Get an Epic Experience with Premium

Lifebloomer

Buffs & Debuffs Login to Add Favorites
  • 5 Likes
  • World of Warcraft
  • 130 Monthly Downloads
  • Supports: 5.0.4
  • 68,386 Total Downloads
  • Updated 09/02/2012
  • Created 11/01/2007
  • 308 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 3.2.2
or
Support development! **
Donate

About Lifebloomer

The Quick Description

Lifebloomer presents a grid of frames, one per player. There are several buttons associated with each frame. Mouseover the buttons for a quick description of their purpose.

  • The + button creates unit frames.
  • The Hunter's mark button sets the unit tracked by the frame.
  • The - button removes unit frames.

Lifebloomer presents information about each player in a compact fashion that is designed to be quickly read and acted upon:

  • Lifebloomer provides a timer bar for: Lifebloom, Wild Growth, Rejuv, Regrowth, and Abolish Poison.
  • The frame border turns colors when poisoned or cursed.
  • The vertical white line is at the 1 GCD mark on the Lifebloom timer, adjusted for latency.

Many options are found in WoW's Interface Options menu

And now on to the full description...

Getting Set Up

Command-line interface:

/lb
to list the commands
/lb s
to show the frames
/lb h
to hide the frames
/lb r
to reset the position of the Lifebloomer frames
/lb l
to (un)lock the window in place and hide buttons
/lb p
to auto-generate party frames
/lb ra
to auto-generate raid frames
/lb sr
to auto-generate "smart" raid frames (this avoids overwriting your changes).

With Lifebloomer frames showing, select what you want your frame's target to be. Then click the Hunter's Mark button next to the frame, this will set the frame's target to whatever your current target is. If your current target is not in your raid you will need to use /focus on that target before clicking the target selection button (this is because there is no other unit id for such a unit). You may add unit frames using the + button to the left of each frame and you may remove unit frames using the - button.

Editing options for Lifebloomer are located in WoW's Interface Options menu.

Usage

You will notice that the lifebloom bar will turn from blue, to purple, to red. ideally, you will reapply lifebloom when the bar turns purple, this purple region indicates when lifebloom has 1 second plus your lag left. if you cast it when the bar is purple, your previous lifebloom will get it's 5th tick in before the next one is applied. when the bar turns red (1 second left) you know that lifebloom will run out very soon if not promptly reapplied. Do not wait until the last millisecond to cast lifebloom because your lag will cause you to lose your stacks. Also, there is a red overlay which indicates the global cooldown, you should be able to cast again as soon as this bar completely disappears.

Note

It is possible to stack lifebloom on up to 4 targets (more with the talent and glyph changes in WotLK), this requires a very active player and no "line of sight" issues. However doing so will drain your mana fairly fast so you don't want to do this if you do not have to. By paying attention to each tank's DTPS you should be able to judge how many hots you need on them, if any at all.

Configuration

In the Blizzard main Game menu there is a button for "Interface" and a tab for "AddOns" where Lifebloomer and many other AddOns place their configurable options. Lifebloomer allows you to configure many aspects: colors, dimensions, number of frames per column, click bindings, and more. Be sure to click on the little "+" button next to the word "Lifebloomer" to expand all the configuration options available.

Bugs

Please report any bugs that you find and feel free to offer suggestions.

In the Works

  • Update for MoP
  • More Click bindings
  • Party/Raid Role Icons

Localizations

You name it, it works!

What's New in 3.2.2

  • Fixed bug where debuffs where not displaying in frames.

3.2.1

  • Fixed errors when trying to generate party frames.

3.2.0

  • Updated TOC for 5.0.4

3.1.1

  • Additional fix where low level druids would experience errors due to the lack of Healing Touch

3.1.0

  • Updated TOC for patch 4.3.0
  • Updated code for Lifebloomer_CombatLogEvent
  • updated code for Lifebloomer_Buff_Update

tag 3.2.2
f035d11e979a62c339a047145f1b1b9c0d84a145
2012-08-28 00:19:19 -0400

Tagged version 3.2.2

Fixed issue where Magic Debuffs where not displaying in frames.
--------------------

Addon Packs Containing This...

Comments

First Previous Page 2 of 33 Next Last
  • #480

    I want you to get up that lazy ass of yours ... and update that GOD DAM GOOD ADDON you made ...

    Do you realize that you can make nice profit of it? ... All resto druids on Azzeroth are counting on you.

    Gues why are druids bad healers in pvp/pve now ... because of Nerf? .... Tsststststs ...no nononono ....

    Because we are blind ... We cant se ours beloved (fucking) LifeBloom ... give us our 3th eye back ...

    Make your mom Proud ... 

    Last edited by Nif40 on 5/1/2012 8:12:50 PM
  • #481

    Nif40,

    Thank you for posting! I do appreciate your support and your praise for this addon. Unfortunately I do not have an active WoW account which makes it impossible for me to keep the addon up to date.

