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KuiNameplates

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  • 18 Likes
  • World of Warcraft
  • 12,176 Monthly Downloads
  • Supports: 6.0.2
  • 159,283 Total Downloads
  • Updated 10/14/2014
  • Created 12/25/2011
  • 90 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 243
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About KuiNameplates

Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

Customisation for sizes and positions of auras will be introduced soonish, in a later version.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

You can use KuiSpellListConfig to customise the whitelist used by Kui_Nameplates_Auras.

A collection of small custom.lua scripts to achieve certain different things can be found here (and feel free to send me pull requests).

I try to answer all the questions I can, so feel free to ask in either the comments here or over on the WoWI page.

Features:

  • Pixel perfect!
  • Auras!
  • Combo points!
  • Customisable display of health for friendly or enemy units!
  • Tank mode!
    • Recolours health bars when you have threat.
    • Automatically enabled when in a tanking spec by default.
  • Smooth fading in and out of frames!
    • Can be disabled by unchecking "Smoothly fade" in options.
  • Automatic toggling of enemy nameplates when you enter or exit combat!
    • Enable by checking "Auto toggle in combat" in options.
  • Cast & incoming healing warnings!
    • Displays spell-cast names and incoming heal amounts over nameplates.
    • Enable by checking "Show cast warnings" in options.
  • All of the default nameplate features, of course.
  • And profiles provided by Ace Config.

Health display patterns:

The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:

condition1:result1;condition2:result2;condition3:result3;

There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:

"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...

Possible results are:

"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.

The patterns used by default are:

Friendly units: =:m;<:d;
Which means: When the unit is at maximum health:Display their maximum health;When they're below maximum health:Display their health deficit;

Hostile units: <:p;
Which means: When the unit is below maximum health:Display their health percentage;

  • fix issue where auras were not updated on mouseover frames
  • bump TOC

Comments

First Previous Page 21 of 23 Next Last
  • #45

    Hi Kesava,

    I absolutely love your nameplates! So slim, functional and so ... SHINY!
    However, I do have a problem wit hmy saved variables :( For some obscure reason it keeps resetting my profile to a character specific one, and when I change it back to Default (my shared profile) it still keeps the settings of the character profile (especially the font). What's even weirder is that this behaviour, once it happens, affects all characters, they are all reset to default settings.
    Really frustrating to see Yanone Kaffeesatz instead of my beloved Calibri, but once I'm infight I can't change it until I'm done (not that I don't like Yanone ... just not on my nameplates). This acting up started on the latest version only and profiles worked fine before that.

    On a side note, I'd love to be able to change the name plate texture, just like the font :)
    On another side note: How about activating tank mode smartly, depending on player spec? You'd "just" have to listen to spec changed events and could then decide on GetSpecializationRole( GetSpecialization() ) == "TANK" . Maybe as a tri-state setting "Enable tank mode [on/off/smart])?

  • #46

    I'm pushing the update to fix profiles today (r133), it should be up here in a few hours. In the meantime you might be able to work around it by running this on affected characters:

    /run KuiNameplatesDB=nil;ReloadUI()

    On textures, I'm thinking of adding them to libSharedMedia like I did with fonts to make them easier to configure. And for tank mode, that seems like a good idea. I hadn't really thought about it.

    Thanks!

    Last edited by Kesava on 12/21/2012 10:18:51 AM
  • #47

    Looking good so far, thanks for the update!

  • #40

    OMG i love the look of this addon. As I transferred from Tidy Plates I am missing one thing off tank aggroed color change. I do not know if you are planning to add more stuff to this but this would be greatly appreciated. Also will there be an option to change color of the normal frame? Red is nice but would be nice to ammend it :D Great work tho and you have another fan :D

  • #41

    I think it has what you want, under "tank mode" in options, check "enable tank mode". That changes the colour of health bars/glows when you have threat. Unless you meant something else?

    Configuration for reaction colours will be added at some point.

    Thanks!

  • #44

    I mean so there would be 3 colors when I am tanking. Red for my aggro, Green for OT aggro and rest will be blue... Colors dont matter (good if those could be changed in UI). So many requests. Thanks for giving it a go :D B

    BTW did a raid with em and are awsome. I dont miss Tidy Plates at all :D

    Last edited by fikasz on 12/3/2012 4:48:33 PM
  • #43

    That sounds good and should be easy enough to add, actually. I'll look into it.

  • #42

    It is a part of what I mean. I love how the tanking bit works but what I meant is when Off tank has an aggro plates have another color. So 3 I would like to have 3 settintgs. 1 - I have aggro, 2 - off tank/other tank has aggro, 3 - dps/healers have aggro. I would love it but if it would be too much hussle well I can cope :D

  • #34

    Oh my Gosh, Finally! Something that is actually good enough to replace Docs! I have tried a lot of nameplate addons, finally I found one! The only thing I am missing from Docs that I really really miss is to have friendly player text by class colour. Is that possible for the future or would it make it too bulky? Thanks so much for your great work! <3

  • #35

    It's "possible", but it'd either be pretty bulky, or it would only work after you target or mouseover the nameplate. I'm not fond of doing that because it essentially sometimes works and sometimes doesn't, which isn't great feedback. Unfortunately the default UI only provides the class of the nameplate for enemy players and not friendlies.

    Edit: or, of course, it could actually only work for players in your party or raid, that's an easy, non-bulky way of doing it. I'm thinking about making text colours easily customisable, so I may look into that.

    Thank you!

    Last edited by Kesava on 11/30/2012 12:38:59 PM
  • #37

    I'd  like that too, I believe that limitating to a group/raid is enough, but I don't mind 'mouse-over' players for 1 time and have them cached (like Docsnameplate did) though.

    It really helps making friendly names more visible and the coloring according to class is even better...

     

    Found this addon while searching for a Docsnameplate 5.1 fix, will try it out and give my feedback later.

     

    Thanks for the addon

  • #36

    For Docs, it worked for all classes except priests after mouseover. Sometimes it showed them as rogues or druids. Moving the camera away from the player to make the addon "reload" the player fixed that. Thats why Docs had a list of players to remember it. I deleted the list manually once a month so the list wouldnt get too big and getting my friends back on it was easy.

    And yes, its a nice replacement :)

  • #32

    Thanks a lot for the fast 5.1 update :)

  • #31

    Fix for 5.1 will be up here later today, pending verification by Curse.

    Last edited by Kesava on 11/28/2012 4:19:48 AM
  • #33

    And a fix for this fix should be up later, pending verification again.

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