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Lifebloomer

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  • 5 Likes
  • World of Warcraft
  • 125 Monthly Downloads
  • Supports: 5.0.4
  • 68,383 Total Downloads
  • Updated 09/02/2012
  • Created 11/01/2007
  • 308 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.2.2
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About Lifebloomer

The Quick Description

Lifebloomer presents a grid of frames, one per player. There are several buttons associated with each frame. Mouseover the buttons for a quick description of their purpose.

  • The + button creates unit frames.
  • The Hunter's mark button sets the unit tracked by the frame.
  • The - button removes unit frames.

Lifebloomer presents information about each player in a compact fashion that is designed to be quickly read and acted upon:

  • Lifebloomer provides a timer bar for: Lifebloom, Wild Growth, Rejuv, Regrowth, and Abolish Poison.
  • The frame border turns colors when poisoned or cursed.
  • The vertical white line is at the 1 GCD mark on the Lifebloom timer, adjusted for latency.

Many options are found in WoW's Interface Options menu

And now on to the full description...

Getting Set Up

Command-line interface:

/lb
to list the commands
/lb s
to show the frames
/lb h
to hide the frames
/lb r
to reset the position of the Lifebloomer frames
/lb l
to (un)lock the window in place and hide buttons
/lb p
to auto-generate party frames
/lb ra
to auto-generate raid frames
/lb sr
to auto-generate "smart" raid frames (this avoids overwriting your changes).

With Lifebloomer frames showing, select what you want your frame's target to be. Then click the Hunter's Mark button next to the frame, this will set the frame's target to whatever your current target is. If your current target is not in your raid you will need to use /focus on that target before clicking the target selection button (this is because there is no other unit id for such a unit). You may add unit frames using the + button to the left of each frame and you may remove unit frames using the - button.

Editing options for Lifebloomer are located in WoW's Interface Options menu.

Usage

You will notice that the lifebloom bar will turn from blue, to purple, to red. ideally, you will reapply lifebloom when the bar turns purple, this purple region indicates when lifebloom has 1 second plus your lag left. if you cast it when the bar is purple, your previous lifebloom will get it's 5th tick in before the next one is applied. when the bar turns red (1 second left) you know that lifebloom will run out very soon if not promptly reapplied. Do not wait until the last millisecond to cast lifebloom because your lag will cause you to lose your stacks. Also, there is a red overlay which indicates the global cooldown, you should be able to cast again as soon as this bar completely disappears.

Note

It is possible to stack lifebloom on up to 4 targets (more with the talent and glyph changes in WotLK), this requires a very active player and no "line of sight" issues. However doing so will drain your mana fairly fast so you don't want to do this if you do not have to. By paying attention to each tank's DTPS you should be able to judge how many hots you need on them, if any at all.

Configuration

In the Blizzard main Game menu there is a button for "Interface" and a tab for "AddOns" where Lifebloomer and many other AddOns place their configurable options. Lifebloomer allows you to configure many aspects: colors, dimensions, number of frames per column, click bindings, and more. Be sure to click on the little "+" button next to the word "Lifebloomer" to expand all the configuration options available.

Bugs

Please report any bugs that you find and feel free to offer suggestions.

In the Works

  • Update for MoP
  • More Click bindings
  • Party/Raid Role Icons

Localizations

You name it, it works!

What's New in 3.2.2

  • Fixed bug where debuffs where not displaying in frames.

3.2.1

  • Fixed errors when trying to generate party frames.

3.2.0

  • Updated TOC for 5.0.4

3.1.1

  • Additional fix where low level druids would experience errors due to the lack of Healing Touch

3.1.0

  • Updated TOC for patch 4.3.0
  • Updated code for Lifebloomer_CombatLogEvent
  • updated code for Lifebloomer_Buff_Update

tag 3.2.2
f035d11e979a62c339a047145f1b1b9c0d84a145
2012-08-28 00:19:19 -0400

Tagged version 3.2.2

Fixed issue where Magic Debuffs where not displaying in frames.
--------------------

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Comments

First Previous Page 1 of 33 Next Last
  • #495

    Lifebloomer is best healing tool for resto druid!

    The only thing im missing in this addon is to see debuff icons in raid frames i mean an option to add debuffs so we could actually see an icon, because there are less and more immportant debuffs so seeing red(for non dispelable debufffs) and purple(for dispelable) color on frame wont help me know which debuff someone have and what we should do when he got it, if i could see an icon that would be amazing.

    Lycken You think its possible to add such future to Your awesome addon or its too much to ask?

    Last edited by servi on 11/28/2012 4:53:33 AM
  • #494

    I do not know about other languages​​, but in Russian when you try to bind right button, nothing comes out. Tried to restart and the interface - even if you choose the right mouse button, the commands correspond to the left. Checked the code on the button, did not notice with the previous versions are no differences. Fixed it please play impossible.