    Mirari

  • #479
    We are currently looking for someone to pick up the development of Lifebloomer. Please PM me if you are interested.
  • #478
    Broke with latest update 8/30/2011
  • #477
    G'day. I'm starting WoW up again and this is the most important mod to me.

    If someone who knows what they're doing officially picks this addon up I will make a donation per good, essential, non-"abusive" (ie: not gonna donate money for a font or color change) update.
  • #476
    Please update! I quit raiding after this broke.. guess it's time to get used to grid..................................
  • #474
    Would someone PLEASE update Lifebloomer? :-(

    The single most usefull addon I've ever used! Brilliant!
    I can hardly heal without it! :-(
  • #473
    Plz update it for patch 4,1 and soon 4,2 plz plz... I really miss it
  • #472
    Hey! I just got a cool idea....

    Maybe someone who knows what they're doing could like resurrect this absolutely essential addon....??? !!!!!

    Discuss...
  • #471
    Oh, and I thought I was replying to this post:

    "Works like this:
    Lifebloomer and find the file Lifebloomer.lua - open it in a text editor.

    Search for the text string: "function Lifebloomer_CombatLogEvent(self, event, ...)". Once you've found it, look at the line just below. You need to add a paramter, so the line ends up looking like this: "local arg1, arg2, hideCaster, arg3, arg4, arg5, arg6, arg7 = ...;"

    Next thing is to search for the string: "function Lifebloomer_UnitFrame_Update(self, elapsed)".
    In that function, look for the line saying
    "if name == self.Name:GetText() then
    elseif name then"
    Between those 2 lines, add the text "Lifebloomer_Buff_Update(self, "LifebloomerTrigger");" so it ends up looking like this:
    "if name == self.Name:GetText() then
    Lifebloomer_Buff_Update(self, "LifebloomerTrigger");
    elseif name then"

    I hope that helps:)"


    I hit reply, beneath the post, but it opened a new post instead.
  • #470

    doesn't work for me. nothing chanbges, still broken. But probably because I don't understand.

    Between "function Lifebloomer_UnitFrame_Update(self, elapsed" and

    "if name == self.Name:GetText() then
    elseif name then"

    "Between those 2 lines, add the text "Lifebloomer_Buff_Update(self, "LifebloomerTrigger");" so it ends up looking like this:
    "if name == self.Name:GetText() then
    Lifebloomer_Buff_Update(self, "LifebloomerTrigger");
    elseif name then"

    this instruction makes no sense.

    "Lifebloomer_Buff_Update(self, "LifebloomerTrigger");"

    and

    "if name == self.Name:GetText() then
    Lifebloomer_Buff_Update(self, "LifebloomerTrigger");
    elseif name then"


    are 2 completely different statements. Do you mean I should delete the first and replace it with the second? That is the only way you can make

    Lifebloomer_Buff_Update(self, "LifebloomerTrigger

    look like:

    if name == self.Name:GetText() then
    Lifebloomer_Buff_Update(self, "LifebloomerTrigger");
    elseif name then

    see, they are 2 totally different statements. I don't understand what it is you are telling me to do. Seems like a few other people did understand though. But I don't. I don't know where to put the line, or which line you mean. You say to put whichever one of those lines you mean, between 2 other lines, but there is a GREAT deal of text between those 2 lines. If I knew which line you wanted placed between the first 2 lines, I could just try anywhere, but neither of those lines seem to work.

    It comes down to I don't know which line to put where. You statement seems nonspecific and vague.

  • #475
    Didn't work for me either
  • #469
    Anyone still working on resurrecting this Addon?
  • #465
    I am trying to figure out how to get the fixes into the released code. I cloned the mainline repository and committed my fixes via git, along with eXochron's fix. But that won't help anything until one of the authors can merge the code into the production release.

    I submitted a ticket in general, saying the project was abandoned and I would like to maintain it, but the people at curse.com haven't even acknowledged my ticket yet.

    I started to upload a duplicated of the code with myself as the maintainer, but I stopped because the license (All Rights Reserved) is not open source and making a copy would be illegal, and possibly deleted. I suspect that neither of the authors would mind, but I can't make that decision for them.

    Can anyone here contact the authors? They are not responding to me (probably moved on to other things), but catamorfizm did post here two months ago. If this goes on much longer, I'll just create a new project and upload all the fixed code and hope the original authors don't get too mad at me.
  • #468

    any update on fixing Lifebloomer? I can't heal without it. HealBot is just too cumbersome, especially for large groups. I am used to seeing with just a glance,how many lifeblooms are stacked on the target, and how much time they have left. It is,for me, a vital component of healing for a restoration druid.
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Infinite Crisis NA

Get Your Preferred Access Code!