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  • World of Warcraft
  • 273 Monthly Downloads
  • Supports: 4.3
  • 34,034 Total Downloads
  • Updated 12/03/2011
  • Created 09/28/2008
  • 158 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.0.2
Support development! **

About LargerMacroIconSelection

Shows you a much bigger macro icon selection frame instead of the standard 5x4 one. The default this addon sets is 10x10 but you can change this to any size you want with the simple command listed below.

This addon is LoadOnDemand (will load when Blizzard_MacroUI loads) and thus does not load until you type /macro to open the Macro editing window.

Please turn on "Load Out of Date Addons" at the character login screen as I will not be updating this addon often. In fact, it has no code changes for 3 years since initial release until patch 4.3 broke it. :P

Slash commands

/lmis width height


Changes from v1.0.1 to v1.0.2

  • Updated TOC to 40300.
  • Fixed code broken by patch 4.3 (fix contributed by JudFromHud).

Changes from v1.0.0 to v1.0.1

  • There is no change. I merely updated the interface number from 30000 to 40000 and then that to 40100 in the TOC file (and also updated some copyright dates in the Lua comments).

r39 | xinhuan | 2011-12-03 18:29:11 +0000 (Sat, 03 Dec 2011) | 1 line
Changed paths:
   A /tags/v1.0.2 (from /trunk:38)

Tag release v1.0.2.
r38 | xinhuan | 2011-12-03 18:26:49 +0000 (Sat, 03 Dec 2011) | 1 line
Changed paths:
   M /trunk/LargerMacroIconSelection.lua
   M /trunk/LargerMacroIconSelection.toc

Update TOC to 40300, version to v1.0.2
r37 | xinhuan | 2011-12-03 18:24:49 +0000 (Sat, 03 Dec 2011) | 1 line
Changed paths:
   M /trunk/LargerMacroIconSelection.lua

Fix another error caused by trying to print nothing when changing the eidth/height settings.
r36 | xinhuan | 2011-12-03 18:22:11 +0000 (Sat, 03 Dec 2011) | 1 line
Changed paths:
   M /trunk/LargerMacroIconSelection.lua

Fix errors caused by patch 4.3 (fix contributed by JudFromHud).

Addon Packs Containing This...


First Previous Page 1 of 2 Next Last
  • #24

    Seriously wish you would pick up working on this addon again, it's awesome but way out of date :/


    Like others have mentioned, the window does not have all the new icons which is a real shame and as requested by others as well, I would love to see your improvet icon window for equipment sets, guild bank tabs, etc. etc.


    In any case, awesome addon ;)

  • #23

    Love the addon wish you would update :)

  • #21

    I just installed this after 5.0.4, did commandsto no avail (get chat message saying 'Type /help for a listing...

    /lmis 10 10

    /lmis 10,10

    /lmis width 10 height 10

  • #20

    Will this be updated for 5.04?  Icons are missing now.  There are a lot of new ones for Mists of Pandaria that were added.  Also, it seems that there are a lot of icons that are appearing in duplicate and/or triplicate in the default view.  So, maybe all of this has changed how the icons appear with the addon installed.

    Other than that, great addon!

    Last edited by jghyers on 8/31/2012 8:30:31 PM
  • #19

    Just found this great addon. Takes a bit of the frustration away when creating macros & searching for the correct spell icon.

    I wondered the same though... is it possible for you to make it work with the item sets icon selection window?


  • #18

    LOVE this :D
    Please please make an option to rescale all other icon selection windows too tho, such as equipment set icons, bank tab icons, etc etc etc

    Fix the problem, not the blame

  • #17

    Could you please make same for item set selection menu? :3

  • #16

    For anyone having issues after 4.3 you have to replace lines 93-105 in the lua with the code below...

    starting at line 93...

    local numMacroIcons = #(GetMacroIcons());
    local macroPopupIcon, macroPopupButton;
    local macroPopupOffset = FauxScrollFrame_GetOffset(MacroPopupScrollFrame);
    local index;
    local texture;

    for i=1, NUM_MACRO_ICONS_SHOWN do
    macroPopupIcon = _G["MacroPopupButton"..i.."Icon"];
    macroPopupButton = _G["MacroPopupButton"..i];
    index = (macroPopupOffset * NUM_ICONS_PER_ROW) + i;
    texture = GetSpellorMacroIconInfo(index);
    if ( index <= numMacroIcons and texture ) then

  • #22


    That worked perfectly! The only difference is that mine wasn't on those lines.

    For anyone else wanting to fix this on their own, look for the lines:

    local function Hooked_MacroPopupFrame_Update()



    Place the update info posted by JudFromHud between those two lines and save the lua file. Mine started working immediately upon opening my macros, even though I was still in the game when I changed it.

  • #14

    i love it. but it would be nice if we could get the same benefit on the other icon selection screens in game, specifically, the guild bank tabs.

    thanks for the great addon.

    Last edited by wabu on 10/27/2011 4:53:00 PM
  • #15

    Love it and agree with the previous commenter about possible support for the guild bank tabs.

  • #13
    Love it makes it so much easier the get something that looks cool.
    although mostly use #tooltip

  • #11
    Now if it only could have icons sorted class wise.

    will still try it out.
  • #12
    should probably elaborate on that

    buttons at the top of the icon window:

    warrior warlock rogue mage hunter deathknight druid shaman priest paladin and Misc
  • #10
    works perfect on 4.0.6
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