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LanguageCycle
- 0 Likes
- World of Warcraft
- 6,398 Downloads
- Supports: 4.2
- 2 Average Daily Downloads
- Comments
- Created 10/28/2008 7:42:58 PM
- Updated 10/3/2011 4:27:26 PM
- 43 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: LanguageCycle-release-4.2.2
About LanguageCycle
This mod will toggle between Common and the Racial language and offers the functionality to automatically translate Guild/Party chat into Common.
I am not the author of the original mod,full credit for that should go to previous authors who have since disappeared from World of Warcraft or did not want to continue updating this mod.
Mod Authors: aghokala@gmail.com, updated by Nhani of Earthen Ring EU
This mod was just too convenient to give up on and since nobody else updated it I decided to have a go at it myself.
The mod also includes the possibility for a key-binding to toggle spoken language.
Options are set through slash commands. See /lc help for detailed information.
LDB support has now been added.
Code fix to make minimap button behave as intended.
New slash command to control the minimap button visibility.
Note: addons like SexyMap overrule minimap button positioning. Not much I can do about that, you will need to use the features of those addons to contol positioning and visibility.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| LanguageCycle-release-4.2.2 | Release | 4.2 | 436 | 10/3/2011 4:27:26 PM |
| LanguageCycle-release-4.2.1 | Release | 4.2 | 333 | 9/3/2011 5:50:10 PM |
| LanguageCycle-release-4.0.6.zip | Release | 4.0.6 | 1,190 | 3/4/2011 8:29:40 AM |
| LanguageCycle-release-4.0.1a | Release | 4.0.1 | 1,027 | 10/23/2010 5:21:51 PM |
| LanguageCycle-release-4.0.1 | Release | 4.0.1 | 435 | 10/14/2010 5:41:12 PM |
| LanguageCycle 3.2 | Release | 3.2.0 | 11 | 9/26/2009 3:46:22 PM |
| LanguageCycle_3.1.0_release | Release | 3.1.0 | - | 4/26/2009 9:58:15 AM |
| LanguageCycle 3.0.3 | Release | 3.0.3 | - | 11/7/2008 7:56:56 AM |
| LanguageCycle 3.0.2d | Release | 3.0.3 | - | 11/5/2008 7:42:10 AM |
Comments
Second, and only mildly of concern is that I am now getting a minimap button I can't seem to get rid of. I suppose I could comb through and remove it myself, but it'd be nice in any more official future releases you might make to have that an option.
Thanks again
The minimap button will have come with the LDB code that I put in, which creates a button for LDB but most likely also has code for a minimap button for those not running a LDB mod.
I'll have a look-see and post an update soonest.
Just need to do some QA ;-)
Though I actually took it one step further and forced it to work with LibBroker since Fubar seems.. well.. Fubared, pretty much. I can throw you a copy of my version if you'd like to play with integrating that (it's actually really simple - much more so than Titan or Fubar were).
Still, great to see someone's still keeping the old thing running!
If you put your changes somewhere I can take a look at that at first opportunity. Unfortunately, I can't say when that'll be.
Still, this should work to get it from, I -hope-..: http://uploading.com/files/emec38m6/LanguageCycle.rar/
The important thing is the libraries needed (you only need LibDataBroker and LibStub for Broker, I believe - pretty sure the other ones are all for Fubar, so you can leave those out), and that Language_Cycle_Cycle(), Language_Cycle_Init() and Language_Cycle_Toggle_Group() all have a call to Language_Cycle_Update_Broker() after they've updated their settings; other than that, you should just need the LanguageCycleBroker.lua file and the icon and it should be good to go.
Good luck if you decide to take a stab at it!
It would be even better to intedrate it with titabpanel/broker/fubar, to get rid of the big button ! I have a small screen...
I made a little addon (not yet published) that is quite complimentary to LanguageCycle.
It displays the language when editing text, like so:
Say [Thalassian]:
It works well with the builtin language menu. That is, changing the language while editing text will update the displayed language. For the same functionality to work with LC, a totally harmless line can be added after line 229 in LanguageCycle.lua so it now reads:
DEFAULT_CHAT_FRAME.editBox.language = lang;
ChatEdit_UpdateHeader( DEFAULT_CHAT_FRAME.editBox ); -- for Eraburis compatibility, totally harmless
I call the addon Eraburis = Linguist when spoken in Thalassian.
Please consider this change. I will answer questions about what this change means if you have any.
This mod doesn't actually translate. That's more of an RP description than anything else.
It prevents you from speaking your WoW racial language in the Party or Guild channel, without you having to turn off/on the language.
It also provides a convenient way of turning off/on the racial language for all channels.