 | Release | 3.2.0 | - | 8/21/2009 8:17:12 AM |
| KikiUtils 7.4 | Release | 3.2.0 | - | 8/4/2009 6:28:38 AM |
| KikiUtils - 7.3 | Release | 3.1.0 | - | 6/13/2009 2:08:53 PM |
| KikiUtils 7.2 | Release | 3.0.2 | - | 10/17/2008 6:33:33 AM |
| KikiUtils 6.0 | Release | 2.3.3 | - | 2/25/2008 3:34:24 AM |
| KikiUtils 5.7 | Release | 2.1.3 | - | 9/21/2007 9:09:08 AM |
| 5.2 | Release | 2.0.0 | - | 12/22/2006 5:15:21 AM |
Comments
405x KikiUtils-8.2\KikiUtils.lua:2436: attempt to index local 'binds' (a boolean value)
KikiUtils-8.2\KikiUtils.lua:1755: in function
KikiUtils-8.2\KikiUtils.lua:3067: in function
Locals:
playerName = "Shuriken"
_ = "Todesritter"
clas = "DEATHKNIGHT"
KU_PlayerOfRealm = "Shuriken of Die Aldor"
KU_IsDruid = false
KU_IsHunter = false
KU_IsRogue = false
KU_IsShaman = false
KU_IsPaladin = false
KU_IsDK = true
KU_ImportGlobalConfig = @ KikiUtils\KikiUtils.lua:590:
KU_SetNewGryphon = @ KikiUtils\KikiUtils.lua:757:
KU_SetNewClassBar = @ KikiUtils\KikiUtils.lua:776:
KU_SetNewTrack = @ KikiUtils\KikiUtils.lua:836:
KU_SetNewLevel = @ KikiUtils\KikiUtils.lua:898:
KU_SetNewBags = @ KikiUtils\KikiUtils.lua:861:
KU_SetClockLock = @ KikiUtils\KikiUtils.lua:819:
KU_SetNewYouDodge = @ KikiUtils\KikiUtils.lua:953:
KU_SetNewAttackGain = @ KikiUtils\KikiUtils.lua:938:
KU_SetNewTargetDodge = @ KikiUtils\KikiUtils.lua:968:
KU_SetNewYouParry = @ KikiUtils\KikiUtils.lua:983:
KU_SetNewSwapIdol = @ KikiUtils\KikiUtils.lua:923:
KU_SetNewDebugMode = @ KikiUtils\KikiUtils.lua:734:
KU_NeedInitToonSpecific = true
KU_GetToonConfig = @ KikiUtils\KikiUtils.lua:236:
KU_ChatPrint = @ KikiUtils\KikiUtils.lua:217:
KU_SetToonConfig = @ KikiUtils\KikiUtils.lua:226:
---
and this:
85x KikiUtils-8.2\KikiUtils.lua:2436: attempt to index local 'binds' (a boolean value)
KikiUtils-8.2\KikiUtils.lua:1755: in function
KikiUtils-8.2\KikiUtils.lua:1926: in function `KikiUtils_OnEvent'
Locals:
playerName = "Shuriken"
_ = "Todesritter"
clas = "DEATHKNIGHT"
KU_PlayerOfRealm = "Shuriken of Die Aldor"
KU_IsDruid = false
KU_IsHunter = false
KU_IsRogue = false
KU_IsShaman = false
KU_IsPaladin = false
KU_IsDK = true
KU_ImportGlobalConfig = @ KikiUtils\KikiUtils.lua:590:
KU_SetNewGryphon = @ KikiUtils\KikiUtils.lua:757:
KU_SetNewClassBar = @ KikiUtils\KikiUtils.lua:776:
KU_SetNewTrack = @ KikiUtils\KikiUtils.lua:836:
KU_SetNewLevel = @ KikiUtils\KikiUtils.lua:898:
KU_SetNewBags = @ KikiUtils\KikiUtils.lua:861:
KU_SetClockLock = @ KikiUtils\KikiUtils.lua:819:
KU_SetNewYouDodge = @ KikiUtils\KikiUtils.lua:953:
KU_SetNewAttackGain = @ KikiUtils\KikiUtils.lua:938:
KU_SetNewTargetDodge = @ KikiUtils\KikiUtils.lua:968:
KU_SetNewYouParry = @ KikiUtils\KikiUtils.lua:983:
KU_SetNewSwapIdol = @ KikiUtils\KikiUtils.lua:923:
KU_SetNewDebugMode = @ KikiUtils\KikiUtils.lua:734:
KU_NeedInitToonSpecific = true
KU_GetToonConfig = @ KikiUtils\KikiUtils.lua:236:
KU_ChatPrint = @ KikiUtils\KikiUtils.lua:217:
KU_SetToonConfig = @ KikiUtils\KikiUtils.lua:226:
---
on startup.
