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LFG Call to Arms Broker

Data Broker Login to Add Favorites
  • World of Warcraft
  • 891 Monthly Downloads
  • Supports: 6.0.3
  • 33,437 Total Downloads
  • Updated 11/30/2014
  • Created 04/27/2011
  • 54 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: v1.0.7

About LFG Call to Arms Broker

A LibDataBroker plugin that displays the current LFG Call to Arms status.

tag v1.0.7
Kevin Ballard <>
2014-11-30 01:51:23 -0800

Tagging as v1.0.7


Kevin Ballard:
    - Bump TOC for WoD
    After a quick test it appears to still be functioning just fine.

Addon Packs Containing This...


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  • #106

    LFG Call to Arms Broker supports any sounds that other addons have registered with LibSharedMedia. If other addons are playing sounds, but don't use LibSharedMedia, then LFG Call to Arms Broker can't use them.

    When I have the time I hope to provide a list of built-in sounds as well. But I don't have any at the moment.

  • #101

    There's no sound coming from this addon.

  • #102

    Did you pick a sound effect to use? This addon doesn't embed any sounds, but it can use sound effects bundled with other installed addons.

  • #105

    With the current version of the addon, you need other addons that register sounds with LibSharedMedia in order to have anything available in LFG Call to Arms Broker. When I have the time I hope to provide a list of built-in sounds, but I don't have any at the moment.

  • #100

    As a tank this addon is very helpful to seize the opportunity for extra goodies so I thank you for creating it!  I've looked in the comments on this page about inserting a sound file so that you have an audial notification when yuor CtA is available but I'm not sure how to do this myself.  Could you create a step-by-step walkthrough of how to do it or include a sound file in the next release?

  • #93

    Is there a way to add my own sound to this when the call to arms pops up it'll play that sound?

    Really rather not download another addon just for sounds.

  • #94

    Unfortunately the only way to add sounds is to include them into an addon. But maybe there's some way I can let you modify the addon to include extra sounds. Unfortunately I think doing that would at a minimum require editing a lua file, not just dropping them in (since I'm pretty sure WoW doesn't have a way to inspect the filesystem of the addon).

  • #99

    Hehe...wouldn't call it clever. Lucky maybe. Just chose the right line.

    Hope this helps. :)


  • #98

    Oh, you just sidestepped LibSharedMedia entirely. Clever.

  • #97

    I removed this line: PlaySoundFile(LSM:Fetch("sound", self.db.profile.soundKey), channel)
    Replaced it with: PlaySoundFile("Sound\\Creature\\Illidan\\BLACK_Illidan_04.wav")

    Honestly didn't think it would work at first...but sure enough...when CTA popped I heard it.

  • #96

    Sure thing. What did you do? My understanding is a lua addon has to register the sound explicitly, even if it's a built-in sound.

  • #95

    Quick google search...and boom. Found a way to do it.

    Just tested it out and worked as soon as a Call to Arms popped up. With your permission I can let people know how to do it. Saw there was a few other requests.

    NOTE: I used a sound file that exists in WoW (YOU ARE NOT PREPARED -Illidan)

  • #89

    Tnx for a great addon!

    It's been working great until MoP-patch, but now im getting this error, any ideas?

    I have downloaded the latest verson..

    Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:20: Cannot find a library instance of "AceGUI-3.0". Time: 08/31/12 19:10:43 Count: 1 Stack: [C]: in function `error' ...\AddOns\LFGCallToArmsBroker\libs\LibStub\LibStub.lua:38: in function `LibStub' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:20: in main chunk

    Locals: (*temporary) = "Cannot find a library instance of "AceGUI-3.0"."


  • #90

    Did your set of addons change with MoP (e.g. no longer loading out-of-date addons or something)? It's possible that there's an ordering issue with the dependent library loads that only shows up if this is the only (or first) Ace3 addon, but I would have expected to hear about this sooner if this is the case.

    Does installing Ace3 directly through Curse cause the problem to go away?

  • #92

    Glad to hear it. I also put out 1.0.1a3 which reoders the Ace3 dependencies and hopefully fixes your problem.

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