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KuiNameplates

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  • 31 Likes
  • World of Warcraft
  • 21,206 Monthly Downloads
  • Supports: 6.2.0
  • 298,607 Total Downloads
  • Updated 06/23/2015
  • Created 12/25/2011
  • 166 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 254-1
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About KuiNameplates

Prettier, pixel-perfect nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).


If you're so inclined, please submit any bugs you find or ideas for enhancements to github.

I try to answer all the questions I can, so feel free to ask in the comments below.

If you'd like to support me, you can do so through Patreon or PayPal.
Of course monetary support is in no way necessary. It would just make me warm and fuzzy. Thanks!



You can use KuiSpellListConfig to customise the whitelist used by Kui_Nameplates_Auras.

Functionality can be extensively modified with external scripts. Download the template addon Kui_Nameplates_Custom from here and add your code to the custom.lua file inside it. A small collection of custom.lua scripts to achieve certain different things can be found here (and feel free to send me pull requests).

Notable features

Pixel perfectNo fuzzy pixel borders.
AurasImportant de/buff tracking using a customisable whitelist.
Tank modeRecolour the health bar if you're tanking.
Nemesis helperAdds a race icon next to your nemesis targets, so you can spot those sneaky tauren.
Cast warningsTextual warnings on nameplates when they use instant casts (including equipment) or receive healing.
Pretty fadingIt's pretty.
Somewhat customisableMany little things can be tweaked, and expansive features disabled or enabled at will.
Config profilesProvided by Ace3

Health display patterns

These will be replaced with something easier to configure soon.

The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:

condition1:result1;condition2:result2;condition3:result3;

There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:

"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...

Possible results are:

"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.

The patterns used by default are:

Friendly units: =:m;<:d;
Which means: When the unit is at maximum health:Display their maximum health;When they're below maximum health:Display their health deficit;

Hostile units: <:p;
Which means: When the unit is below maximum health:Display their health percentage;

  • bump TOC
  • fix auras are shown on trivial secondary targets when showing on trivial frames is disabled

Comments

First Previous Page 39 of 41 Next Last
  • #43

    That sounds good and should be easy enough to add, actually. I'll look into it.

  • #42

    It is a part of what I mean. I love how the tanking bit works but what I meant is when Off tank has an aggro plates have another color. So 3 I would like to have 3 settintgs. 1 - I have aggro, 2 - off tank/other tank has aggro, 3 - dps/healers have aggro. I would love it but if it would be too much hussle well I can cope :D

  • #34

    Oh my Gosh, Finally! Something that is actually good enough to replace Docs! I have tried a lot of nameplate addons, finally I found one! The only thing I am missing from Docs that I really really miss is to have friendly player text by class colour. Is that possible for the future or would it make it too bulky? Thanks so much for your great work! <3

  • #35

    It's "possible", but it'd either be pretty bulky, or it would only work after you target or mouseover the nameplate. I'm not fond of doing that because it essentially sometimes works and sometimes doesn't, which isn't great feedback. Unfortunately the default UI only provides the class of the nameplate for enemy players and not friendlies.

    Edit: or, of course, it could actually only work for players in your party or raid, that's an easy, non-bulky way of doing it. I'm thinking about making text colours easily customisable, so I may look into that.

    Thank you!

    Last edited by Kesava on 11/30/2012 12:38:59 PM
  • #37

    I'd  like that too, I believe that limitating to a group/raid is enough, but I don't mind 'mouse-over' players for 1 time and have them cached (like Docsnameplate did) though.

    It really helps making friendly names more visible and the coloring according to class is even better...

     

    Found this addon while searching for a Docsnameplate 5.1 fix, will try it out and give my feedback later.

     

    Thanks for the addon

  • #36

    For Docs, it worked for all classes except priests after mouseover. Sometimes it showed them as rogues or druids. Moving the camera away from the player to make the addon "reload" the player fixed that. Thats why Docs had a list of players to remember it. I deleted the list manually once a month so the list wouldnt get too big and getting my friends back on it was easy.

    And yes, its a nice replacement :)

  • #32

    Thanks a lot for the fast 5.1 update :)

  • #31

    Fix for 5.1 will be up here later today, pending verification by Curse.

    Last edited by Kesava on 11/28/2012 4:19:48 AM
  • #33

    And a fix for this fix should be up later, pending verification again.

  • #29

    Quick question - Would this addon be compatible with a standard mouse-over nameplate macro like this?

    /cast [@mouseover,exists][@player] Spell

  • #30

    Yep! It just modifies the default UI's frames, so anything that works with that should work with these.

  • #27

    Could you please please add the options to change the colour of enemys name text, It would be seriously helpful if I could make the enemy text red.

  • #28

    Simple request! I'll try to get it in the next release. (Edit: ok, the next-next release)

    Last edited by Kesava on 11/28/2012 4:25:02 AM
  • #38

    I too would love this feature.

    Edit: Oh wait, I would love it if it changed only the enemy name of my TARGET, not all the ones around me. It helps distinguish who I have targetted with the faded plates.

    Last edited by Mordemox on 11/30/2012 4:32:14 PM
  • #25

    I love the addon, but there is one small thing that prevents me from using it. It may not bother others but damage text appears behind the nameplate rather than in front of it.

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