Love this mod, I use it extensively for the mouselook function. I have the mouselook toggle bound to Mouse button 4 under my thumb. There is one problem though, often if I have mouselook on, and a new window of one kind or another pops up, such as a rez dialog box, battleground entry dialog, etc, mouselook stops but the mouse cursor is still gone. I actually have to type /console reloadui to get out of it. And if it happens at the wrong time, well, yeah I have died. I am looking into making some kind of macro to clear it until you can advise me. Thanks again.
Please go to http://christophe.calmejane.free.fr/wow/phpBB2/index.php for any comment/suggestions.
concerning mouselook issue, well this is a bug in wow. Try this : mouse the mouse over a window (like minimap or target frame), and enter mouse look mode -> cursor disapear but moving the mouse does nothing. In fact the game thinks you are over a window trying to click it or something, and refuses to move camera using the mouse. Simply hit the mouselook button again, cursor shows and everything is normal now.
What you describes looks like this. I mean, you are in mouse look mode, but when you entered the mouse cursor was at the position of the newly created window (resurrect dialog), and the games thinks you are over it trying to click...blablabla... BUT hitting mouselook button again SHOULD gets you out of mouselook mode. If there was a function to move the cursor, then it would solve this.
"TotemKiller : Automatically selects the nearest totem matching your criteria and cast a spell on it." Noooooo! Kill my totems and die! I will defend them with my life! Hehe, nvm an old shammy. Great job dude :)
"couldn't find anything about it anywhere" ? You must be kidding right ? :)
Take a look at the description text above, and at the first comment in page 2, it might help you
@all : I've found a bug in the "hidecb" option, which moves the channeling window at the bottom, I'll release a new version fixing that today.
One little question: how does the TotemKiller feature work? I couldn't find anything about it anywhere. And well, as a hunter I would like to use this function in Zul Gurub for faster targeting and destroing totems which Jin'do puts down.
Yeah well, when I've made the easy travel key, I already had all my forms, so I couldnt really test with missing form. Which localization do you use when playing ? If not frFR, check in the localization.lua file, the line "KU_CHAT_MSG_ERR_WATER" for your locales, if it is correct.
This doesn't shift into aqua form when i'm using the Easy Travel form. I don't yet have my mount or travel form (level 21), so maybe this is the problem. Great concept and addon besides this one problem!
@maztec : I've found a bug in the mount detection code (found with my shaman's travel form ^^), I'll release soon the fix (still one little bug to remove).
Since there is no GUI in this addon, a lite version would not change anything, it does not take much in memory or cpu usage :p
Using 2.8 -- and when I set Mount it picks the mount spell "Attack()". Which makes it so every time I hit the hotkey for mounting nothing happens.
Additionally, the functionallity that used to exist that would let me bind one key to auto-mount, auto-water, auto-travelform doesn't seem to work anymore. Well, it will change me to aquatic form, but mount and travelform don't work at all. Mount doesn't work - see above - and travelform doesn't ever go on while moving. If I bind travelform to a specific key it works.
I do have all forms/etc...
I almost wish there was a KikiLight - the only functionallity I really want out of this is the travel form bindings.... Love it though :) Thanks for the good work Kiki.
I didn't have aquatic form. Once I got aquatic form all the other forms started shifting as expected.
The only minor detail is that KU_ChangeFormTravel() does not shift me to Aquatic form when I'm in the water but that's ok, I just added KU_ChangeFormAqua() to that macro and it works great.
@Osedax : Well, should not be the problem. Which version do you use (US/UK DE FR ?). - Can you try with version 2.6 please, and tell me if you still have the issue (try to ignore the many lua errors you might have because of the wow 1.7 changes). - Do you have a mod that changes the order of the shapeshift order ? (I mean bear not the first, or cat not the 3rd) ?
Kiki, Great AddOn! Daoc players will appreciate this alot. Keep up the good work, my friend.
Thank you for the quick reply, very helpful.
However, some bugs I've found: KU_ChangeFormCat() turns me into travel form, not combat cat. KU_ChangeFormTravel() does the same thing as KU_ChangeForm(). In other words, it does not turn me into anything but only turns me back to caster form if I am already in a non-caster form.
My guess is that these problems are caused by the fact that I am not level 40 yet and thus do not have a mount, which may be confusing the bindings.