  • #493

    I made an account on CurseaddOns just to say thanks! I love this addOn since the first day I started using it and I was so sad when I couldn't use it anymore. I can't wait to get back to healing now! Thank you so much! There isn't an addOn around that replaces this one :)

    Last edited by DruidEhlonna on 9/14/2012 2:53:33 PM
  • #491

    Need some help hear getting errors with the drop down boxes 

    Message: Interface\FrameXML\UIDropDownMenu.lua:542: attempt to index local 'icon' (a nil value)
    Time: 09/04/12 17:50:12
    Count: 2
    Stack: Interface\FrameXML\UIDropDownMenu.lua:542: in function `UIDropDownMenu_Refresh'
    Interface\FrameXML\UIDropDownMenu.lua:642: in function `UIDropDownMenu_SetSelectedID'
    [string "*:OnLoad"]:5: in function `func'
    Interface\FrameXML\UIDropDownMenu.lua:710: in function `UIDropDownMenuButton_OnClick'
    [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

    Locals: frame = LifebloomerOptionsBindingsCBoxButton {
    0 = <userdata>
    selectedID = 1
    initialize = <function> defined *:OnLoad:1
    }
    useValue = 0
    dropdownLevel = 1
    button = DropDownList1Button1 {
    value = "Left Button"
    func = <function> defined *:OnLoad:5
    0 = <userdata>
    }
    checked = 1
    checkImage = DropDownList1Button1Check {
    0 = <userdata>
    }
    uncheckImage = DropDownList1Button1UnCheck {
    0 = <userdata>
    }
    normalText = nil
    width = nil
    maxWidth = 0
    somethingChecked = true
    listFrame = DropDownList1 {
    0 = <userdata>
    dropdown = LifebloomerOptionsBindingsCBoxButton {
    }
    isCounting = 1
    showTimer = 2
    numButtons = 5
    maxWidth = 105.99997481071
    }
    (for index) = 1
    (for limit) = 14
    (for step) = 1
    i = 1
    icon = nil
    (*temporary) = <function> defined @Interface\FrameXML\UIDropDownMenu.lua:997
    (*temporary) = nil
    (*temporary) = "Left Button"
    (*temporary) = LifebloomerOptionsBindingsCBoxButtonText {
    0 = <userdata>
    }
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = "attempt to index local 'icon' (a nil value)"

  • #492

    I was actually thinking of completely removing the click bindings in the addon.  Clique does a much better job of configuring click bindings and it works really well with lifebloomer.  If I have some time this weekend I will look into this and see if i can fix it, but in the meantime I would download Clique and give it a try.

  • #496

    i think you should remove click support from this addon and concentrate on mentaining the core features .

  • #490

    My wife and I both use this addon, and im so glad someone took over the project! I've used it since BC and would be lost without it. Thank you Lycken!

  • #489

    Hey Lycken... Just want to say thanks for what you are doing for this addon... I know not too many people use it anymore but for the few of us that do it is much appreciated... Cool

     

  • #488

    Lifebloomer should now be up and running in 5.0.4.

    If anyone finds any errors please let me know.

  • #486

    I am so happy that you are going to work on this awesome addon. Are you planning to fix the lifebloomer's mouse click bindings before the expansion?

  • #487

    No. its not real high on the priority list.

    I currently use the clique addon for my mouse click bindings and it works well with lifebloomer.

  • #485

    I just wanted to let everyone know that I have volunteered my time to try and keep this addon alive.

    Even though I am an application developer by trade, this is my first time really looking into addon developement.  Any help or suggestions from the community is welcome!

  • #483

    Antboy, you might have revived WoW for me - how do you Edit a file?

    • In that directory is a file called Lifebloomer.lua... Edit that file

    /gotmyfingerscrossed!

  • #484

    Open it with your favorite text editor. Best of luck, I hope the fix works out for you!

  • #482

    The following quote has info from a ticket on the development site (slightly modified to be easier to follow) on how to get it to work with 4.1.

    The WoW 4.1 interface changes broke Lifebloomer. They change the event structure.
    • In the Warcraft directory, go to Interface\Addons\Lifebloomer.
    • In that directory is a file called Lifebloomer.lua (there may be several files called Lifebloomer. Edit that file.
    1. Search for the function Lifebloomer_CombatLogEvent (Start line 166) and change the following code (Start line 167):
      local arg1, arg2, arg3, arg4, arg5, arg6, arg7 = ...; to
      local arg1, arg2, hideCaster, arg3, arg4, arg5, arg6, arg7 = ...;
    2. Search for the function Lifebloomer_UnitFrame_Update (Start line 514) and change the following code (Start line 558):
      if name == self.Name:GetText() then
      elseif name then
      self.Name:SetText(name); to
      if name == self.Name:GetText() then
      Lifebloomer_Buff_Update(self, "LifebloomerTrigger");
      elseif name then
      self.Name:SetText(name)

    Note: Line numbers should be correct for an unmodified version of Lifebloomer 3.0.0.

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